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CMapSounds Class Reference

#include <mapsounds.h>

Inheritance diagram for CMapSounds:
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Collaboration diagram for CMapSounds:
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Classes

class  CSourceQueueEntry

Public Member Functions

 CMapSounds ()
int Sizeof () const override
void Play (int Channel, int SoundId)
void PlayAt (int Channel, int SoundId, vec2 Position)
void StopAll ()
void OnMapLoad () override
void OnRender () override
void OnStateChange (int NewState, int OldState) override
Public Member Functions inherited from CComponent
virtual void OnConsoleInit ()
virtual void OnInit ()
virtual void OnShutdown ()
virtual void OnReset ()
virtual void OnWindowResize ()
virtual void OnUpdate ()
virtual void OnNewSnapshot ()
virtual void OnRelease ()
virtual void OnMessage (int Msg, void *pRawMsg)
virtual bool OnCursorMove (float x, float y, IInput::ECursorType CursorType)
virtual bool OnInput (const IInput::CEvent &Event)
virtual bool OnTouchState (std::vector< IInput::CTouchFingerState > &vTouchFingerStates)
Public Member Functions inherited from CComponentInterfaces
virtual void OnInterfacesInit (CGameClient *pClient)
virtual ~CComponentInterfaces ()=default

Private Member Functions

void Clear ()
bool SoundEnabled ()

Private Attributes

int m_aSounds [MAX_MAPSOUNDS]
int m_Count
std::vector< CSourceQueueEntry > m_vSourceQueue

Additional Inherited Members

Protected Member Functions inherited from CComponentInterfaces
class CGameClient * GameClient () const
class IClient * Client () const
class IKernel * Kernel () const
class IEngine * Engine () const
class IGraphics * Graphics () const
class ITextRender * TextRender () const
class IInput * Input () const
class IStorage * Storage () const
class CUi * Ui () const
class ISound * Sound () const
class CRenderTools * RenderTools () const
class CRenderMap * RenderMap () const
class IConfigManager * ConfigManager () const
class CConfig * Config () const
class IConsole * Console () const
class IDemoPlayer * DemoPlayer () const
class IDemoRecorder * DemoRecorder (int Recorder) const
class IFavorites * Favorites () const
class IServerBrowser * ServerBrowser () const
class CLayers * Layers () const
class CCollision * Collision () const
int64_t time () const
float LocalTime () const
class IHttp * Http () const

Constructor & Destructor Documentation

◆ CMapSounds()

CMapSounds::CMapSounds ( )

Member Function Documentation

◆ Clear()

void CMapSounds::Clear ( )
private

◆ OnMapLoad()

void CMapSounds::OnMapLoad ( )
overridevirtual

Called on map load.

Reimplemented from CComponent.

◆ OnRender()

void CMapSounds::OnRender ( )
overridevirtual

Called when the component should get rendered.

The render order depends on the component insertion order.

Reimplemented from CComponent.

◆ OnStateChange()

void CMapSounds::OnStateChange ( int NewState,
int OldState )
overridevirtual

This method is called when the client changes state, e.g from offline to online.

See also
IClient::STATE_CONNECTING
IClient::STATE_LOADING
IClient::STATE_ONLINE

Reimplemented from CComponent.

◆ Play()

void CMapSounds::Play ( int Channel,
int SoundId )

◆ PlayAt()

void CMapSounds::PlayAt ( int Channel,
int SoundId,
vec2 Position )

◆ Sizeof()

int CMapSounds::Sizeof ( ) const
inlineoverridevirtual

Gets the size of the non-abstract component.

Implements CComponent.

◆ SoundEnabled()

bool CMapSounds::SoundEnabled ( )
private

◆ StopAll()

void CMapSounds::StopAll ( )

Member Data Documentation

◆ m_aSounds

int CMapSounds::m_aSounds[MAX_MAPSOUNDS]
private

◆ m_Count

int CMapSounds::m_Count
private

◆ m_vSourceQueue

std::vector<CSourceQueueEntry> CMapSounds::m_vSourceQueue
private

The documentation for this class was generated from the following files: