3#ifndef GAME_CLIENT_PREDICTION_ENTITIES_CHARACTER_H
4#define GAME_CLIENT_PREDICTION_ENTITIES_CHARACTER_H
Definition: gamecore.h:176
int m_ActivationTick
Definition: gamecore.h:208
struct CCharacterCore::@193 m_Ninja
bool m_HammerHitDisabled
Definition: gamecore.h:253
bool m_Super
Definition: gamecore.h:258
bool m_LaserHitDisabled
Definition: gamecore.h:255
bool m_GrenadeHitDisabled
Definition: gamecore.h:254
bool m_ShotgunHitDisabled
Definition: gamecore.h:256
int m_CurrentMoveTime
Definition: gamecore.h:209
int m_ActiveWeapon
Definition: gamecore.h:195
vec2 m_ActivationDir
Definition: gamecore.h:207
int m_Jumped
Definition: gamecore.h:215
struct CCharacterCore::WeaponStat m_aWeapons[NUM_WEAPONS]
Definition: character.h:24
void FireWeapon()
Definition: character.cpp:250
int m_NumInputs
Definition: character.h:161
void SetLastWeapon(int LastWeap)
Definition: character.h:89
vec2 m_PrevPrevPos
Definition: character.h:79
bool GetWeaponGot(int Type)
Definition: character.h:95
int m_ReloadTimer
Definition: character.h:147
CNetObj_PlayerInput m_LatestPrevInput
Definition: character.h:153
void ApplyMoveRestrictions()
Definition: character.cpp:1150
void RemoveNinja()
Definition: character.cpp:95
void DDRaceTick()
Definition: character.cpp:958
void SetActiveWeapon(int ActiveWeap)
Definition: character.cpp:1416
void HandleTiles(int Index)
Definition: character.cpp:706
void SetCoreWorld(CGameWorld *pGameWorld)
Definition: character.cpp:1406
bool m_LastRefillJumps
Definition: character.h:85
const CCharacterCore * Core() const
Definition: character.h:94
void SetNinjaActivationTick(int ActivationTick)
Definition: character.h:100
int m_LastWeapon
Definition: character.h:144
void ResetInput()
Definition: character.cpp:561
CCharacter(CGameWorld *pGameWorld, int Id, CNetObj_Character *pChar, CNetObj_DDNetCharacter *pExtended=nullptr)
Definition: character.cpp:1160
void ResetHook()
Definition: character.cpp:555
void HandleSkippableTiles(int Index)
Definition: character.cpp:635
int m_NumObjectsHit
Definition: character.h:142
void OnPredictedInput(CNetObj_PlayerInput *pNewInput)
Definition: character.cpp:498
int GetPureTuneZone() const
Definition: character.cpp:1435
bool m_FrozenLastTick
Definition: character.h:77
void Tick() override
Definition: character.cpp:581
CNetObj_PlayerInput m_SavedInput
Definition: character.h:159
int m_LastSnapWeapon
Definition: character.h:120
int m_TuneZoneOverride
Definition: character.h:165
void HandleNinja()
Definition: character.cpp:104
int GetWeaponAmmo(int Type)
Definition: character.h:97
void AddVelocity(vec2 Addition)
Definition: character.cpp:1145
void OnDirectInput(CNetObj_PlayerInput *pNewInput)
Definition: character.cpp:519
bool Freeze()
Definition: character.cpp:1077
void ReleaseHook()
Definition: character.cpp:548
bool ShotgunHitDisabled()
Definition: character.h:133
CCharacterCore m_Core
Definition: character.h:168
bool Match(CCharacter *pChar) const
Definition: character.cpp:1411
void SetCore(CCharacterCore Core)
Definition: character.h:93
bool m_KeepHooked
Definition: character.h:122
CNetObj_PlayerInput m_PrevInput
Definition: character.h:157
int GetActiveWeapon()
Definition: character.h:90
int m_TuneZone
Definition: character.h:164
int Team()
Definition: character.cpp:630
int m_GameTeam
Definition: character.h:123
void SetNinjaCurrentMoveTime(int CurrentMoveTime)
Definition: character.h:101
bool m_IsLocal
Definition: character.h:65
void DoWeaponSwitch()
Definition: character.cpp:190
static bool IsSwitchActiveCb(int Number, void *pUser)
Definition: character.cpp:699
void SetWeapon(int W)
Definition: character.cpp:14
bool TakeDamage(vec2 Force, int Dmg, int From, int Weapon)
Definition: character.cpp:611
int m_FreezeTime
Definition: character.h:76
void SetSolo(bool Solo)
Definition: character.cpp:27
void SetSuper(bool Super)
Definition: character.cpp:33
bool CanCollide(int ClientId)
Definition: character.cpp:620
void SetWeaponAmmo(int Type, int Value)
Definition: character.h:98
void HandleWeaponSwitch()
Definition: character.cpp:200
void HandleTuneLayer()
Definition: character.cpp:948
vec2 m_PrevPos
Definition: character.h:78
CTeamsCore * TeamsCore()
Definition: character.cpp:1155
int m_aHitObjects[10]
Definition: character.h:141
void PreTick() override
Definition: character.cpp:573
bool IsGrounded()
Definition: character.cpp:40
bool LaserHitDisabled()
Definition: character.h:134
void SetVelocity(vec2 NewVelocity)
Definition: character.cpp:1135
bool HammerHitDisabled()
Definition: character.h:132
~CCharacter()
Definition: character.cpp:1440
bool SameTeam(int ClientId)
Definition: character.cpp:625
CTuningParams * CharacterTuning()
bool m_CanMoveInFreeze
Definition: character.h:124
int GetStrongWeakId()
Definition: character.h:114
CCharacterCore GetCore()
Definition: character.h:92
bool UnFreeze()
Definition: character.cpp:1082
int m_QueuedWeapon
Definition: character.h:145
void DDRacePostCoreTick()
Definition: character.cpp:1007
void HandleJetpack()
Definition: character.cpp:51
int GetJumped()
Definition: character.h:112
void SetRawVelocity(vec2 NewVelocity)
Definition: character.cpp:1140
bool IsSuper()
Definition: character.h:137
int GetAttackTick()
Definition: character.h:113
int m_LastTuneZoneTick
Definition: character.h:184
int GetCid()
Definition: character.h:102
int GetLastWeapon()
Definition: character.h:88
int GetOverriddenTuneZone() const
Definition: character.cpp:1430
void SetNinjaActivationDir(vec2 ActivationDir)
Definition: character.h:99
void GiveWeapon(int Weapon, bool Remove=false)
Definition: character.cpp:1096
void SetInput(const CNetObj_PlayerInput *pNewInput)
Definition: character.h:103
void TickDeferred() override
Definition: character.cpp:604
CNetObj_PlayerInput m_Input
Definition: character.h:158
int m_LastJetpackStrength
Definition: character.h:121
bool m_NinjaJetpack
Definition: character.h:75
int m_TeleCheckpoint
Definition: character.h:80
void GiveAllWeapons()
Definition: character.cpp:1120
int m_TileFIndex
Definition: character.h:83
CNetObj_PlayerInput m_LatestInput
Definition: character.h:154
void HandleWeapons()
Definition: character.cpp:470
void ResetPrediction()
Definition: character.cpp:1194
int m_MoveRestrictions
Definition: character.h:150
void ResetVelocity()
Definition: character.cpp:1128
int m_StrongWeakId
Definition: character.h:181
bool GrenadeHitDisabled()
Definition: character.h:135
int m_LastWeaponSwitchTick
Definition: character.h:183
int m_TileIndex
Definition: character.h:82
void Read(CNetObj_Character *pChar, CNetObj_DDNetCharacter *pExtended, bool IsLocal)
Definition: character.cpp:1230
void SetTuneZone(int Zone)
Definition: character.cpp:1422
void SetWeaponGot(int Type, bool Value)
Definition: character.h:96
void GiveNinja()
Definition: character.cpp:487
int m_AttackTick
Definition: character.h:148
int m_Id
Definition: entity.h:24
Definition: gameworld.h:17
Definition: teamscore.h:25
Definition: gamecore.h:41
@ FAKETUNE_SOLO
Definition: character.h:14
@ FAKETUNE_NOCOLL
Definition: character.h:16
@ FAKETUNE_FREEZE
Definition: character.h:13
@ FAKETUNE_NOJUMP
Definition: character.h:15
@ FAKETUNE_JETPACK
Definition: character.h:18
@ FAKETUNE_NOHOOK
Definition: character.h:17
@ FAKETUNE_NOHAMMER
Definition: character.h:19
@ DDRACE_STARTED
Definition: character.h:190
@ DDRACE_FINISHED
Definition: character.h:192
@ DDRACE_CHEAT
Definition: character.h:191
@ DDRACE_NONE
Definition: character.h:189
bool m_Got
Definition: gamecore.h:201
int m_Ammo
Definition: gamecore.h:199
Definition: protocol.h:455
Definition: protocol.h:513