#include <antibot.h>
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| | CAntibot () |
| | ~CAntibot () override |
| void | Init () override |
| void | OnEngineTick () override |
| void | OnEngineClientJoin (int ClientId) override |
| void | OnEngineClientDrop (int ClientId, const char *pReason) override |
| bool | OnEngineClientMessage (int ClientId, const void *pData, int Size, int Flags) override |
| bool | OnEngineServerMessage (int ClientId, const void *pData, int Size, int Flags) override |
| bool | OnEngineSimulateClientMessage (int *pClientId, void *pBuffer, int BufferSize, int *pOutSize, int *pFlags) override |
| void | RoundStart (class IGameServer *pGameServer) override |
| void | RoundEnd () override |
| void | OnPlayerInit (int ClientId) override |
| void | OnPlayerDestroy (int ClientId) override |
| void | OnSpawn (int ClientId) override |
| void | OnHammerFireReloading (int ClientId) override |
| void | OnHammerFire (int ClientId) override |
| void | OnHammerHit (int ClientId, int TargetId) override |
| void | OnDirectInput (int ClientId) override |
| void | OnCharacterTick (int ClientId) override |
| void | OnHookAttach (int ClientId, bool Player) override |
| void | ConsoleCommand (const char *pCommand) override |
| | IInterface () |
| virtual void | Shutdown () |
| virtual | ~IInterface ()=default |
|
| static void | Kick (int ClientId, const char *pMessage, void *pUser) |
| static void | Log (const char *pMessage, void *pUser) |
| static void | Report (int ClientId, const char *pMessage, void *pUser) |
| static void | Send (int ClientId, const void *pData, int Size, int Flags, void *pUser) |
| static void | Teehistorian (const void *pData, int Size, void *pUser) |
◆ CAntibot()
◆ ~CAntibot()
◆ Console()
| class IConsole * CAntibot::Console |
( |
| ) |
const |
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inlineprivate |
◆ ConsoleCommand()
| void CAntibot::ConsoleCommand |
( |
const char * | pCommand | ) |
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overridevirtual |
◆ GameServer()
◆ Init()
◆ Kick()
| void CAntibot::Kick |
( |
int | ClientId, |
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const char * | pMessage, |
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void * | pUser ) |
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staticprivate |
◆ Log()
| void CAntibot::Log |
( |
const char * | pMessage, |
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void * | pUser ) |
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staticprivate |
◆ OnCharacterTick()
| void CAntibot::OnCharacterTick |
( |
int | ClientId | ) |
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overridevirtual |
◆ OnDirectInput()
| void CAntibot::OnDirectInput |
( |
int | ClientId | ) |
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overridevirtual |
◆ OnEngineClientDrop()
| void CAntibot::OnEngineClientDrop |
( |
int | ClientId, |
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const char * | pReason ) |
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overridevirtual |
◆ OnEngineClientJoin()
| void CAntibot::OnEngineClientJoin |
( |
int | ClientId | ) |
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overridevirtual |
◆ OnEngineClientMessage()
| bool CAntibot::OnEngineClientMessage |
( |
int | ClientId, |
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const void * | pData, |
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int | Size, |
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int | Flags ) |
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overridevirtual |
◆ OnEngineServerMessage()
| bool CAntibot::OnEngineServerMessage |
( |
int | ClientId, |
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const void * | pData, |
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int | Size, |
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int | Flags ) |
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overridevirtual |
◆ OnEngineSimulateClientMessage()
| bool CAntibot::OnEngineSimulateClientMessage |
( |
int * | pClientId, |
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void * | pBuffer, |
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int | BufferSize, |
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int * | pOutSize, |
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int * | pFlags ) |
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overridevirtual |
◆ OnEngineTick()
| void CAntibot::OnEngineTick |
( |
| ) |
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overridevirtual |
◆ OnHammerFire()
| void CAntibot::OnHammerFire |
( |
int | ClientId | ) |
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overridevirtual |
◆ OnHammerFireReloading()
| void CAntibot::OnHammerFireReloading |
( |
int | ClientId | ) |
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overridevirtual |
◆ OnHammerHit()
| void CAntibot::OnHammerHit |
( |
int | ClientId, |
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int | TargetId ) |
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overridevirtual |
◆ OnHookAttach()
| void CAntibot::OnHookAttach |
( |
int | ClientId, |
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bool | Player ) |
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overridevirtual |
◆ OnPlayerDestroy()
| void CAntibot::OnPlayerDestroy |
( |
int | ClientId | ) |
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overridevirtual |
◆ OnPlayerInit()
| void CAntibot::OnPlayerInit |
( |
int | ClientId | ) |
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overridevirtual |
◆ OnSpawn()
| void CAntibot::OnSpawn |
( |
int | ClientId | ) |
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overridevirtual |
◆ Report()
| void CAntibot::Report |
( |
int | ClientId, |
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const char * | pMessage, |
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void * | pUser ) |
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staticprivate |
◆ RoundEnd()
| void CAntibot::RoundEnd |
( |
| ) |
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overridevirtual |
◆ RoundStart()
| void CAntibot::RoundStart |
( |
class IGameServer * | pGameServer | ) |
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overridevirtual |
◆ Send()
| void CAntibot::Send |
( |
int | ClientId, |
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const void * | pData, |
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int | Size, |
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int | Flags, |
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void * | pUser ) |
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staticprivate |
◆ Server()
| class IServer * CAntibot::Server |
( |
| ) |
const |
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inlineprivate |
◆ Teehistorian()
| void CAntibot::Teehistorian |
( |
const void * | pData, |
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int | Size, |
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void * | pUser ) |
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staticprivate |
◆ Update()
| void CAntibot::Update |
( |
| ) |
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private |
◆ m_Data
◆ m_Initialized
| bool CAntibot::m_Initialized |
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private |
◆ m_pConsole
◆ m_pGameServer
◆ m_pServer
◆ m_RoundData
The documentation for this class was generated from the following files: