DDraceNetwork Docs
CGameClient::SClientHudSkin Struct Reference

#include <gameclient.h>

Collaboration diagram for CGameClient::SClientHudSkin:
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Public Attributes

IGraphics::CTextureHandle m_SpriteHudAirjump
 
IGraphics::CTextureHandle m_SpriteHudAirjumpEmpty
 
IGraphics::CTextureHandle m_SpriteHudSolo
 
IGraphics::CTextureHandle m_SpriteHudCollisionDisabled
 
IGraphics::CTextureHandle m_SpriteHudEndlessJump
 
IGraphics::CTextureHandle m_SpriteHudEndlessHook
 
IGraphics::CTextureHandle m_SpriteHudJetpack
 
IGraphics::CTextureHandle m_SpriteHudFreezeBarFullLeft
 
IGraphics::CTextureHandle m_SpriteHudFreezeBarFull
 
IGraphics::CTextureHandle m_SpriteHudFreezeBarEmpty
 
IGraphics::CTextureHandle m_SpriteHudFreezeBarEmptyRight
 
IGraphics::CTextureHandle m_SpriteHudNinjaBarFullLeft
 
IGraphics::CTextureHandle m_SpriteHudNinjaBarFull
 
IGraphics::CTextureHandle m_SpriteHudNinjaBarEmpty
 
IGraphics::CTextureHandle m_SpriteHudNinjaBarEmptyRight
 
IGraphics::CTextureHandle m_SpriteHudHookHitDisabled
 
IGraphics::CTextureHandle m_SpriteHudHammerHitDisabled
 
IGraphics::CTextureHandle m_SpriteHudShotgunHitDisabled
 
IGraphics::CTextureHandle m_SpriteHudGrenadeHitDisabled
 
IGraphics::CTextureHandle m_SpriteHudLaserHitDisabled
 
IGraphics::CTextureHandle m_SpriteHudGunHitDisabled
 
IGraphics::CTextureHandle m_SpriteHudDeepFrozen
 
IGraphics::CTextureHandle m_SpriteHudLiveFrozen
 
IGraphics::CTextureHandle m_SpriteHudTeleportGrenade
 
IGraphics::CTextureHandle m_SpriteHudTeleportGun
 
IGraphics::CTextureHandle m_SpriteHudTeleportLaser
 
IGraphics::CTextureHandle m_SpriteHudPracticeMode
 
IGraphics::CTextureHandle m_SpriteHudLockMode
 
IGraphics::CTextureHandle m_SpriteHudTeam0Mode
 
IGraphics::CTextureHandle m_SpriteHudDummyHammer
 
IGraphics::CTextureHandle m_SpriteHudDummyCopy
 

Member Data Documentation

◆ m_SpriteHudAirjump

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudAirjump

◆ m_SpriteHudAirjumpEmpty

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudAirjumpEmpty

◆ m_SpriteHudCollisionDisabled

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudCollisionDisabled

◆ m_SpriteHudDeepFrozen

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudDeepFrozen

◆ m_SpriteHudDummyCopy

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudDummyCopy

◆ m_SpriteHudDummyHammer

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudDummyHammer

◆ m_SpriteHudEndlessHook

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudEndlessHook

◆ m_SpriteHudEndlessJump

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudEndlessJump

◆ m_SpriteHudFreezeBarEmpty

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudFreezeBarEmpty

◆ m_SpriteHudFreezeBarEmptyRight

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudFreezeBarEmptyRight

◆ m_SpriteHudFreezeBarFull

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudFreezeBarFull

◆ m_SpriteHudFreezeBarFullLeft

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudFreezeBarFullLeft

◆ m_SpriteHudGrenadeHitDisabled

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudGrenadeHitDisabled

◆ m_SpriteHudGunHitDisabled

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudGunHitDisabled

◆ m_SpriteHudHammerHitDisabled

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudHammerHitDisabled

◆ m_SpriteHudHookHitDisabled

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudHookHitDisabled

◆ m_SpriteHudJetpack

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudJetpack

◆ m_SpriteHudLaserHitDisabled

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudLaserHitDisabled

◆ m_SpriteHudLiveFrozen

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudLiveFrozen

◆ m_SpriteHudLockMode

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudLockMode

◆ m_SpriteHudNinjaBarEmpty

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudNinjaBarEmpty

◆ m_SpriteHudNinjaBarEmptyRight

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudNinjaBarEmptyRight

◆ m_SpriteHudNinjaBarFull

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudNinjaBarFull

◆ m_SpriteHudNinjaBarFullLeft

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudNinjaBarFullLeft

◆ m_SpriteHudPracticeMode

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudPracticeMode

◆ m_SpriteHudShotgunHitDisabled

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudShotgunHitDisabled

◆ m_SpriteHudSolo

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudSolo

◆ m_SpriteHudTeam0Mode

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudTeam0Mode

◆ m_SpriteHudTeleportGrenade

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudTeleportGrenade

◆ m_SpriteHudTeleportGun

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudTeleportGun

◆ m_SpriteHudTeleportLaser

IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudTeleportLaser

The documentation for this struct was generated from the following file: