#include <gamecore.h>
◆ Collision()
◆ HookedPlayer()
int CCharacterCore::HookedPlayer |
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| ) |
const |
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inline |
◆ Init()
◆ IsSwitchActiveCb()
bool CCharacterCore::IsSwitchActiveCb |
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int |
Number, |
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void * |
pUser |
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) |
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staticprivate |
◆ Move()
void CCharacterCore::Move |
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| ) |
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◆ PhysicalSize()
static constexpr float CCharacterCore::PhysicalSize |
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| ) |
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inlinestaticconstexpr |
◆ PhysicalSizeVec2()
static constexpr vec2 CCharacterCore::PhysicalSizeVec2 |
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| ) |
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inlinestaticconstexpr |
◆ Quantize()
void CCharacterCore::Quantize |
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| ) |
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◆ Read()
◆ ReadDDNet()
◆ Reset()
void CCharacterCore::Reset |
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| ) |
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◆ SetCoreWorld()
◆ SetHookedPlayer()
void CCharacterCore::SetHookedPlayer |
( |
int |
HookedPlayer | ) |
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◆ SetTeamsCore()
void CCharacterCore::SetTeamsCore |
( |
CTeamsCore * |
pTeams | ) |
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◆ Tick()
void CCharacterCore::Tick |
( |
bool |
UseInput, |
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bool |
DoDeferredTick = true |
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) |
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◆ TickDeferred()
void CCharacterCore::TickDeferred |
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| ) |
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◆ Write()
◆ m_ActivationDir
vec2 CCharacterCore::m_ActivationDir |
◆ m_ActivationTick
int CCharacterCore::m_ActivationTick |
◆ m_ActiveWeapon
int CCharacterCore::m_ActiveWeapon |
◆ m_Angle
int CCharacterCore::m_Angle |
◆ m_AttachedPlayers
std::set<int> CCharacterCore::m_AttachedPlayers |
◆ m_aWeapons
◆ m_Colliding
int CCharacterCore::m_Colliding |
◆ m_CollisionDisabled
bool CCharacterCore::m_CollisionDisabled |
◆ m_CurrentMoveTime
int CCharacterCore::m_CurrentMoveTime |
◆ m_DeepFrozen
bool CCharacterCore::m_DeepFrozen |
◆ m_Direction
int CCharacterCore::m_Direction |
◆ m_EndlessHook
bool CCharacterCore::m_EndlessHook |
◆ m_EndlessJump
bool CCharacterCore::m_EndlessJump |
◆ m_FreezeEnd
int CCharacterCore::m_FreezeEnd |
◆ m_FreezeStart
int CCharacterCore::m_FreezeStart |
◆ m_GrenadeHitDisabled
bool CCharacterCore::m_GrenadeHitDisabled |
◆ m_HammerHitDisabled
bool CCharacterCore::m_HammerHitDisabled |
◆ m_HasTelegunGrenade
bool CCharacterCore::m_HasTelegunGrenade |
◆ m_HasTelegunGun
bool CCharacterCore::m_HasTelegunGun |
◆ m_HasTelegunLaser
bool CCharacterCore::m_HasTelegunLaser |
◆ m_HookDir
vec2 CCharacterCore::m_HookDir |
◆ m_HookedPlayer
int CCharacterCore::m_HookedPlayer |
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private |
◆ m_HookHitDisabled
bool CCharacterCore::m_HookHitDisabled |
◆ m_HookPos
vec2 CCharacterCore::m_HookPos |
◆ m_HookState
int CCharacterCore::m_HookState |
◆ m_HookTeleBase
vec2 CCharacterCore::m_HookTeleBase |
◆ m_HookTick
int CCharacterCore::m_HookTick |
◆ m_Id
◆ m_Input
◆ m_Invincible
bool CCharacterCore::m_Invincible |
◆ m_IsInFreeze
bool CCharacterCore::m_IsInFreeze |
◆ m_Jetpack
bool CCharacterCore::m_Jetpack |
◆ m_Jumped
int CCharacterCore::m_Jumped |
◆ m_JumpedTotal
int CCharacterCore::m_JumpedTotal |
◆ m_Jumps
int CCharacterCore::m_Jumps |
◆ m_LaserHitDisabled
bool CCharacterCore::m_LaserHitDisabled |
◆ m_LeftWall
bool CCharacterCore::m_LeftWall |
◆ m_LiveFrozen
bool CCharacterCore::m_LiveFrozen |
◆ m_MoveRestrictions
int CCharacterCore::m_MoveRestrictions |
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private |
◆ m_NewHook
bool CCharacterCore::m_NewHook |
struct { ... } CCharacterCore::m_Ninja |
◆ m_OldVelAmount
int CCharacterCore::m_OldVelAmount |
◆ m_pCollision
◆ m_Pos
vec2 CCharacterCore::m_Pos |
◆ m_pTeams
◆ m_pWorld
◆ m_Reset
bool CCharacterCore::m_Reset |
◆ m_ShotgunHitDisabled
bool CCharacterCore::m_ShotgunHitDisabled |
◆ m_Solo
bool CCharacterCore::m_Solo |
◆ m_Super
bool CCharacterCore::m_Super |
◆ m_TriggeredEvents
int CCharacterCore::m_TriggeredEvents |
◆ m_Tuning
◆ m_Vel
vec2 CCharacterCore::m_Vel |
The documentation for this class was generated from the following files: