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DDNet documentation
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#include <gameclient.h>
| IGraphics::CTextureHandle CGameClient::CParticlesSkin::m_aSpriteParticles[10] |
| IGraphics::CTextureHandle CGameClient::CParticlesSkin::m_aSpriteParticleSplat[3] |
| bool CGameClient::CParticlesSkin::m_Loaded = false |
| IGraphics::CTextureHandle CGameClient::CParticlesSkin::m_SpriteParticleAirJump |
| IGraphics::CTextureHandle CGameClient::CParticlesSkin::m_SpriteParticleBall |
| IGraphics::CTextureHandle CGameClient::CParticlesSkin::m_SpriteParticleExpl |
| IGraphics::CTextureHandle CGameClient::CParticlesSkin::m_SpriteParticleHit |
| IGraphics::CTextureHandle CGameClient::CParticlesSkin::m_SpriteParticleShell |
| IGraphics::CTextureHandle CGameClient::CParticlesSkin::m_SpriteParticleSlice |
| IGraphics::CTextureHandle CGameClient::CParticlesSkin::m_SpriteParticleSmoke |