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DDNet documentation
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#include "door.h"#include "character.h"#include <game/client/laser_data.h>#include <game/collision.h>#include <game/mapitems.h>#include <cmath>Variables | |
| static const int | s_aSideOffsetX [8] = {0, 1, 1, 1, 0, -1, -1, -1} |
| static const int | s_aSideOffsetY [8] = {1, 1, 0, -1, -1, -1, 0, 1} |
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