#include <config.h>
◆ CConfigManager()
| CConfigManager::CConfigManager |
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| ) |
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◆ Con_Reset()
◆ Con_Toggle()
◆ Con_ToggleStroke()
| void CConfigManager::Con_ToggleStroke |
( |
IConsole::IResult * | pResult, |
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void * | pUserData ) |
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staticprivate |
◆ Init()
| void CConfigManager::Init |
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| ) |
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overridevirtual |
◆ PossibleConfigVariables()
| void CConfigManager::PossibleConfigVariables |
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const char * | pStr, |
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int | FlagMask, |
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POSSIBLECFGFUNC | pfnCallback, |
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void * | pUserData ) |
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overridevirtual |
◆ RegisterCallback()
| void CConfigManager::RegisterCallback |
( |
SAVECALLBACKFUNC | pfnFunc, |
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void * | pUserData ) |
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overridevirtual |
◆ Reset()
| void CConfigManager::Reset |
( |
const char * | pScriptName | ) |
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overridevirtual |
◆ ResetGameSettings()
| void CConfigManager::ResetGameSettings |
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| ) |
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overridevirtual |
◆ Save()
| bool CConfigManager::Save |
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| ) |
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overridevirtual |
◆ SetGameSettingsReadOnly()
| void CConfigManager::SetGameSettingsReadOnly |
( |
bool | ReadOnly | ) |
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overridevirtual |
◆ SetReadOnly()
| void CConfigManager::SetReadOnly |
( |
const char * | pScriptName, |
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bool | ReadOnly ) |
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overridevirtual |
◆ StoreUnknownCommand()
| void CConfigManager::StoreUnknownCommand |
( |
const char * | pCommand | ) |
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overridevirtual |
◆ Values()
| CConfig * CConfigManager::Values |
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| ) |
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inlineoverridevirtual |
◆ WriteLine()
| void CConfigManager::WriteLine |
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const char * | pLine | ) |
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overridevirtual |
◆ m_ConfigFile
◆ m_ConfigHeap
| CHeap CConfigManager::m_ConfigHeap |
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private |
◆ m_Failed
| bool CConfigManager::m_Failed |
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private |
◆ m_pConsole
◆ m_pStorage
| class IStorage* CConfigManager::m_pStorage |
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private |
◆ m_vCallbacks
| std::vector<SCallback> CConfigManager::m_vCallbacks |
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private |
◆ m_vpAllVariables
◆ m_vpGameVariables
◆ m_vpUnknownCommands
| std::vector<const char *> CConfigManager::m_vpUnknownCommands |
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private |
The documentation for this class was generated from the following files: