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DDNet documentation
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#include <gameclient.h>
Classes | |
| class | CSixup |
Public Member Functions | |
| void | UpdateSkinInfo () |
| void | UpdateSkin7HatSprite (int Dummy) |
| void | UpdateSkin7BotDecoration (int Dummy) |
| void | UpdateRenderInfo () |
| void | Reset () |
| CSkinDescriptor | ToSkinDescriptor () const |
| int | ClientId () const |
Private Attributes | |
| CGameClient * | m_pGameClient |
| int | m_ClientId |
Friends | |
| class | CGameClient |
|
inline |
| void CGameClient::CClientData::Reset | ( | ) |
| CSkinDescriptor CGameClient::CClientData::ToSkinDescriptor | ( | ) | const |
| void CGameClient::CClientData::UpdateRenderInfo | ( | ) |
| void CGameClient::CClientData::UpdateSkin7BotDecoration | ( | int | Dummy | ) |
| void CGameClient::CClientData::UpdateSkin7HatSprite | ( | int | Dummy | ) |
| void CGameClient::CClientData::UpdateSkinInfo | ( | ) |
|
friend |
| char CGameClient::CClientData::m_aClan[MAX_CLAN_LENGTH] |
| bool CGameClient::CClientData::m_Active |
| bool CGameClient::CClientData::m_Afk |
| char CGameClient::CClientData::m_aName[MAX_NAME_LENGTH] |
| float CGameClient::CClientData::m_Angle |
| vec2 CGameClient::CClientData::m_aPredPos[200] |
| int CGameClient::CClientData::m_aPredTick[200] |
| CNetMsg_Sv_PreInput CGameClient::CClientData::m_aPreInputs[200] |
| CSixup CGameClient::CClientData::m_aSixup[NUM_DUMMIES] |
| char CGameClient::CClientData::m_aSkinName[MAX_SKIN_LENGTH] |
| int64_t CGameClient::CClientData::m_aSmoothLen[2] |
| int64_t CGameClient::CClientData::m_aSmoothStart[2] |
| bool CGameClient::CClientData::m_aSwitchStates[256] |
| int CGameClient::CClientData::m_AuthLevel |
| bool CGameClient::CClientData::m_ChatIgnore |
|
private |
| bool CGameClient::CClientData::m_CollisionDisabled |
| int CGameClient::CClientData::m_ColorBody |
| int CGameClient::CClientData::m_ColorFeet |
| int CGameClient::CClientData::m_Country |
Country code in ISO 3166-1 numeric.
| bool CGameClient::CClientData::m_DeepFrozen |
| int CGameClient::CClientData::m_Emoticon |
| bool CGameClient::CClientData::m_EmoticonIgnore |
| float CGameClient::CClientData::m_EmoticonStartFraction |
| int CGameClient::CClientData::m_EmoticonStartTick |
| bool CGameClient::CClientData::m_EndlessHook |
| bool CGameClient::CClientData::m_EndlessJump |
| CNetObj_Character CGameClient::CClientData::m_Evolved |
| int CGameClient::CClientData::m_FinishTimeMillis |
| int CGameClient::CClientData::m_FinishTimeSeconds |
| bool CGameClient::CClientData::m_Foe |
| int CGameClient::CClientData::m_FreezeEnd |
| bool CGameClient::CClientData::m_Friend |
| bool CGameClient::CClientData::m_GrenadeHitDisabled |
| bool CGameClient::CClientData::m_HammerHitDisabled |
| bool CGameClient::CClientData::m_HasTelegunGrenade |
| bool CGameClient::CClientData::m_HasTelegunGun |
| bool CGameClient::CClientData::m_HasTelegunLaser |
| bool CGameClient::CClientData::m_HookHitDisabled |
| bool CGameClient::CClientData::m_Invincible |
| bool CGameClient::CClientData::m_IsPredicted |
| bool CGameClient::CClientData::m_IsPredictedLocal |
| bool CGameClient::CClientData::m_Jetpack |
| bool CGameClient::CClientData::m_LaserHitDisabled |
| bool CGameClient::CClientData::m_LiveFrozen |
| bool CGameClient::CClientData::m_Paused |
|
private |
| CCharacterCore CGameClient::CClientData::m_Predicted |
| CCharacterCore CGameClient::CClientData::m_PrevPredicted |
| std::shared_ptr<CManagedTeeRenderInfo> CGameClient::CClientData::m_pSkinInfo = nullptr |
| CNetObj_Character CGameClient::CClientData::m_RenderCur |
| CTeeRenderInfo CGameClient::CClientData::m_RenderInfo |
| vec2 CGameClient::CClientData::m_RenderPos |
| CNetObj_Character CGameClient::CClientData::m_RenderPrev |
| bool CGameClient::CClientData::m_ShotgunHitDisabled |
| CNetObj_Character CGameClient::CClientData::m_Snapped |
| bool CGameClient::CClientData::m_Solo |
| bool CGameClient::CClientData::m_Spec |
| vec2 CGameClient::CClientData::m_SpecChar |
| bool CGameClient::CClientData::m_SpecCharPresent |
| bool CGameClient::CClientData::m_Super |
| int CGameClient::CClientData::m_Team |
| int CGameClient::CClientData::m_UseCustomColor |