DDraceNetwork Docs
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Public Member Functions | |
void | Render (CGameClient &This, float X, float Y) const override |
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virtual void | Update (CGameClient &This, const CNamePlateRenderData &Data) |
virtual void | Reset (CGameClient &This) |
virtual void | Render (CGameClient &This, float X, float Y) const |
vec2 | Size () const |
vec2 | Padding () const |
vec2 | Offset () const |
bool | NewLine () const |
bool | Visible () const |
bool | ShiftOnInvis () const |
virtual | ~CNamePlatePart ()=default |
Protected Member Functions | |
void | Create (CGameClient &This) |
Protected Attributes | |
IGraphics::CTextureHandle | m_Texture |
int | m_Sprite = -1 |
int | m_SpriteFlags = 0 |
float | m_Rotation = 0.0f |
ColorRGBA | m_Color = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f) |
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vec2 | m_Size = vec2() |
vec2 | m_Padding = vec2(5.0f, 5.0f) |
vec2 | m_Offset = vec2() |
bool | m_NewLine = false |
bool | m_Visible = true |
bool | m_ShiftOnInvis = false |
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inlineoverridevirtual |
Reimplemented from CNamePlatePart.
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