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image.h
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1#ifndef GAME_EDITOR_MAPITEMS_IMAGE_H
2#define GAME_EDITOR_MAPITEMS_IMAGE_H
3
4#include <engine/graphics.h>
5
8
10{
11public:
12 explicit CEditorImage(CEditor *pEditor);
14
15 void OnInit(CEditor *pEditor) override;
16 void AnalyseTileFlags();
17
19 int m_External = 0;
21 unsigned char m_aTileFlags[256];
23};
24
25#endif
Definition: auto_map.h:9
Definition: component.h:9
Definition: image.h:10
void OnInit(CEditor *pEditor) override
Definition: image.cpp:19
void AnalyseTileFlags()
Definition: image.cpp:26
char m_aName[IO_MAX_PATH_LENGTH]
Definition: image.h:20
CEditorImage(CEditor *pEditor)
Definition: image.cpp:5
unsigned char m_aTileFlags[256]
Definition: image.h:21
int m_External
Definition: image.h:19
~CEditorImage()
Definition: image.cpp:12
IGraphics::CTextureHandle m_Texture
Definition: image.h:18
CAutoMapper m_AutoMapper
Definition: image.h:22
Definition: editor.h:276
Definition: image.h:12
Definition: graphics.h:200
@ IO_MAX_PATH_LENGTH
Definition: types.h:43