◆ m_aLastFreeze
float CGameClient::SMultiView::m_aLastFreeze[MAX_CLIENTS] |
◆ m_aVanish
◆ m_IsInit
bool CGameClient::SMultiView::m_IsInit |
◆ m_OldCameraDistance
float CGameClient::SMultiView::m_OldCameraDistance |
◆ m_OldPersonalZoom
int CGameClient::SMultiView::m_OldPersonalZoom |
◆ m_OldPos
vec2 CGameClient::SMultiView::m_OldPos |
◆ m_SecondChance
float CGameClient::SMultiView::m_SecondChance |
◆ m_Solo
bool CGameClient::SMultiView::m_Solo |
◆ m_Teleported
bool CGameClient::SMultiView::m_Teleported |
The documentation for this struct was generated from the following file: