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client.h
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1/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2/* If you are missing that file, acquire a complete release at teeworlds.com. */
3#ifndef ENGINE_CLIENT_H
4#define ENGINE_CLIENT_H
5#include "graphics.h"
6#include "kernel.h"
7#include "message.h"
8
9#include <base/hash.h>
10
11#include <engine/client/enums.h>
12#include <engine/friends.h>
14
15#include <generated/protocol.h>
16#include <generated/protocol7.h>
17
18#include <functional>
19#include <optional>
20
21#define CONNECTLINK_DOUBLE_SLASH "ddnet://"
22#define CONNECTLINK_NO_SLASH "ddnet:"
23
24class CSnapshot;
25class CSnapshotBuffer;
26class IMap;
27struct SWarning;
28
29enum
30{
36};
37
38typedef bool (*CLIENTFUNC_FILTER)(const void *pData, int DataSize, void *pUser);
39struct CChecksumData;
40
41class IClient : public IInterface
42{
44public:
45 /* Constants: Client States
46 STATE_OFFLINE - The client is offline.
47 STATE_CONNECTING - The client is trying to connect to a server.
48 STATE_LOADING - The client has connected to a server and is loading resources.
49 STATE_ONLINE - The client is connected to a server and running the game.
50 STATE_DEMOPLAYBACK - The client is playing a demo
51 STATE_QUITTING - The client is quitting.
52 */
53
64
77
83 typedef std::function<void(ELoadingCallbackDetail Detail)> TLoadingCallback;
85
86protected:
87 // quick access to state of the client
91
92 // quick access to time variables
95 float m_aGameIntraTick[NUM_DUMMIES] = {0.0f, 0.0f};
96 float m_aGameTickTime[NUM_DUMMIES] = {0.0f, 0.0f};
98
99 int m_aPredTick[NUM_DUMMIES] = {0, 0};
100 float m_aPredIntraTick[NUM_DUMMIES] = {0.0f, 0.0f};
101
102 float m_LocalTime = 0.0f;
103 float m_GlobalTime = 0.0f;
104 float m_RenderFrameTime = 0.0001f;
105 float m_FrameTimeAverage = 0.0001f;
106
108
109 char m_aNews[3000] = "";
110 int m_Points = -1;
111 int64_t m_ReconnectTime = 0;
112
113public:
115 {
116 public:
118 int m_Id;
119 const void *m_pData;
121 };
122
123 enum
124 {
129 };
130
131 enum
132 {
137 // Different global IP address has been detected for UDP and
138 // TCP connections.
140 };
141
142 //
143 EClientState State() const { return m_State; }
145 int64_t StateStartTime() const { return m_StateStartTime; }
147
148 void SetLoadingCallback(TLoadingCallback &&Func) { m_LoadingCallback = std::move(Func); }
149
150 // Game time.
151 //
152 // There are 50 ticks per second, by default we only send snapshot on
153 // every second tick.
154
155 // Tick of the second to most recently received snapshot (usually 2
156 // less than `GameTick`).
157 int PrevGameTick(int Conn) const { return m_aPrevGameTick[Conn]; }
158 // Tick of most recently received snapshot.
159 int GameTick(int Conn) const { return m_aCurGameTick[Conn]; }
160 // The tick we should predict to. Comes from a magic black box called
161 // "smooth time".
162 int PredGameTick(int Conn) const { return m_aPredTick[Conn]; }
163 // Linear interpolation parameter between `PrevGameTick` (0) and
164 // `GameTick` (1). Can be outside the interval [0, 1].
165 float IntraGameTick(int Conn) const { return m_aGameIntraTick[Conn]; }
166 // Linear interpolation parameter between `PredGameTick - 1` (0) and
167 // `PredGameTick` (1). Can be outside the interval [0, 1].
168 float PredIntraGameTick(int Conn) const { return m_aPredIntraTick[Conn]; }
169 // (Fractional) ticks since `PrevGameTick`.
170 float IntraGameTickSincePrev(int Conn) const { return m_aGameIntraTickSincePrev[Conn]; }
171 // Time in seconds since the second to most recently received snapshot.
172 float GameTickTime(int Conn) const { return m_aGameTickTime[Conn]; }
173 // 50
174 int GameTickSpeed() const { return SERVER_TICK_SPEED; }
175
176 // Other time.
177
178 // Time in seconds since a map was joined, or `GlobalTime` if that
179 // hasn't happened yet.
180 float LocalTime() const { return m_LocalTime; }
181 // Time in seconds since the client was opened.
182 float GlobalTime() const { return m_GlobalTime; }
183
184 // Render statistics.
185
186 // Duration in seconds of the previous render cycle.
187 float RenderFrameTime() const { return m_RenderFrameTime; }
188 // Exponentially weighted average of frame times.
189 float FrameTimeAverage() const { return m_FrameTimeAverage; }
190
191 // actions
192 virtual void Connect(const char *pAddress, const char *pPassword = nullptr) = 0;
193 virtual void Disconnect() = 0;
194
195 // dummy
196 virtual void DummyDisconnect(const char *pReason) = 0;
197 virtual void DummyConnect() = 0;
198 virtual bool DummyConnected() const = 0;
199 virtual bool DummyConnecting() const = 0;
200 virtual bool DummyConnectingDelayed() const = 0;
201 virtual bool DummyAllowed() const = 0;
202
203 virtual void Restart() = 0;
204 virtual void Quit() = 0;
205 virtual const char *DemoPlayer_Play(const char *pFilename, int StorageType) = 0;
206#if defined(CONF_VIDEORECORDER)
207 virtual const char *DemoPlayer_Render(const char *pFilename, int StorageType, const char *pVideoName, int SpeedIndex, bool StartPaused = false) = 0;
208#endif
209 virtual void DemoRecorder_Start(const char *pFilename, bool WithTimestamp, int Recorder) = 0;
212 virtual class IDemoRecorder *DemoRecorder(int Recorder) = 0;
213 virtual void AutoScreenshot_Start() = 0;
214 virtual void AutoStatScreenshot_Start() = 0;
215 virtual void AutoCSV_Start() = 0;
216 virtual void ServerBrowserUpdate() = 0;
217
218 // gfx
219 virtual void Notify(const char *pTitle, const char *pMessage) = 0;
220 virtual void OnWindowResize() = 0;
221
222 virtual void UpdateAndSwap() = 0;
223
224 // networking
225 virtual void EnterGame(int Conn) = 0;
226
227 //
228 virtual const NETADDR &ServerAddress() const = 0;
229 virtual int ConnectNetTypes() const = 0;
230 virtual const char *ConnectAddressString() const = 0;
231 virtual const char *MapDownloadName() const = 0;
232 virtual int MapDownloadAmount() const = 0;
233 virtual int MapDownloadTotalsize() const = 0;
234
235 // input
236 virtual int *GetInput(int Tick, int IsDummy = 0) const = 0;
237
238 // remote console
239 virtual void RconAuth(const char *pUsername, const char *pPassword, bool Dummy) = 0;
240 virtual bool RconAuthed() const = 0;
241 virtual bool UseTempRconCommands() const = 0;
242 virtual void Rcon(const char *pLine) = 0;
243 virtual bool ReceivingRconCommands() const = 0;
244 virtual float GotRconCommandsPercentage() const = 0;
245 virtual bool ReceivingMaplist() const = 0;
246 virtual float GotMaplistPercentage() const = 0;
247 virtual const std::vector<std::string> &MaplistEntries() const = 0;
248
249 // server info
250 virtual void GetServerInfo(class CServerInfo *pServerInfo) const = 0;
251 virtual bool ServerCapAnyPlayerFlag() const = 0;
252
253 virtual int GetPredictionTime() = 0;
254 virtual int GetPredictionTick() = 0;
255
256 // snapshot interface
257
258 enum
259 {
263 };
264
265 // TODO: Refactor: should redo this a bit i think, too many virtual calls
266 virtual int SnapNumItems(int SnapId) const = 0;
267 virtual const void *SnapFindItem(int SnapId, int Type, int Id) const = 0;
268 virtual CSnapItem SnapGetItem(int SnapId, int Index) const = 0;
269
270 virtual void SnapSetStaticsize(int ItemType, int Size) = 0;
271 virtual void SnapSetStaticsize7(int ItemType, int Size) = 0;
272
273 virtual int SendMsg(int Conn, CMsgPacker *pMsg, int Flags) = 0;
274 virtual int SendMsgActive(CMsgPacker *pMsg, int Flags) = 0;
275
276 template<class T>
277 int SendPackMsgActive(T *pMsg, int Flags, bool NoTranslate = false)
278 {
279 CMsgPacker Packer(T::ms_MsgId, false, NoTranslate);
280 if(pMsg->Pack(&Packer))
281 return -1;
282 return SendMsgActive(&Packer, Flags);
283 }
284
285 template<class T>
286 int SendPackMsg(int Conn, T *pMsg, int Flags, bool NoTranslate = false)
287 {
288 CMsgPacker Packer(T::ms_MsgId, false, NoTranslate);
289 if(pMsg->Pack(&Packer))
290 return -1;
291 return SendMsg(Conn, &Packer, Flags);
292 }
293
294 //
295 virtual const char *PlayerName() const = 0;
296 virtual const char *DummyName() = 0;
297 virtual const char *ErrorString() const = 0;
298 virtual const char *LatestVersion() const = 0;
299 virtual bool ConnectionProblems() const = 0;
300
301 virtual IGraphics::CTextureHandle GetDebugFont() const = 0; // TODO: remove this function
302
303 // DDRace
304
305 const char *News() const { return m_aNews; }
306 int Points() const { return m_Points; }
307 int64_t ReconnectTime() const { return m_ReconnectTime; }
309
310 virtual bool IsSixup() const = 0;
311
312 virtual void RaceRecord_Start(const char *pFilename) = 0;
313 virtual void RaceRecord_Stop() = 0;
314 virtual bool RaceRecord_IsRecording() = 0;
315
316 virtual void DemoSliceBegin() = 0;
317 virtual void DemoSliceEnd() = 0;
318 virtual void DemoSlice(const char *pDstPath, CLIENTFUNC_FILTER pfnFilter, void *pUser) = 0;
319
320 enum class EInfoState
321 {
325 };
326 virtual EInfoState InfoState() const = 0;
327 virtual void RequestDDNetInfo() = 0;
328 virtual bool EditorHasUnsavedData() const = 0;
329
330 virtual void GenerateTimeoutSeed() = 0;
331
332 virtual IFriends *Foes() = 0;
333
334 virtual void GetSmoothTick(int *pSmoothTick, float *pSmoothIntraTick, float MixAmount) = 0;
335
336 virtual void AddWarning(const SWarning &Warning) = 0;
337 virtual std::optional<SWarning> CurrentWarning() = 0;
338
340 virtual int UdpConnectivity(int NetType) = 0;
341
351 virtual bool ViewLink(const char *pLink) = 0;
361 virtual bool ViewFile(const char *pFilename) = 0;
362
363#if defined(CONF_FAMILY_WINDOWS)
364 virtual void ShellRegister() = 0;
365 virtual void ShellUnregister() = 0;
366#endif
367
368 virtual std::optional<int> ShowMessageBox(const IGraphics::CMessageBox &MessageBox) = 0;
369 virtual void GetGpuInfoString(char (&aGpuInfo)[512]) = 0;
370};
371
373{
374 MACRO_INTERFACE("gameclient")
375protected:
376public:
377 virtual void OnConsoleInit() = 0;
378
379 virtual void OnRconType(bool UsernameReq) = 0;
380 virtual void OnRconLine(const char *pLine) = 0;
381 virtual void OnInit() = 0;
382 virtual void InvalidateSnapshot() = 0;
383 virtual void OnNewSnapshot() = 0;
384 virtual void OnEnterGame() = 0;
385 virtual void OnShutdown() = 0;
386 virtual void OnRender() = 0;
387 virtual void OnUpdate() = 0;
388 virtual void OnStateChange(int NewState, int OldState) = 0;
389 virtual void OnConnected() = 0;
390 virtual void OnMessage(int MsgId, CUnpacker *pUnpacker, int Conn, bool Dummy) = 0;
391 virtual void OnPredict() = 0;
392 virtual void OnActivateEditor() = 0;
393 virtual void OnWindowResize() = 0;
394
395 virtual int OnSnapInput(int *pData, bool Dummy, bool Force) = 0;
396 virtual void OnDummySwap() = 0;
397 virtual void SendDummyInfo(bool Start) = 0;
398
399 virtual const char *GetItemName(int Type) const = 0;
400 virtual const char *Version() const = 0;
401 virtual const char *NetVersion() const = 0;
402 virtual const char *NetVersion7() const = 0;
403 virtual int DDNetVersion() const = 0;
404 virtual const char *DDNetVersionStr() const = 0;
405
406 virtual void OnDummyDisconnect() = 0;
407 virtual void DummyResetInput() = 0;
408 virtual void Echo(const char *pString) = 0;
409
410 virtual bool CanDisplayWarning() const = 0;
411 virtual void RenderShutdownMessage() = 0;
412
413 virtual IMap *Map() = 0;
414 virtual const IMap *Map() const = 0;
417
418 virtual int ClientVersion7() const = 0;
419
420 virtual void ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId) = 0;
421 virtual int OnDemoRecSnap7(CSnapshot *pFrom, CSnapshotBuffer *pTo, int Conn) = 0;
422 virtual int TranslateSnap(CSnapshotBuffer *pSnapDstSix, CSnapshot *pSnapSrcSeven, int Conn, bool Dummy) = 0;
423 virtual void ProcessDemoSnapshot(CSnapshot *pSnap) = 0;
424
425 virtual void InitializeLanguage() = 0;
426
428};
429
431#endif
Definition message.h:10
Definition protocol.h:1616
Definition serverbrowser.h:27
Definition snapshot.h:76
Definition snapshot.h:31
Definition translation_context.h:10
Definition packer.h:54
Definition client.h:115
int m_Id
Definition client.h:118
int m_DataSize
Definition client.h:120
const void * m_pData
Definition client.h:119
int m_Type
Definition client.h:117
Definition client.h:42
virtual bool ConnectionProblems() const =0
ELoadingStateDetail LoadingStateDetail() const
Definition client.h:144
int64_t m_ReconnectTime
Definition client.h:111
float LocalTime() const
Definition client.h:180
virtual void DemoRecorder_HandleAutoStart()=0
virtual void OnWindowResize()=0
virtual void RequestDDNetInfo()=0
virtual bool ViewLink(const char *pLink)=0
virtual void AddWarning(const SWarning &Warning)=0
float m_aGameIntraTick[NUM_DUMMIES]
Definition client.h:95
virtual std::optional< int > ShowMessageBox(const IGraphics::CMessageBox &MessageBox)=0
ELoadingCallbackDetail
Definition client.h:79
@ LOADING_CALLBACK_DETAIL_DEMO
Definition client.h:81
@ LOADING_CALLBACK_DETAIL_MAP
Definition client.h:80
virtual void ServerBrowserUpdate()=0
virtual bool UseTempRconCommands() const =0
EClientState m_State
Definition client.h:88
float GameTickTime(int Conn) const
Definition client.h:172
virtual bool RconAuthed() const =0
int PredGameTick(int Conn) const
Definition client.h:162
int m_Points
Definition client.h:110
virtual const std::vector< std::string > & MaplistEntries() const =0
CTranslationContext m_TranslationContext
Definition client.h:84
void SetLoadingCallback(TLoadingCallback &&Func)
Definition client.h:148
virtual void DemoRecorder_Start(const char *pFilename, bool WithTimestamp, int Recorder)=0
virtual const char * PlayerName() const =0
int m_aPrevGameTick[NUM_DUMMIES]
Definition client.h:93
virtual void SnapSetStaticsize(int ItemType, int Size)=0
virtual const void * SnapFindItem(int SnapId, int Type, int Id) const =0
virtual void SnapSetStaticsize7(int ItemType, int Size)=0
TLoadingCallback m_LoadingCallback
Definition client.h:107
virtual void AutoScreenshot_Start()=0
virtual bool ReceivingMaplist() const =0
virtual float GotMaplistPercentage() const =0
virtual bool DummyConnectingDelayed() const =0
float IntraGameTickSincePrev(int Conn) const
Definition client.h:170
virtual bool EditorHasUnsavedData() const =0
virtual int SendMsgActive(CMsgPacker *pMsg, int Flags)=0
virtual void GetServerInfo(class CServerInfo *pServerInfo) const =0
virtual bool ReceivingRconCommands() const =0
virtual CChecksumData * ChecksumData()=0
virtual void Restart()=0
virtual class IDemoRecorder * DemoRecorder(int Recorder)=0
int64_t ReconnectTime() const
Definition client.h:307
virtual int * GetInput(int Tick, int IsDummy=0) const =0
float RenderFrameTime() const
Definition client.h:187
int PrevGameTick(int Conn) const
Definition client.h:157
EClientState
Definition client.h:55
@ STATE_RESTARTING
Definition client.h:62
@ STATE_DEMOPLAYBACK
Definition client.h:60
@ STATE_OFFLINE
Definition client.h:56
@ STATE_LOADING
Definition client.h:58
@ STATE_ONLINE
Definition client.h:59
@ STATE_QUITTING
Definition client.h:61
@ STATE_CONNECTING
Definition client.h:57
virtual void Disconnect()=0
virtual bool DummyConnected() const =0
virtual IFriends * Foes()=0
virtual bool RaceRecord_IsRecording()=0
int GameTickSpeed() const
Definition client.h:174
virtual const char * DemoPlayer_Render(const char *pFilename, int StorageType, const char *pVideoName, int SpeedIndex, bool StartPaused=false)=0
virtual void EnterGame(int Conn)=0
virtual void RconAuth(const char *pUsername, const char *pPassword, bool Dummy)=0
virtual void Notify(const char *pTitle, const char *pMessage)=0
virtual bool DummyAllowed() const =0
virtual bool IsSixup() const =0
int SendPackMsg(int Conn, T *pMsg, int Flags, bool NoTranslate=false)
Definition client.h:286
int m_aPredTick[NUM_DUMMIES]
Definition client.h:99
float m_aPredIntraTick[NUM_DUMMIES]
Definition client.h:100
float m_aGameTickTime[NUM_DUMMIES]
Definition client.h:96
virtual void GenerateTimeoutSeed()=0
float FrameTimeAverage() const
Definition client.h:189
EInfoState
Definition client.h:321
@ ERROR
Definition client.h:324
@ SUCCESS
Definition client.h:323
@ LOADING
Definition client.h:322
EClientState State() const
Definition client.h:143
virtual bool ServerCapAnyPlayerFlag() const =0
virtual int UdpConnectivity(int NetType)=0
virtual void DemoSliceEnd()=0
virtual void Quit()=0
float m_aGameIntraTickSincePrev[NUM_DUMMIES]
Definition client.h:97
virtual bool DummyConnecting() const =0
virtual void UpdateAndSwap()=0
virtual void Rcon(const char *pLine)=0
virtual void RaceRecord_Start(const char *pFilename)=0
virtual std::optional< SWarning > CurrentWarning()=0
virtual bool ViewFile(const char *pFilename)=0
virtual const char * DummyName()=0
float m_GlobalTime
Definition client.h:103
virtual void DemoRecorder_UpdateReplayRecorder()=0
virtual void GetGpuInfoString(char(&aGpuInfo)[512])=0
virtual void DemoSlice(const char *pDstPath, CLIENTFUNC_FILTER pfnFilter, void *pUser)=0
float m_FrameTimeAverage
Definition client.h:105
virtual const NETADDR & ServerAddress() const =0
virtual void Connect(const char *pAddress, const char *pPassword=nullptr)=0
std::function< void(ELoadingCallbackDetail Detail)> TLoadingCallback
Definition client.h:83
virtual const char * LatestVersion() const =0
virtual const char * ConnectAddressString() const =0
virtual void DemoSliceBegin()=0
virtual int GetPredictionTick()=0
virtual const char * DemoPlayer_Play(const char *pFilename, int StorageType)=0
int Points() const
Definition client.h:306
virtual void DummyConnect()=0
void SetReconnectTime(int64_t ReconnectTime)
Definition client.h:308
int m_aCurGameTick[NUM_DUMMIES]
Definition client.h:94
virtual float GotRconCommandsPercentage() const =0
virtual int GetPredictionTime()=0
int SendPackMsgActive(T *pMsg, int Flags, bool NoTranslate=false)
Definition client.h:277
virtual int ConnectNetTypes() const =0
char m_aNews[3000]
Definition client.h:109
virtual const char * ErrorString() const =0
int64_t StateStartTime() const
Definition client.h:145
virtual int MapDownloadTotalsize() const =0
float IntraGameTick(int Conn) const
Definition client.h:165
virtual const char * MapDownloadName() const =0
@ CONN_DUMMY
Definition client.h:126
@ CONN_CONTACT
Definition client.h:127
@ NUM_CONNS
Definition client.h:128
@ CONN_MAIN
Definition client.h:125
@ CONNECTIVITY_CHECKING
Definition client.h:134
@ CONNECTIVITY_REACHABLE
Definition client.h:136
@ CONNECTIVITY_UNREACHABLE
Definition client.h:135
@ CONNECTIVITY_UNKNOWN
Definition client.h:133
@ CONNECTIVITY_DIFFERING_UDP_TCP_IP_ADDRESSES
Definition client.h:139
ELoadingStateDetail
Definition client.h:70
@ LOADING_STATE_DETAIL_LOADING_DEMO
Definition client.h:73
@ LOADING_STATE_DETAIL_GETTING_READY
Definition client.h:75
@ LOADING_STATE_DETAIL_INITIAL
Definition client.h:71
@ LOADING_STATE_DETAIL_LOADING_MAP
Definition client.h:72
@ LOADING_STATE_DETAIL_SENDING_READY
Definition client.h:74
int64_t m_StateStartTime
Definition client.h:90
virtual void AutoStatScreenshot_Start()=0
virtual int SendMsg(int Conn, CMsgPacker *pMsg, int Flags)=0
ELoadingStateDetail m_LoadingStateDetail
Definition client.h:89
virtual int SnapNumItems(int SnapId) const =0
int GameTick(int Conn) const
Definition client.h:159
virtual void RaceRecord_Stop()=0
virtual int MapDownloadAmount() const =0
const char * News() const
Definition client.h:305
float GlobalTime() const
Definition client.h:182
virtual CSnapItem SnapGetItem(int SnapId, int Index) const =0
float m_RenderFrameTime
Definition client.h:104
@ SNAP_PREV
Definition client.h:261
@ SNAP_CURRENT
Definition client.h:260
@ NUM_SNAPSHOT_TYPES
Definition client.h:262
virtual IGraphics::CTextureHandle GetDebugFont() const =0
virtual void AutoCSV_Start()=0
virtual void DummyDisconnect(const char *pReason)=0
virtual void GetSmoothTick(int *pSmoothTick, float *pSmoothIntraTick, float MixAmount)=0
float PredIntraGameTick(int Conn) const
Definition client.h:168
void SetLoadingStateDetail(ELoadingStateDetail LoadingStateDetail)
Definition client.h:146
float m_LocalTime
Definition client.h:102
virtual EInfoState InfoState() const =0
Definition demo.h:107
Definition friends.h:19
Definition client.h:373
virtual CNetObjHandler * GetNetObjHandler()=0
virtual const char * GetItemName(int Type) const =0
virtual void OnDummySwap()=0
virtual int OnDemoRecSnap7(CSnapshot *pFrom, CSnapshotBuffer *pTo, int Conn)=0
virtual void RenderShutdownMessage()=0
virtual void OnPredict()=0
virtual void OnUpdate()=0
virtual void OnRconLine(const char *pLine)=0
virtual int TranslateSnap(CSnapshotBuffer *pSnapDstSix, CSnapshot *pSnapSrcSeven, int Conn, bool Dummy)=0
virtual const char * NetVersion7() const =0
virtual void OnRender()=0
virtual void OnInit()=0
virtual void ForceUpdateConsoleRemoteCompletionSuggestions()=0
virtual void OnMessage(int MsgId, CUnpacker *pUnpacker, int Conn, bool Dummy)=0
virtual void OnDummyDisconnect()=0
virtual protocol7::CNetObjHandler * GetNetObjHandler7()=0
virtual void OnActivateEditor()=0
virtual void OnConsoleInit()=0
virtual void OnShutdown()=0
virtual void DummyResetInput()=0
virtual int OnSnapInput(int *pData, bool Dummy, bool Force)=0
virtual void ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId)=0
virtual const char * NetVersion() const =0
virtual const char * DDNetVersionStr() const =0
virtual void Echo(const char *pString)=0
virtual void OnConnected()=0
virtual void ProcessDemoSnapshot(CSnapshot *pSnap)=0
virtual int DDNetVersion() const =0
virtual void SendDummyInfo(bool Start)=0
virtual void OnRconType(bool UsernameReq)=0
virtual void OnEnterGame()=0
virtual const char * Version() const =0
virtual IMap * Map()=0
virtual int ClientVersion7() const =0
virtual bool CanDisplayWarning() const =0
virtual void InitializeLanguage()=0
virtual void OnStateChange(int NewState, int OldState)=0
virtual void OnWindowResize()=0
virtual void OnNewSnapshot()=0
virtual void InvalidateSnapshot()=0
Definition graphics.h:572
Definition graphics.h:205
IInterface()
Definition kernel.h:19
Definition map.h:19
IGameClient * CreateGameClient()
Definition gameclient.cpp:3360
@ RECORDER_REPLAYS
Definition client.h:34
@ RECORDER_MAX
Definition client.h:35
@ RECORDER_RACE
Definition client.h:33
@ RECORDER_AUTO
Definition client.h:32
@ RECORDER_MANUAL
Definition client.h:31
bool(* CLIENTFUNC_FILTER)(const void *pData, int DataSize, void *pUser)
Definition client.h:38
@ NUM_DUMMIES
Definition enums.h:8
@ SERVER_TICK_SPEED
Definition protocol.h:81
#define MACRO_INTERFACE(Name)
Definition kernel.h:25
Definition protocol7.h:9
Definition checksum.h:7
Definition types.h:168
Definition warning.h:5