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DDNet documentation
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#include "test.h"#include <base/logger.h>#include <base/types.h>#include <engine/engine.h>#include <engine/http.h>#include <engine/kernel.h>#include <engine/server/databases/connection.h>#include <engine/server/databases/connection_pool.h>#include <engine/server/register.h>#include <engine/server/server.h>#include <engine/server/server_logger.h>#include <engine/shared/assertion_logger.h>#include <engine/shared/config.h>#include <generated/protocol.h>#include <game/server/entities/character.h>#include <game/server/gamecontext.h>#include <game/server/gamecontroller.h>#include <game/server/gameworld.h>#include <game/server/player.h>#include <game/version.h>#include <gtest/gtest.h>#include <memory>#include <thread>Classes | |
| class | GameWorld |
Functions | |
| bool | IsInterrupted () |
| TEST_F (GameWorld, ClosestCharacter) | |
| TEST_F (GameWorld, IntersectEntity) | |
| TEST_F (GameWorld, BasicTick) | |
| TEST_F (GameWorld, CharacterEmote) | |
| bool IsInterrupted | ( | ) |
| TEST_F | ( | GameWorld | , |
| BasicTick | ) |
| TEST_F | ( | GameWorld | , |
| CharacterEmote | ) |
| TEST_F | ( | GameWorld | , |
| ClosestCharacter | ) |
| TEST_F | ( | GameWorld | , |
| IntersectEntity | ) |