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CItems Class Reference

#include <items.h>

Inheritance diagram for CItems:
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Collaboration diagram for CItems:
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Public Member Functions

int Sizeof () const override
void OnRender () override
void OnInit () override
void ReconstructSmokeTrail (const CProjectileData *pCurrent, int DestroyTick)
void RenderLaser (vec2 From, vec2 Pos, ColorRGBA OuterColor, ColorRGBA InnerColor, float TicksBody, float TicksHead, int Type) const
Public Member Functions inherited from CComponent
virtual void OnStateChange (int NewState, int OldState)
virtual void OnConsoleInit ()
virtual void OnShutdown ()
virtual void OnReset ()
virtual void OnWindowResize ()
virtual void OnUpdate ()
virtual void OnNewSnapshot ()
virtual void OnRelease ()
virtual void OnMapLoad ()
virtual void OnMessage (int Msg, void *pRawMsg)
virtual bool OnCursorMove (float x, float y, IInput::ECursorType CursorType)
virtual bool OnInput (const IInput::CEvent &Event)
virtual bool OnTouchState (std::vector< IInput::CTouchFingerState > &vTouchFingerStates)
Public Member Functions inherited from CComponentInterfaces
virtual void OnInterfacesInit (CGameClient *pClient)
virtual ~CComponentInterfaces ()=default

Private Member Functions

void RenderProjectile (const CProjectileData *pCurrent, int ItemId, const CScreenRect &ScreenRect)
void RenderPickup (const CNetObj_Pickup *pPrev, const CNetObj_Pickup *pCurrent, bool IsPredicted, int Flags)
void RenderFlags ()
void RenderFlag (const CNetObj_Flag *pPrev, const CNetObj_Flag *pCurrent, const CNetObj_GameData *pPrevGameData, const CNetObj_GameData *pCurGameData)
void RenderLaser (const CLaserData *pCurrent, bool IsPredicted=false)

Private Attributes

int m_ItemsQuadContainerIndex
int m_BlueFlagOffset
int m_RedFlagOffset
int m_PickupHealthOffset
int m_PickupArmorOffset
int m_PickupFreezeOffset
int m_aPickupWeaponOffset [NUM_WEAPONS]
int m_PickupNinjaOffset
int m_aPickupWeaponArmorOffset [4]
int m_aProjectileOffset [NUM_WEAPONS]
int m_aParticleSplatOffset [3]
int m_DoorHeadOffset
int m_PulleyHeadOffset
int m_FreezeHeadOffset

Additional Inherited Members

Protected Member Functions inherited from CComponentInterfaces
class CGameClient * GameClient () const
class IClient * Client () const
class IKernel * Kernel () const
class IEngine * Engine () const
class IGraphics * Graphics () const
class ITextRender * TextRender () const
class IInput * Input () const
class IStorage * Storage () const
class CUi * Ui () const
class ISound * Sound () const
class CRenderTools * RenderTools () const
class CRenderMap * RenderMap () const
class IConfigManager * ConfigManager () const
class CConfig * Config () const
class IConsole * Console () const
class IDemoPlayer * DemoPlayer () const
class IDemoRecorder * DemoRecorder (int Recorder) const
class IFavorites * Favorites () const
class IServerBrowser * ServerBrowser () const
class CLayers * Layers () const
class CCollision * Collision () const
int64_t time () const
float LocalTime () const
class IHttp * Http () const

Member Function Documentation

◆ OnInit()

void CItems::OnInit ( )
overridevirtual

Called to let the components run initialization code.

Reimplemented from CComponent.

◆ OnRender()

void CItems::OnRender ( )
overridevirtual

Called when the component should get rendered.

The render order depends on the component insertion order.

Reimplemented from CComponent.

◆ ReconstructSmokeTrail()

void CItems::ReconstructSmokeTrail ( const CProjectileData * pCurrent,
int DestroyTick )

◆ RenderFlag()

void CItems::RenderFlag ( const CNetObj_Flag * pPrev,
const CNetObj_Flag * pCurrent,
const CNetObj_GameData * pPrevGameData,
const CNetObj_GameData * pCurGameData )
private

◆ RenderFlags()

void CItems::RenderFlags ( )
private

◆ RenderLaser() [1/2]

void CItems::RenderLaser ( const CLaserData * pCurrent,
bool IsPredicted = false )
private

◆ RenderLaser() [2/2]

void CItems::RenderLaser ( vec2 From,
vec2 Pos,
ColorRGBA OuterColor,
ColorRGBA InnerColor,
float TicksBody,
float TicksHead,
int Type ) const

◆ RenderPickup()

void CItems::RenderPickup ( const CNetObj_Pickup * pPrev,
const CNetObj_Pickup * pCurrent,
bool IsPredicted,
int Flags )
private

◆ RenderProjectile()

void CItems::RenderProjectile ( const CProjectileData * pCurrent,
int ItemId,
const CScreenRect & ScreenRect )
private

◆ Sizeof()

int CItems::Sizeof ( ) const
inlineoverridevirtual

Gets the size of the non-abstract component.

Implements CComponent.

Member Data Documentation

◆ m_aParticleSplatOffset

int CItems::m_aParticleSplatOffset[3]
private

◆ m_aPickupWeaponArmorOffset

int CItems::m_aPickupWeaponArmorOffset[4]
private

◆ m_aPickupWeaponOffset

int CItems::m_aPickupWeaponOffset[NUM_WEAPONS]
private

◆ m_aProjectileOffset

int CItems::m_aProjectileOffset[NUM_WEAPONS]
private

◆ m_BlueFlagOffset

int CItems::m_BlueFlagOffset
private

◆ m_DoorHeadOffset

int CItems::m_DoorHeadOffset
private

◆ m_FreezeHeadOffset

int CItems::m_FreezeHeadOffset
private

◆ m_ItemsQuadContainerIndex

int CItems::m_ItemsQuadContainerIndex
private

◆ m_PickupArmorOffset

int CItems::m_PickupArmorOffset
private

◆ m_PickupFreezeOffset

int CItems::m_PickupFreezeOffset
private

◆ m_PickupHealthOffset

int CItems::m_PickupHealthOffset
private

◆ m_PickupNinjaOffset

int CItems::m_PickupNinjaOffset
private

◆ m_PulleyHeadOffset

int CItems::m_PulleyHeadOffset
private

◆ m_RedFlagOffset

int CItems::m_RedFlagOffset
private

The documentation for this class was generated from the following files: