#include <save.h>
◆ anonymous enum
Enumerator |
---|
HIT_ALL | |
HAMMER_HIT_DISABLED | |
SHOTGUN_HIT_DISABLED | |
GRENADE_HIT_DISABLED | |
LASER_HIT_DISABLED | |
◆ CSaveTee()
◆ ~CSaveTee()
◆ FromString()
int CSaveTee::FromString |
( |
const char * |
pString | ) |
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◆ GetClientId()
int CSaveTee::GetClientId |
( |
| ) |
const |
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inline |
◆ GetName()
const char * CSaveTee::GetName |
( |
| ) |
const |
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inline |
◆ GetPos()
vec2 CSaveTee::GetPos |
( |
| ) |
const |
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inline |
◆ GetString()
char * CSaveTee::GetString |
( |
const CSaveTeam * |
pTeam | ) |
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◆ IsHooking()
bool CSaveTee::IsHooking |
( |
| ) |
const |
◆ Load()
bool CSaveTee::Load |
( |
CCharacter * |
pchr, |
|
|
int |
Team, |
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bool |
IsSwap = false |
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) |
| |
◆ LoadHookedPlayer()
void CSaveTee::LoadHookedPlayer |
( |
const CSaveTeam * |
pTeam | ) |
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◆ Save()
void CSaveTee::Save |
( |
CCharacter * |
pchr, |
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bool |
AddPenalty = true |
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) |
| |
◆ SetClientId()
void CSaveTee::SetClientId |
( |
int |
ClientId | ) |
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inline |
◆ m_ActivationDir
vec2 CSaveTee::m_ActivationDir |
◆ m_ActivationTick
int CSaveTee::m_ActivationTick |
◆ m_ActiveWeapon
int CSaveTee::m_ActiveWeapon |
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private |
◆ m_aCurrentTimeCp
◆ m_aGameUuid
◆ m_Alive
◆ m_aName
char CSaveTee::m_aName[16] |
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private |
◆ m_aString
char CSaveTee::m_aString[2048] |
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private |
◆ m_aWeapons
◆ m_ClientId
◆ m_CollisionEnabled
int CSaveTee::m_CollisionEnabled |
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private |
◆ m_CorePos
◆ m_CurrentMoveTime
int CSaveTee::m_CurrentMoveTime |
◆ m_DDRaceState
int CSaveTee::m_DDRaceState |
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private |
◆ m_DeepFrozen
int CSaveTee::m_DeepFrozen |
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private |
◆ m_EndlessHook
int CSaveTee::m_EndlessHook |
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private |
◆ m_EndlessJump
int CSaveTee::m_EndlessJump |
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private |
◆ m_FreezeStart
int CSaveTee::m_FreezeStart |
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private |
◆ m_FreezeTime
int CSaveTee::m_FreezeTime |
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private |
◆ m_HasTelegunGrenade
int CSaveTee::m_HasTelegunGrenade |
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private |
◆ m_HasTelegunGun
int CSaveTee::m_HasTelegunGun |
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private |
◆ m_HasTelegunLaser
int CSaveTee::m_HasTelegunLaser |
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private |
◆ m_HitDisabledFlags
int CSaveTee::m_HitDisabledFlags |
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private |
◆ m_HookDir
◆ m_HookedPlayer
int CSaveTee::m_HookedPlayer |
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private |
◆ m_HookHitEnabled
int CSaveTee::m_HookHitEnabled |
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private |
◆ m_HookPos
◆ m_HookState
int CSaveTee::m_HookState |
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private |
◆ m_HookTeleBase
vec2 CSaveTee::m_HookTeleBase |
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private |
◆ m_HookTick
◆ m_InputDirection
int CSaveTee::m_InputDirection |
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private |
◆ m_InputFire
int CSaveTee::m_InputFire |
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private |
◆ m_InputHook
int CSaveTee::m_InputHook |
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private |
◆ m_InputJump
int CSaveTee::m_InputJump |
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private |
◆ m_IsSolo
◆ m_Jetpack
◆ m_Jumped
◆ m_JumpedTotal
int CSaveTee::m_JumpedTotal |
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private |
◆ m_Jumps
◆ m_LastPenalty
int CSaveTee::m_LastPenalty |
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private |
◆ m_LastTimeCp
int CSaveTee::m_LastTimeCp |
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private |
◆ m_LastTimeCpBroadcasted
int CSaveTee::m_LastTimeCpBroadcasted |
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private |
◆ m_LastWeapon
int CSaveTee::m_LastWeapon |
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private |
◆ m_LiveFrozen
int CSaveTee::m_LiveFrozen |
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private |
◆ m_NeededFaketuning
int CSaveTee::m_NeededFaketuning |
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private |
◆ m_NewHook
struct { ... } CSaveTee::m_Ninja |
◆ m_NinjaJetpack
int CSaveTee::m_NinjaJetpack |
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private |
◆ m_NotEligibleForFinish
int CSaveTee::m_NotEligibleForFinish |
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private |
◆ m_OldVelAmount
int CSaveTee::m_OldVelAmount |
◆ m_Paused
◆ m_Pos
◆ m_PrevPos
◆ m_QueuedWeapon
int CSaveTee::m_QueuedWeapon |
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private |
◆ m_ReloadTimer
int CSaveTee::m_ReloadTimer |
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private |
◆ m_TeeFinished
int CSaveTee::m_TeeFinished |
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private |
◆ m_TeeStarted
int CSaveTee::m_TeeStarted |
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private |
◆ m_TeleCheckpoint
int CSaveTee::m_TeleCheckpoint |
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private |
◆ m_Time
◆ m_TimeCpBroadcastEndTime
int CSaveTee::m_TimeCpBroadcastEndTime |
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private |
◆ m_TuneZone
◆ m_TuneZoneOld
int CSaveTee::m_TuneZoneOld |
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private |
◆ m_Vel
The documentation for this class was generated from the following files: