3#ifndef GAME_CLIENT_LINEINPUT_H
4#define GAME_CLIENT_LINEINPUT_H
125 void SetBuffer(
char *pStr,
size_t MaxSize,
size_t MaxChars);
128 void Set(
const char *pString);
129 void SetRange(
const char *pString,
size_t Begin,
size_t End);
130 void Insert(
const char *pString,
size_t Begin);
131 void Append(
const char *pString);
190 STextBoundingBox Render(
const CUIRect *pRect,
float FontSize,
int Align,
bool Changed,
float LineWidth,
float LineSpacing,
const std::vector<STextColorSplit> &vColorSplits = {});
200template<
size_t MaxSize,
size_t MaxChars = MaxSize>
229 void SetInteger(
int Number,
int Base = 10,
int HexPrefix = 6);
232 void SetInteger64(int64_t Number,
int Base = 10,
int HexPrefix = 6);
Definition graphics.h:189
Definition textrender.h:291
Direction
Definition nameplates.cpp:213
Definition textrender.h:184
vector2_base< float > vec2
Definition vmath.h:161