3#ifndef GAME_CLIENT_COMPONENTS_SCOREBOARD_H
4#define GAME_CLIENT_COMPONENTS_SCOREBOARD_H
26 void RenderScoreboard(
CUIRect Scoreboard,
int Team,
int CountStart,
int CountEnd, CScoreboardRenderState &State);
37 virtual int Sizeof()
const override {
return sizeof(*this); }
39 virtual void OnReset()
override;
42 virtual void OnMessage(
int MsgType,
void *pRawMsg)
override;
Definition: component.h:20
Definition: scoreboard.h:12
virtual int Sizeof() const override
Definition: scoreboard.h:37
virtual void OnRelease() override
Definition: scoreboard.cpp:44
virtual void OnMessage(int MsgType, void *pRawMsg) override
Definition: scoreboard.cpp:49
void RenderSpectators(CUIRect Spectators)
Definition: scoreboard.cpp:156
bool m_Active
Definition: scoreboard.h:32
virtual void OnConsoleInit() override
Definition: scoreboard.cpp:33
virtual void OnReset() override
Definition: scoreboard.cpp:38
CScoreboard()
Definition: scoreboard.cpp:22
void RenderRecordingNotification(float x)
Definition: scoreboard.cpp:596
float m_ServerRecord
Definition: scoreboard.h:33
void RenderScoreboard(CUIRect Scoreboard, int Team, int CountStart, int CountEnd, CScoreboardRenderState &State)
Definition: scoreboard.cpp:243
void RenderGoals(CUIRect Goals)
Definition: scoreboard.cpp:128
bool Active() const
Definition: scoreboard.cpp:791
static void ConKeyScoreboard(IConsole::IResult *pResult, void *pUserData)
Definition: scoreboard.cpp:27
virtual void OnRender() override
Definition: scoreboard.cpp:636
void RenderTitle(CUIRect TitleBar, int Team, const char *pTitle)
Definition: scoreboard.cpp:63
const char * GetTeamName(int Team) const
Definition: scoreboard.cpp:816
Definition: scoreboard.h:14
float m_TeamStartY
Definition: scoreboard.h:16
CScoreboardRenderState()
Definition: scoreboard.h:19
int m_CurrentDDTeamSize
Definition: scoreboard.h:17
float m_TeamStartX
Definition: scoreboard.h:15