DDraceNetwork Documentation
Loading...
Searching...
No Matches
CGameClient::CSnapState Class Reference

#include <gameclient.h>

Collaboration diagram for CGameClient::CSnapState:
[legend]

Classes

class  CSpectateInfo
class  CCharacterInfo

Public Attributes

const CNetObj_Characterm_pLocalCharacter
const CNetObj_Characterm_pLocalPrevCharacter
const CNetObj_PlayerInfom_pLocalInfo
const CNetObj_SpectatorInfom_pSpectatorInfo
const CNetObj_SpectatorInfom_pPrevSpectatorInfo
const CNetObj_SpectatorCountm_pSpectatorCount
int m_NumFlags
const CNetObj_Flagm_apFlags [CSnapshot::MAX_ITEMS]
const CNetObj_Flagm_apPrevFlags [CSnapshot::MAX_ITEMS]
const CNetObj_GameInfom_pGameInfoObj
const CNetObj_GameDatam_pGameDataObj
const CNetObj_GameDatam_pPrevGameDataObj
const CNetObj_PlayerInfom_apPlayerInfos [MAX_CLIENTS]
const CNetObj_PlayerInfom_apPrevPlayerInfos [MAX_CLIENTS]
const CNetObj_PlayerInfom_apInfoByScore [MAX_CLIENTS]
const CNetObj_PlayerInfom_apInfoByName [MAX_CLIENTS]
const CNetObj_PlayerInfom_apInfoByDDTeamScore [MAX_CLIENTS]
const CNetObj_PlayerInfom_apInfoByDDTeamName [MAX_CLIENTS]
int m_LocalClientId
int m_NumPlayers
int m_aTeamSize [2]
int m_HighestClientId
CSpectateInfo m_SpecInfo
CCharacterInfo m_aCharacters [MAX_CLIENTS]

Member Data Documentation

◆ m_aCharacters

CCharacterInfo CGameClient::CSnapState::m_aCharacters[MAX_CLIENTS]

◆ m_apFlags

const CNetObj_Flag* CGameClient::CSnapState::m_apFlags[CSnapshot::MAX_ITEMS]

◆ m_apInfoByDDTeamName

const CNetObj_PlayerInfo* CGameClient::CSnapState::m_apInfoByDDTeamName[MAX_CLIENTS]

◆ m_apInfoByDDTeamScore

const CNetObj_PlayerInfo* CGameClient::CSnapState::m_apInfoByDDTeamScore[MAX_CLIENTS]

◆ m_apInfoByName

const CNetObj_PlayerInfo* CGameClient::CSnapState::m_apInfoByName[MAX_CLIENTS]

◆ m_apInfoByScore

const CNetObj_PlayerInfo* CGameClient::CSnapState::m_apInfoByScore[MAX_CLIENTS]

◆ m_apPlayerInfos

const CNetObj_PlayerInfo* CGameClient::CSnapState::m_apPlayerInfos[MAX_CLIENTS]

◆ m_apPrevFlags

const CNetObj_Flag* CGameClient::CSnapState::m_apPrevFlags[CSnapshot::MAX_ITEMS]

◆ m_apPrevPlayerInfos

const CNetObj_PlayerInfo* CGameClient::CSnapState::m_apPrevPlayerInfos[MAX_CLIENTS]

◆ m_aTeamSize

int CGameClient::CSnapState::m_aTeamSize[2]

◆ m_HighestClientId

int CGameClient::CSnapState::m_HighestClientId

◆ m_LocalClientId

int CGameClient::CSnapState::m_LocalClientId

◆ m_NumFlags

int CGameClient::CSnapState::m_NumFlags

◆ m_NumPlayers

int CGameClient::CSnapState::m_NumPlayers

◆ m_pGameDataObj

const CNetObj_GameData* CGameClient::CSnapState::m_pGameDataObj

◆ m_pGameInfoObj

const CNetObj_GameInfo* CGameClient::CSnapState::m_pGameInfoObj

◆ m_pLocalCharacter

const CNetObj_Character* CGameClient::CSnapState::m_pLocalCharacter

◆ m_pLocalInfo

const CNetObj_PlayerInfo* CGameClient::CSnapState::m_pLocalInfo

◆ m_pLocalPrevCharacter

const CNetObj_Character* CGameClient::CSnapState::m_pLocalPrevCharacter

◆ m_pPrevGameDataObj

const CNetObj_GameData* CGameClient::CSnapState::m_pPrevGameDataObj

◆ m_pPrevSpectatorInfo

const CNetObj_SpectatorInfo* CGameClient::CSnapState::m_pPrevSpectatorInfo

◆ m_pSpectatorCount

const CNetObj_SpectatorCount* CGameClient::CSnapState::m_pSpectatorCount

◆ m_pSpectatorInfo

const CNetObj_SpectatorInfo* CGameClient::CSnapState::m_pSpectatorInfo

◆ m_SpecInfo

CSpectateInfo CGameClient::CSnapState::m_SpecInfo

The documentation for this class was generated from the following file: