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DDNet documentation
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#include <gameclient.h>
Public Attributes | |
| bool | m_Active |
| int | m_SpectatorId |
| bool | m_UsePosition |
| vec2 | m_Position |
| bool | m_HasCameraInfo |
| float | m_Zoom |
| int | m_Deadzone |
| int | m_FollowFactor |
| bool CGameClient::CSnapState::CSpectateInfo::m_Active |
| int CGameClient::CSnapState::CSpectateInfo::m_Deadzone |
| int CGameClient::CSnapState::CSpectateInfo::m_FollowFactor |
| bool CGameClient::CSnapState::CSpectateInfo::m_HasCameraInfo |
| vec2 CGameClient::CSnapState::CSpectateInfo::m_Position |
| int CGameClient::CSnapState::CSpectateInfo::m_SpectatorId |
| bool CGameClient::CSnapState::CSpectateInfo::m_UsePosition |
| float CGameClient::CSnapState::CSpectateInfo::m_Zoom |