3#ifndef GAME_CLIENT_COMPONENTS_ITEMS_H
4#define GAME_CLIENT_COMPONENTS_ITEMS_H
27 int Sizeof()
const override {
return sizeof(*this); }
Definition component.h:165
int m_aParticleSplatOffset[3]
Definition items.h:43
void OnRender() override
Definition items.cpp:446
void RenderFlag(const CNetObj_Flag *pPrev, const CNetObj_Flag *pCurrent, const CNetObj_GameData *pPrevGameData, const CNetObj_GameData *pCurGameData)
Definition items.cpp:219
int m_FreezeHeadOffset
Definition items.h:46
int Sizeof() const override
Definition items.h:27
int m_aProjectileOffset[NUM_WEAPONS]
Definition items.h:42
void OnInit() override
Definition items.cpp:637
int m_ItemsQuadContainerIndex
Definition items.h:24
int m_aPickupWeaponArmorOffset[4]
Definition items.h:41
int m_PulleyHeadOffset
Definition items.h:45
void ReconstructSmokeTrail(const CProjectileData *pCurrent, int DestroyTick)
Definition items.cpp:700
int m_PickupHealthOffset
Definition items.h:37
int m_aPickupWeaponOffset[NUM_WEAPONS]
Definition items.h:39
int m_PickupNinjaOffset
Definition items.h:40
void RenderLaser(const CLaserData *pCurrent, bool IsPredicted=false)
Definition items.cpp:253
void RenderPickup(const CNetObj_Pickup *pPrev, const CNetObj_Pickup *pCurrent, bool IsPredicted, int Flags)
Definition items.cpp:129
int m_PickupArmorOffset
Definition items.h:38
int m_DoorHeadOffset
Definition items.h:44
void RenderProjectile(const CProjectileData *pCurrent, int ItemId, const CScreenRect &ScreenRect)
Definition items.cpp:22
int m_BlueFlagOffset
Definition items.h:35
int m_RedFlagOffset
Definition items.h:36
void RenderFlags()
Definition items.cpp:210
Definition laser_data.h:13
Definition projectile_data.h:14
Definition graphics.h:186
@ NUM_WEAPONS
Definition protocol.h:1601
Definition protocol.h:471
Definition protocol.h:492
Definition protocol.h:462
vector2_base< float > vec2
Definition vmath.h:168