#include <playermapping.h>
◆ ESeeOthersInd
| Enumerator |
|---|
| NONE | |
| PLAYER | |
| BUTTON | |
◆ Config()
| class CConfig * CPlayerMapping::Config |
( |
| ) |
|
|
inline |
◆ DoSeeOthers()
| bool CPlayerMapping::DoSeeOthers |
( |
int | ClientId, |
|
|
int | SelectedId, |
|
|
bool | DoByVote = false ) |
◆ ForceInsertPlayer()
| void CPlayerMapping::ForceInsertPlayer |
( |
int | Insert, |
|
|
int | ClientId ) |
|
inline |
◆ GameServer()
◆ Init()
◆ InitPlayerMap()
| void CPlayerMapping::InitPlayerMap |
( |
int | ClientId, |
|
|
bool | Timeout = false ) |
|
inline |
◆ ReserveTeamSlots()
| bool CPlayerMapping::ReserveTeamSlots |
( |
int | DDTeam | ) |
const |
◆ ResetSeeOthers()
| void CPlayerMapping::ResetSeeOthers |
( |
int | ClientId | ) |
|
◆ SeeOthersId()
| int CPlayerMapping::SeeOthersId |
( |
| ) |
const |
◆ SeeOthersInd()
◆ SeeOthersName()
| const char * CPlayerMapping::SeeOthersName |
( |
int | ClientId | ) |
|
◆ Server()
| class IServer * CPlayerMapping::Server |
( |
| ) |
|
|
inline |
◆ Tick()
| void CPlayerMapping::Tick |
( |
| ) |
|
◆ TotalOverhang()
| int CPlayerMapping::TotalOverhang |
( |
int | ClientId | ) |
const |
◆ UpdatePlayerMap()
| void CPlayerMapping::UpdatePlayerMap |
( |
int | ClientId | ) |
|
|
private |
◆ UpdateTeamsState()
| void CPlayerMapping::UpdateTeamsState |
( |
int | ClientId | ) |
|
|
inline |
◆ m_aMap
◆ m_aSeeOthersName
◆ m_aTeamSizes
◆ m_pConfig
| class CConfig* CPlayerMapping::m_pConfig |
|
private |
◆ m_pGameServer
◆ m_pServer
| class IServer* CPlayerMapping::m_pServer |
|
private |
◆ ms_MaxNumSeeOthers
| int CPlayerMapping::ms_MaxNumSeeOthers = 34 |
|
staticconstexprprivate |
◆ ms_MaxTeamSizePlayerMap
| int CPlayerMapping::ms_MaxTeamSizePlayerMap = 10 |
|
staticconstexprprivate |
The documentation for this class was generated from the following files: