3#ifndef GAME_CLIENT_COMPONENTS_PLAYERS_H
4#define GAME_CLIENT_COMPONENTS_PLAYERS_H
49 virtual int Sizeof()
const override {
return sizeof(*this); }
50 virtual void OnInit()
override;
Definition: component.h:20
int m_WeaponEmoteQuadContainerIndex
Definition: players.h:37
void RenderHookCollLine(const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, int ClientId, float Intra=0.f)
Definition: players.cpp:168
virtual void OnInit() override
Definition: players.cpp:936
bool IsPlayerInfoAvailable(int ClientId) const
Definition: players.cpp:816
void RenderPlayer(const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CTeeRenderInfo *pRenderInfo, int ClientId, float Intra=0.f)
Definition: players.cpp:409
int64_t m_SkidSoundTime
Definition: players.h:40
virtual int Sizeof() const override
Definition: players.h:49
void RenderHand6(const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha=1.0f)
Definition: players.cpp:78
void RenderHook(const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CTeeRenderInfo *pRenderInfo, int ClientId, float Intra=0.f)
Definition: players.cpp:327
virtual void OnRender() override
Definition: players.cpp:823
void RenderHand7(const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha=1.0f)
Definition: players.cpp:38
void RenderHand(const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha=1.0f)
Definition: players.cpp:30
float GetPlayerTargetAngle(const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, int ClientId, float Intra=0.f)
Definition: players.cpp:121
int m_aWeaponSpriteMuzzleQuadContainerIndex[NUM_WEAPONS]
Definition: players.h:38
@ NUM_WEAPONS
Definition: protocol.h:1257
Definition: protocol.h:455