#include <config.h>
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| CConfigManager () |
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void | Init () override |
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void | Reset (const char *pScriptName) override |
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void | ResetGameSettings () override |
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void | SetReadOnly (const char *pScriptName, bool ReadOnly) override |
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bool | Save () override |
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CConfig * | Values () override |
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void | RegisterCallback (SAVECALLBACKFUNC pfnFunc, void *pUserData) override |
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void | WriteLine (const char *pLine) override |
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void | StoreUnknownCommand (const char *pCommand) override |
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void | PossibleConfigVariables (const char *pStr, int FlagMask, POSSIBLECFGFUNC pfnCallback, void *pUserData) override |
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virtual void | Init ()=0 |
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virtual void | Reset (const char *pScriptName)=0 |
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virtual void | ResetGameSettings ()=0 |
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virtual void | SetReadOnly (const char *pScriptName, bool ReadOnly)=0 |
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virtual bool | Save ()=0 |
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virtual class CConfig * | Values ()=0 |
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virtual void | RegisterCallback (SAVECALLBACKFUNC pfnFunc, void *pUserData)=0 |
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virtual void | WriteLine (const char *pLine)=0 |
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virtual void | StoreUnknownCommand (const char *pCommand)=0 |
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virtual void | PossibleConfigVariables (const char *pStr, int FlagMask, POSSIBLECFGFUNC pfnCallback, void *pUserData)=0 |
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| IInterface () |
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virtual void | Shutdown () |
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virtual | ~IInterface () |
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◆ CConfigManager()
CConfigManager::CConfigManager |
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◆ Con_Reset()
◆ Con_Toggle()
◆ Con_ToggleStroke()
void CConfigManager::Con_ToggleStroke |
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IConsole::IResult * |
pResult, |
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void * |
pUserData |
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) |
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staticprivate |
◆ Init()
void CConfigManager::Init |
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overridevirtual |
◆ PossibleConfigVariables()
void CConfigManager::PossibleConfigVariables |
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const char * |
pStr, |
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int |
FlagMask, |
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POSSIBLECFGFUNC |
pfnCallback, |
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void * |
pUserData |
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overridevirtual |
◆ RegisterCallback()
void CConfigManager::RegisterCallback |
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SAVECALLBACKFUNC |
pfnFunc, |
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void * |
pUserData |
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) |
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overridevirtual |
◆ Reset()
void CConfigManager::Reset |
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const char * |
pScriptName | ) |
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overridevirtual |
◆ ResetGameSettings()
void CConfigManager::ResetGameSettings |
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overridevirtual |
◆ Save()
bool CConfigManager::Save |
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overridevirtual |
◆ SetReadOnly()
void CConfigManager::SetReadOnly |
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const char * |
pScriptName, |
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bool |
ReadOnly |
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) |
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overridevirtual |
◆ StoreUnknownCommand()
void CConfigManager::StoreUnknownCommand |
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const char * |
pCommand | ) |
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overridevirtual |
◆ Values()
CConfig * CConfigManager::Values |
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inlineoverridevirtual |
◆ WriteLine()
void CConfigManager::WriteLine |
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const char * |
pLine | ) |
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overridevirtual |
◆ m_ConfigFile
◆ m_ConfigHeap
CHeap CConfigManager::m_ConfigHeap |
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private |
◆ m_Failed
bool CConfigManager::m_Failed |
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private |
◆ m_pConsole
◆ m_pStorage
class IStorage* CConfigManager::m_pStorage |
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private |
◆ m_vCallbacks
std::vector<SCallback> CConfigManager::m_vCallbacks |
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private |
◆ m_vpAllVariables
◆ m_vpGameVariables
◆ m_vpUnknownCommands
std::vector<const char *> CConfigManager::m_vpUnknownCommands |
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private |
The documentation for this class was generated from the following files: