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DDNet documentation
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#include <gameclient.h>
| bool CGameClient::CHudSkin::m_Loaded = false |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudAirjump |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudAirjumpEmpty |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudCollisionDisabled |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudDeepFrozen |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudDummyCopy |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudDummyHammer |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudEndlessHook |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudEndlessJump |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudFreezeBarEmpty |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudFreezeBarEmptyRight |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudFreezeBarFull |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudFreezeBarFullLeft |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudGrenadeHitDisabled |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudGunHitDisabled |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudHammerHitDisabled |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudHookHitDisabled |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudJetpack |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudLaserHitDisabled |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudLiveFrozen |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudLockMode |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudNinjaBarEmpty |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudNinjaBarEmptyRight |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudNinjaBarFull |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudNinjaBarFullLeft |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudPracticeMode |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudShotgunHitDisabled |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudSolo |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudTeam0Mode |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudTeleportGrenade |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudTeleportGun |
| IGraphics::CTextureHandle CGameClient::CHudSkin::m_SpriteHudTeleportLaser |