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CGameClient::SClientGameSkin Struct Reference

#include <gameclient.h>

Collaboration diagram for CGameClient::SClientGameSkin:
[legend]

Public Member Functions

bool IsSixup ()
 

Public Attributes

IGraphics::CTextureHandle m_SpriteHealthFull
 
IGraphics::CTextureHandle m_SpriteHealthEmpty
 
IGraphics::CTextureHandle m_SpriteArmorFull
 
IGraphics::CTextureHandle m_SpriteArmorEmpty
 
IGraphics::CTextureHandle m_SpriteWeaponHammerCursor
 
IGraphics::CTextureHandle m_SpriteWeaponGunCursor
 
IGraphics::CTextureHandle m_SpriteWeaponShotgunCursor
 
IGraphics::CTextureHandle m_SpriteWeaponGrenadeCursor
 
IGraphics::CTextureHandle m_SpriteWeaponNinjaCursor
 
IGraphics::CTextureHandle m_SpriteWeaponLaserCursor
 
IGraphics::CTextureHandle m_aSpriteWeaponCursors [6]
 
IGraphics::CTextureHandle m_SpriteHookChain
 
IGraphics::CTextureHandle m_SpriteHookHead
 
IGraphics::CTextureHandle m_SpriteWeaponHammer
 
IGraphics::CTextureHandle m_SpriteWeaponGun
 
IGraphics::CTextureHandle m_SpriteWeaponShotgun
 
IGraphics::CTextureHandle m_SpriteWeaponGrenade
 
IGraphics::CTextureHandle m_SpriteWeaponNinja
 
IGraphics::CTextureHandle m_SpriteWeaponLaser
 
IGraphics::CTextureHandle m_aSpriteWeapons [6]
 
IGraphics::CTextureHandle m_aSpriteParticles [9]
 
IGraphics::CTextureHandle m_aSpriteStars [3]
 
IGraphics::CTextureHandle m_SpriteWeaponGunProjectile
 
IGraphics::CTextureHandle m_SpriteWeaponShotgunProjectile
 
IGraphics::CTextureHandle m_SpriteWeaponGrenadeProjectile
 
IGraphics::CTextureHandle m_SpriteWeaponHammerProjectile
 
IGraphics::CTextureHandle m_SpriteWeaponNinjaProjectile
 
IGraphics::CTextureHandle m_SpriteWeaponLaserProjectile
 
IGraphics::CTextureHandle m_aSpriteWeaponProjectiles [6]
 
IGraphics::CTextureHandle m_aSpriteWeaponGunMuzzles [3]
 
IGraphics::CTextureHandle m_aSpriteWeaponShotgunMuzzles [3]
 
IGraphics::CTextureHandle m_aaSpriteWeaponNinjaMuzzles [3]
 
IGraphics::CTextureHandle m_aaSpriteWeaponsMuzzles [6][3]
 
IGraphics::CTextureHandle m_SpritePickupHealth
 
IGraphics::CTextureHandle m_SpritePickupArmor
 
IGraphics::CTextureHandle m_SpritePickupArmorShotgun
 
IGraphics::CTextureHandle m_SpritePickupArmorGrenade
 
IGraphics::CTextureHandle m_SpritePickupArmorNinja
 
IGraphics::CTextureHandle m_SpritePickupArmorLaser
 
IGraphics::CTextureHandle m_SpritePickupGrenade
 
IGraphics::CTextureHandle m_SpritePickupShotgun
 
IGraphics::CTextureHandle m_SpritePickupLaser
 
IGraphics::CTextureHandle m_SpritePickupNinja
 
IGraphics::CTextureHandle m_SpritePickupGun
 
IGraphics::CTextureHandle m_SpritePickupHammer
 
IGraphics::CTextureHandle m_aSpritePickupWeapons [6]
 
IGraphics::CTextureHandle m_aSpritePickupWeaponArmor [4]
 
IGraphics::CTextureHandle m_SpriteFlagBlue
 
IGraphics::CTextureHandle m_SpriteFlagRed
 
IGraphics::CTextureHandle m_SpriteNinjaBarFullLeft
 
IGraphics::CTextureHandle m_SpriteNinjaBarFull
 
IGraphics::CTextureHandle m_SpriteNinjaBarEmpty
 
IGraphics::CTextureHandle m_SpriteNinjaBarEmptyRight
 

Member Function Documentation

◆ IsSixup()

bool CGameClient::SClientGameSkin::IsSixup ( )
inline

Member Data Documentation

◆ m_aaSpriteWeaponNinjaMuzzles

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aaSpriteWeaponNinjaMuzzles[3]

◆ m_aaSpriteWeaponsMuzzles

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aaSpriteWeaponsMuzzles[6][3]

◆ m_aSpriteParticles

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpriteParticles[9]

◆ m_aSpritePickupWeaponArmor

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpritePickupWeaponArmor[4]

◆ m_aSpritePickupWeapons

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpritePickupWeapons[6]

◆ m_aSpriteStars

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpriteStars[3]

◆ m_aSpriteWeaponCursors

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpriteWeaponCursors[6]

◆ m_aSpriteWeaponGunMuzzles

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpriteWeaponGunMuzzles[3]

◆ m_aSpriteWeaponProjectiles

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpriteWeaponProjectiles[6]

◆ m_aSpriteWeapons

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpriteWeapons[6]

◆ m_aSpriteWeaponShotgunMuzzles

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpriteWeaponShotgunMuzzles[3]

◆ m_SpriteArmorEmpty

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteArmorEmpty

◆ m_SpriteArmorFull

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteArmorFull

◆ m_SpriteFlagBlue

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteFlagBlue

◆ m_SpriteFlagRed

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteFlagRed

◆ m_SpriteHealthEmpty

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteHealthEmpty

◆ m_SpriteHealthFull

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteHealthFull

◆ m_SpriteHookChain

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteHookChain

◆ m_SpriteHookHead

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteHookHead

◆ m_SpriteNinjaBarEmpty

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteNinjaBarEmpty

◆ m_SpriteNinjaBarEmptyRight

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteNinjaBarEmptyRight

◆ m_SpriteNinjaBarFull

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteNinjaBarFull

◆ m_SpriteNinjaBarFullLeft

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteNinjaBarFullLeft

◆ m_SpritePickupArmor

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupArmor

◆ m_SpritePickupArmorGrenade

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupArmorGrenade

◆ m_SpritePickupArmorLaser

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupArmorLaser

◆ m_SpritePickupArmorNinja

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupArmorNinja

◆ m_SpritePickupArmorShotgun

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupArmorShotgun

◆ m_SpritePickupGrenade

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupGrenade

◆ m_SpritePickupGun

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupGun

◆ m_SpritePickupHammer

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupHammer

◆ m_SpritePickupHealth

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupHealth

◆ m_SpritePickupLaser

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupLaser

◆ m_SpritePickupNinja

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupNinja

◆ m_SpritePickupShotgun

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupShotgun

◆ m_SpriteWeaponGrenade

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponGrenade

◆ m_SpriteWeaponGrenadeCursor

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponGrenadeCursor

◆ m_SpriteWeaponGrenadeProjectile

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponGrenadeProjectile

◆ m_SpriteWeaponGun

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponGun

◆ m_SpriteWeaponGunCursor

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponGunCursor

◆ m_SpriteWeaponGunProjectile

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponGunProjectile

◆ m_SpriteWeaponHammer

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponHammer

◆ m_SpriteWeaponHammerCursor

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponHammerCursor

◆ m_SpriteWeaponHammerProjectile

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponHammerProjectile

◆ m_SpriteWeaponLaser

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponLaser

◆ m_SpriteWeaponLaserCursor

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponLaserCursor

◆ m_SpriteWeaponLaserProjectile

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponLaserProjectile

◆ m_SpriteWeaponNinja

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponNinja

◆ m_SpriteWeaponNinjaCursor

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponNinjaCursor

◆ m_SpriteWeaponNinjaProjectile

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponNinjaProjectile

◆ m_SpriteWeaponShotgun

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponShotgun

◆ m_SpriteWeaponShotgunCursor

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponShotgunCursor

◆ m_SpriteWeaponShotgunProjectile

IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponShotgunProjectile

The documentation for this struct was generated from the following file: