3#ifndef GAME_CLIENT_COMPONENTS_DAMAGEIND_H
4#define GAME_CLIENT_COMPONENTS_DAMAGEIND_H
33 int Sizeof()
const override {
return sizeof(*this); }
Definition component.h:165
int Sizeof() const override
Definition damageind.h:33
void OnRender() override
Definition damageind.cpp:34
int m_NumItems
Definition damageind.h:27
void OnInit() override
Definition damageind.cpp:83
int m_DmgIndQuadContainerIndex
Definition damageind.h:29
@ MAX_ITEMS
Definition damageind.h:23
void OnReset() override
Definition damageind.cpp:96
CDamageInd()
Definition damageind.cpp:15
void Create(vec2 Pos, vec2 Dir, float Alpha)
Definition damageind.cpp:20
CItem m_aItems[MAX_ITEMS]
Definition damageind.h:26
Definition damageind.h:13
vec2 m_Pos
Definition damageind.h:14
float m_StartAngle
Definition damageind.h:17
float m_RemainingLife
Definition damageind.h:16
vec2 m_Dir
Definition damageind.h:15
ColorRGBA m_Color
Definition damageind.h:18
vector2_base< float > vec2
Definition vmath.h:161