#include <items.h>
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| int | Sizeof () const override |
| void | OnRender () override |
| void | OnInit () override |
| void | ReconstructSmokeTrail (const CProjectileData *pCurrent, int DestroyTick) |
| void | RenderLaser (vec2 From, vec2 Pos, ColorRGBA OuterColor, ColorRGBA InnerColor, float TicksBody, float TicksHead, int Type) const |
| virtual void | OnStateChange (int NewState, int OldState) |
| virtual void | OnConsoleInit () |
| virtual void | OnShutdown () |
| virtual void | OnReset () |
| virtual void | OnWindowResize () |
| virtual void | OnUpdate () |
| virtual void | OnNewSnapshot () |
| virtual void | OnRelease () |
| virtual void | OnMapLoad () |
| virtual void | OnMessage (int Msg, void *pRawMsg) |
| virtual bool | OnCursorMove (float x, float y, IInput::ECursorType CursorType) |
| virtual bool | OnInput (const IInput::CEvent &Event) |
| virtual bool | OnTouchState (const std::vector< IInput::CTouchFingerState > &vTouchFingerStates) |
| virtual void | OnInterfacesInit (CGameClient *pClient) |
| virtual | ~CComponentInterfaces ()=default |
◆ OnInit()
Called to let the components run initialization code.
Reimplemented from CComponent.
◆ OnRender()
| void CItems::OnRender |
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overridevirtual |
Called when the component should get rendered.
The render order depends on the component insertion order.
Reimplemented from CComponent.
◆ ReconstructSmokeTrail()
| void CItems::ReconstructSmokeTrail |
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const CProjectileData * | pCurrent, |
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int | DestroyTick ) |
◆ RenderFlag()
◆ RenderFlags()
| void CItems::RenderFlags |
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| ) |
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private |
◆ RenderLaser() [1/2]
| void CItems::RenderLaser |
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const CLaserData * | pCurrent, |
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bool | IsPredicted = false ) |
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private |
◆ RenderLaser() [2/2]
| void CItems::RenderLaser |
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vec2 | From, |
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vec2 | Pos, |
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ColorRGBA | OuterColor, |
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ColorRGBA | InnerColor, |
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float | TicksBody, |
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float | TicksHead, |
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int | Type ) const |
◆ RenderPickup()
◆ RenderProjectile()
| void CItems::RenderProjectile |
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const CProjectileData * | pCurrent, |
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int | ItemId ) |
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private |
◆ Sizeof()
| int CItems::Sizeof |
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| ) |
const |
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inlineoverridevirtual |
Gets the size of the non-abstract component.
Implements CComponent.
◆ m_aParticleSplatOffset
| int CItems::m_aParticleSplatOffset[3] |
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private |
◆ m_aPickupWeaponArmorOffset
| int CItems::m_aPickupWeaponArmorOffset[4] |
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private |
◆ m_aPickupWeaponOffset
◆ m_aProjectileOffset
◆ m_BlueFlagOffset
| int CItems::m_BlueFlagOffset |
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private |
◆ m_DoorHeadOffset
| int CItems::m_DoorHeadOffset |
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private |
◆ m_FreezeHeadOffset
| int CItems::m_FreezeHeadOffset |
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private |
◆ m_ItemsQuadContainerIndex
| int CItems::m_ItemsQuadContainerIndex |
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private |
◆ m_PickupArmorOffset
| int CItems::m_PickupArmorOffset |
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private |
◆ m_PickupHealthOffset
| int CItems::m_PickupHealthOffset |
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private |
◆ m_PickupNinjaOffset
| int CItems::m_PickupNinjaOffset |
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private |
◆ m_PulleyHeadOffset
| int CItems::m_PulleyHeadOffset |
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private |
◆ m_RedFlagOffset
| int CItems::m_RedFlagOffset |
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private |
The documentation for this class was generated from the following files: