3#ifndef GAME_CLIENT_LINEINPUT_H
4#define GAME_CLIENT_LINEINPUT_H
126 void SetBuffer(
char *pStr,
size_t MaxSize,
size_t MaxChars);
129 void Set(
const char *pString);
130 void SetRange(
const char *pString,
size_t Begin,
size_t End);
131 void Insert(
const char *pString,
size_t Begin);
132 void Append(
const char *pString);
191 STextBoundingBox Render(
const CUIRect *pRect,
float FontSize,
int Align,
bool Changed,
float LineWidth,
float LineSpacing,
const std::vector<STextColorSplit> &vColorSplits = {});
201template<
size_t MaxSize,
size_t MaxChars = MaxSize>
230 void SetInteger(
int Number,
int Base = 10,
int HexPrefix = 6);
233 void SetInteger64(int64_t Number,
int Base = 10,
int HexPrefix = 6);
Definition graphics.h:240
Definition textrender.h:194
Direction
Definition nameplates.cpp:211
Definition textrender.h:87
vector2_base< float > vec2
Definition vmath.h:168