#include <gameclient.h>
◆ m_Active
bool CGameClient::CSnapState::CSpectateInfo::m_Active |
◆ m_Deadzone
int CGameClient::CSnapState::CSpectateInfo::m_Deadzone |
◆ m_FollowFactor
int CGameClient::CSnapState::CSpectateInfo::m_FollowFactor |
◆ m_HasCameraInfo
bool CGameClient::CSnapState::CSpectateInfo::m_HasCameraInfo |
◆ m_Position
vec2 CGameClient::CSnapState::CSpectateInfo::m_Position |
◆ m_SpectatorId
int CGameClient::CSnapState::CSpectateInfo::m_SpectatorId |
◆ m_UsePosition
bool CGameClient::CSnapState::CSpectateInfo::m_UsePosition |
◆ m_Zoom
float CGameClient::CSnapState::CSpectateInfo::m_Zoom |
The documentation for this class was generated from the following file: