◆ AddPart()
template<typename PartType , typename... ArgsType>
void CNamePlate::AddPart |
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CGameClient & |
This, |
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ArgsType &&... |
Args |
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) |
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inlineprivate |
◆ Init()
◆ Render()
◆ RenderLine()
void CNamePlate::RenderLine |
( |
CGameClient & |
This, |
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float |
X, |
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float |
Y, |
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float |
W, |
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float |
H, |
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PartsVector::iterator |
Start, |
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PartsVector::iterator |
End |
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) |
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inlineprivate |
◆ Reset()
◆ Size()
◆ Update()
◆ m_InGame
bool CNamePlate::m_InGame = false |
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private |
◆ m_Inited
bool CNamePlate::m_Inited = false |
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private |
◆ m_Position
◆ m_vpParts
The documentation for this class was generated from the following file: