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DDNet documentation
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#include <save.h>
Classes | |
| class | CWeaponStat |
Public Types | |
| enum | { HIT_ALL = 0 , HAMMER_HIT_DISABLED = 1 , SHOTGUN_HIT_DISABLED = 2 , GRENADE_HIT_DISABLED = 4 , LASER_HIT_DISABLED = 8 } |
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| CSaveTee () | |
| ~CSaveTee ()=default | |
| void | Save (CCharacter *pChr, bool AddPenalty=true) |
| bool | Load (CCharacter *pChr, std::optional< int > Team=std::nullopt) |
| char * | GetString (const CSaveTeam *pTeam) |
| bool | FromString (const char *pString, int MembersCount) |
| void | LoadHookedPlayer (const CSaveTeam *pTeam) |
| bool | IsHooking () const |
| vec2 | GetPos () const |
| const char * | GetName () const |
| int | GetClientId () const |
| void | SetClientId (int ClientId) |
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| bool CSaveTee::FromString | ( | const char * | pString, |
| int | MembersCount ) |
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| char * CSaveTee::GetString | ( | const CSaveTeam * | pTeam | ) |
| bool CSaveTee::IsHooking | ( | ) | const |
| bool CSaveTee::Load | ( | CCharacter * | pChr, |
| std::optional< int > | Team = std::nullopt ) |
| void CSaveTee::LoadHookedPlayer | ( | const CSaveTeam * | pTeam | ) |
| void CSaveTee::Save | ( | CCharacter * | pChr, |
| bool | AddPenalty = true ) |
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| struct { ... } CSaveTee::m_Ninja |
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