DDraceNetwork Docs
|
#include <gameclient.h>
Public Member Functions | |
bool | IsSixup () |
|
inline |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aaSpriteWeaponNinjaMuzzles[3] |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aaSpriteWeaponsMuzzles[6][3] |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpriteParticles[9] |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpritePickupWeaponArmor[4] |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpritePickupWeapons[6] |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpriteStars[3] |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpriteWeaponCursors[6] |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpriteWeaponGunMuzzles[3] |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpriteWeaponProjectiles[6] |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpriteWeapons[6] |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpriteWeaponShotgunMuzzles[3] |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteArmorEmpty |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteArmorFull |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteFlagBlue |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteFlagRed |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteHealthEmpty |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteHealthFull |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteHookChain |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteHookHead |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteNinjaBarEmpty |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteNinjaBarEmptyRight |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteNinjaBarFull |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteNinjaBarFullLeft |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupArmor |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupArmorGrenade |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupArmorLaser |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupArmorNinja |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupArmorShotgun |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupGrenade |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupGun |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupHammer |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupHealth |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupLaser |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupNinja |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupShotgun |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponGrenade |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponGrenadeCursor |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponGrenadeProjectile |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponGun |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponGunCursor |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponGunProjectile |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponHammer |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponHammerCursor |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponHammerProjectile |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponLaser |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponLaserCursor |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponLaserProjectile |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponNinja |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponNinjaCursor |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponNinjaProjectile |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponShotgun |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponShotgunCursor |
IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponShotgunProjectile |