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DDNet documentation
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#include <gameclient.h>
| IGraphics::CTextureHandle CGameClient::CExtrasSkin::m_aSpriteParticles[4] |
| bool CGameClient::CExtrasSkin::m_Loaded = false |
| IGraphics::CTextureHandle CGameClient::CExtrasSkin::m_SpriteHectagon |
| IGraphics::CTextureHandle CGameClient::CExtrasSkin::m_SpriteParticleSnowflake |
| IGraphics::CTextureHandle CGameClient::CExtrasSkin::m_SpriteParticleSparkle |
| IGraphics::CTextureHandle CGameClient::CExtrasSkin::m_SpritePulley |