DDraceNetwork Documentation
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players.h
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1/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2/* If you are missing that file, acquire a complete release at teeworlds.com. */
3#ifndef GAME_CLIENT_COMPONENTS_PLAYERS_H
4#define GAME_CLIENT_COMPONENTS_PLAYERS_H
6
9
10class CPlayers : public CComponent
11{
12 friend class CGhost;
13
14 void RenderHand6(const CTeeRenderInfo *pInfo, vec2 HandPos, float HandAngle, float Alpha);
15 void RenderHand7(const CTeeRenderInfo *pInfo, vec2 HandPos, float HandAngle, float Alpha);
16
17 void RenderHand(const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha);
18 void RenderPlayer(
19 const CNetObj_Character *pPrevChar,
20 const CNetObj_Character *pPlayerChar,
21 const CTeeRenderInfo *pRenderInfo,
22 int ClientId,
23 float Intra = 0.f);
24 void RenderHook(
25 const CNetObj_Character *pPrevChar,
26 const CNetObj_Character *pPlayerChar,
27 const CTeeRenderInfo *pRenderInfo,
28 int ClientId,
29 float Intra = 0.f);
31 const CNetObj_Character *pPrevChar,
32 const CNetObj_Character *pPlayerChar,
33 int ClientId);
34 bool IsPlayerInfoAvailable(int ClientId) const;
35
38
41
42 std::shared_ptr<CManagedTeeRenderInfo> m_pNinjaTeeRenderInfo;
43 std::shared_ptr<CManagedTeeRenderInfo> m_pSpectatorTeeRenderInfo;
44
45public:
47 const CNetObj_Character *pPrevChar,
48 const CNetObj_Character *pPlayerChar,
49 int ClientId,
50 float Intra = 0.0f);
51
52 int Sizeof() const override { return sizeof(*this); }
53 void OnInit() override;
54 void OnRender() override;
55
56 const std::shared_ptr<CManagedTeeRenderInfo> &NinjaTeeRenderInfo() const { return m_pNinjaTeeRenderInfo; }
57 const std::shared_ptr<CManagedTeeRenderInfo> &SpectatorTeeRenderInfo() const { return m_pSpectatorTeeRenderInfo; }
58};
59
60#endif
Definition component.h:165
Definition players.h:11
int m_WeaponEmoteQuadContainerIndex
Definition players.h:36
void RenderHookCollLine(const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, int ClientId)
Definition players.cpp:160
void RenderHand6(const CTeeRenderInfo *pInfo, vec2 HandPos, float HandAngle, float Alpha)
Definition players.cpp:83
void RenderHand7(const CTeeRenderInfo *pInfo, vec2 HandPos, float HandAngle, float Alpha)
Definition players.cpp:65
int Sizeof() const override
Definition players.h:52
friend class CGhost
Definition players.h:12
void OnInit() override
Definition players.cpp:1036
void RenderHand(const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha)
Definition players.cpp:51
std::shared_ptr< CManagedTeeRenderInfo > m_pSpectatorTeeRenderInfo
Definition players.h:43
void CreateSpectatorTeeRenderInfo()
Definition players.cpp:1026
bool IsPlayerInfoAvailable(int ClientId) const
Definition players.cpp:885
std::shared_ptr< CManagedTeeRenderInfo > m_pNinjaTeeRenderInfo
Definition players.h:42
float GetPlayerTargetAngle(const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, int ClientId, float Intra=0.0f)
Definition players.cpp:95
void RenderPlayer(const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CTeeRenderInfo *pRenderInfo, int ClientId, float Intra=0.f)
Definition players.cpp:505
const std::shared_ptr< CManagedTeeRenderInfo > & NinjaTeeRenderInfo() const
Definition players.h:56
void CreateNinjaTeeRenderInfo()
Definition players.cpp:1016
void RenderHook(const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CTeeRenderInfo *pRenderInfo, int ClientId, float Intra=0.f)
Definition players.cpp:424
const std::shared_ptr< CManagedTeeRenderInfo > & SpectatorTeeRenderInfo() const
Definition players.h:57
void OnRender() override
Definition players.cpp:892
int m_aWeaponSpriteMuzzleQuadContainerIndex[NUM_WEAPONS]
Definition players.h:37
Definition render.h:65
@ NUM_WEAPONS
Definition protocol.h:1586
Definition protocol.h:518
vector2_base< float > vec2
Definition vmath.h:161