DDraceNetwork Documentation
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gameworld_test.cpp File Reference
#include "test.h"
#include <base/logger.h>
#include <base/system.h>
#include <base/types.h>
#include <engine/engine.h>
#include <engine/kernel.h>
#include <engine/server/databases/connection.h>
#include <engine/server/databases/connection_pool.h>
#include <engine/server/register.h>
#include <engine/server/server.h>
#include <engine/server/server_logger.h>
#include <engine/shared/assertion_logger.h>
#include <engine/shared/config.h>
#include <generated/protocol.h>
#include <game/server/entities/character.h>
#include <game/server/gamecontext.h>
#include <game/server/gamecontroller.h>
#include <game/server/gameworld.h>
#include <game/server/player.h>
#include <game/version.h>
#include <gtest/gtest.h>
#include <memory>
#include <thread>
Include dependency graph for gameworld_test.cpp:

Classes

class  CTestGameWorld

Functions

bool IsInterrupted ()
std::vector< std::string > FetchAndroidServerCommandQueue ()
 TEST_F (CTestGameWorld, ClosestCharacter)
 TEST_F (CTestGameWorld, IntersectEntity)
 TEST_F (CTestGameWorld, BasicTick)
 TEST_F (CTestGameWorld, CharacterEmote)

Variables

std::vector< std::string > FakeQueue

Function Documentation

◆ FetchAndroidServerCommandQueue()

std::vector< std::string > FetchAndroidServerCommandQueue ( )

◆ IsInterrupted()

bool IsInterrupted ( )

◆ TEST_F() [1/4]

TEST_F ( CTestGameWorld ,
BasicTick  )

◆ TEST_F() [2/4]

TEST_F ( CTestGameWorld ,
CharacterEmote  )

◆ TEST_F() [3/4]

TEST_F ( CTestGameWorld ,
ClosestCharacter  )

◆ TEST_F() [4/4]

TEST_F ( CTestGameWorld ,
IntersectEntity  )

Variable Documentation

◆ FakeQueue

std::vector<std::string> FakeQueue