#include <scoreboard.h>
◆ CScoreboard()
CScoreboard::CScoreboard |
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| ) |
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◆ ConKeyScoreboard()
◆ GetTeamName()
const char * CScoreboard::GetTeamName |
( |
int |
Team | ) |
const |
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private |
◆ IsActive()
bool CScoreboard::IsActive |
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const |
◆ OnConsoleInit()
void CScoreboard::OnConsoleInit |
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overridevirtual |
Called to let the components register their console commands.
Reimplemented from CComponent.
◆ OnInit()
void CScoreboard::OnInit |
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overridevirtual |
Called to let the components run initialization code.
Reimplemented from CComponent.
◆ OnMessage()
void CScoreboard::OnMessage |
( |
int |
Msg, |
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void * |
pRawMsg |
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) |
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overridevirtual |
◆ OnRelease()
void CScoreboard::OnRelease |
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overridevirtual |
Called when the input gets released, for example when a text box loses focus.
Reimplemented from CComponent.
◆ OnRender()
void CScoreboard::OnRender |
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overridevirtual |
Called when the component should get rendered.
The render order depends on the component insertion order.
Reimplemented from CComponent.
◆ OnReset()
void CScoreboard::OnReset |
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overridevirtual |
Called to reset the component. This method is usually called on your component constructor to avoid code duplication.
- See also
- CHud::CHud()
-
CHud::OnReset()
Reimplemented from CComponent.
◆ RenderGoals()
void CScoreboard::RenderGoals |
( |
CUIRect |
Goals | ) |
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private |
◆ RenderRecordingNotification()
void CScoreboard::RenderRecordingNotification |
( |
float |
x | ) |
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private |
◆ RenderScoreboard()
◆ RenderSpectators()
void CScoreboard::RenderSpectators |
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CUIRect |
Spectators | ) |
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private |
◆ RenderTitle()
void CScoreboard::RenderTitle |
( |
CUIRect |
TitleBar, |
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int |
Team, |
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const char * |
pTitle |
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) |
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private |
◆ Sizeof()
virtual int CScoreboard::Sizeof |
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const |
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inlineoverridevirtual |
Gets the size of the non-abstract component.
Implements CComponent.
◆ m_Active
bool CScoreboard::m_Active |
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private |
◆ m_DeadTeeTexture
◆ m_ServerRecord
float CScoreboard::m_ServerRecord |
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private |
The documentation for this class was generated from the following files: