DDraceNetwork Docs
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#include <base/math.h>
#include <base/system.h>
#include <base/vmath.h>
#include <antibot/antibot_data.h>
#include <cmath>
#include <engine/map.h>
#include <game/collision.h>
#include <game/layers.h>
#include <game/mapitems.h>
#include <engine/shared/config.h>
Enumerations | |
enum | { MR_DIR_HERE = 0 , MR_DIR_RIGHT , MR_DIR_DOWN , MR_DIR_LEFT , MR_DIR_UP , NUM_MR_DIRS } |
Functions | |
vec2 | ClampVel (int MoveRestriction, vec2 Vel) |
static int | GetMoveRestrictionsRaw (int Direction, int Tile, int Flags) |
static int | GetMoveRestrictionsMask (int Direction) |
static int | GetMoveRestrictions (int Direction, int Tile, int Flags) |
void | ThroughOffset (vec2 Pos0, vec2 Pos1, int *pOffsetX, int *pOffsetY) |
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