◆ Add()
| void CPlayerMapping::CPlayerMap::Add |
( |
int | MapId, |
|
|
int | ClientId ) |
◆ CycleSeeOthers()
| void CPlayerMapping::CPlayerMap::CycleSeeOthers |
( |
| ) |
|
◆ DoSeeOthers()
| void CPlayerMapping::CPlayerMap::DoSeeOthers |
( |
| ) |
|
◆ Init()
| void CPlayerMapping::CPlayerMap::Init |
( |
int | ClientId, |
|
|
CPlayerMapping * | pPlayerMapping ) |
◆ InitPlayer()
| void CPlayerMapping::CPlayerMap::InitPlayer |
( |
bool | Timeout | ) |
|
◆ InsertNextEmpty()
| void CPlayerMapping::CPlayerMap::InsertNextEmpty |
( |
int | ClientId | ) |
|
◆ MapSize()
| int CPlayerMapping::CPlayerMap::MapSize |
( |
| ) |
const |
|
inline |
◆ Player()
| CPlayer * CPlayerMapping::CPlayerMap::Player |
( |
| ) |
const |
◆ Remove()
| int CPlayerMapping::CPlayerMap::Remove |
( |
int | MapId | ) |
|
◆ ResetSeeOthers()
| void CPlayerMapping::CPlayerMap::ResetSeeOthers |
( |
| ) |
|
◆ Update()
| void CPlayerMapping::CPlayerMap::Update |
( |
| ) |
|
◆ UpdateSeeOthers()
| void CPlayerMapping::CPlayerMap::UpdateSeeOthers |
( |
| ) |
const |
◆ m_aReserved
| bool CPlayerMapping::CPlayerMap::m_aReserved[MAX_CLIENTS] |
◆ m_aWasSeeOthers
| bool CPlayerMapping::CPlayerMap::m_aWasSeeOthers[MAX_CLIENTS] |
◆ m_ClientId
| int CPlayerMapping::CPlayerMap::m_ClientId |
◆ m_DoSeeOthersByVote
| bool CPlayerMapping::CPlayerMap::m_DoSeeOthersByVote |
◆ m_NumPages
| int CPlayerMapping::CPlayerMap::m_NumPages |
◆ m_NumReserved
| int CPlayerMapping::CPlayerMap::m_NumReserved |
◆ m_NumSeeOthers
| int CPlayerMapping::CPlayerMap::m_NumSeeOthers |
◆ m_pMap
| int* CPlayerMapping::CPlayerMap::m_pMap |
◆ m_pPlayerMapping
◆ m_pReverseMap
| int* CPlayerMapping::CPlayerMap::m_pReverseMap |
◆ m_ResortReserved
| bool CPlayerMapping::CPlayerMap::m_ResortReserved |
◆ m_SeeOthersPage
| int CPlayerMapping::CPlayerMap::m_SeeOthersPage |
◆ m_TotalOverhang
| int CPlayerMapping::CPlayerMap::m_TotalOverhang |
◆ m_UpdateTeamsState
| bool CPlayerMapping::CPlayerMap::m_UpdateTeamsState |
The documentation for this class was generated from the following files: