◆ CNamePlate() [1/2]
| CNamePlate::CNamePlate |
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default |
◆ CNamePlate() [2/2]
◆ AddPart()
template<typename PartType, typename... ArgsType>
| void CNamePlate::AddPart |
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CGameClient & | This, |
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ArgsType &&... | Args ) |
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inlineprivate |
◆ Init()
◆ Render()
| void CNamePlate::Render |
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CGameClient & | This, |
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const vec2 & | PositionBottomMiddle ) |
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inline |
◆ RenderLine()
| void CNamePlate::RenderLine |
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CGameClient & | This, |
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vec2 | Pos, |
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vec2 | Size, |
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PartsVector::iterator | Start, |
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PartsVector::iterator | End ) |
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inlineprivate |
◆ Reset()
◆ Size()
| vec2 CNamePlate::Size |
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const |
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inline |
◆ Update()
◆ m_InGame
| bool CNamePlate::m_InGame = false |
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private |
◆ m_Inited
| bool CNamePlate::m_Inited = false |
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private |
◆ m_vpParts
The documentation for this class was generated from the following file: