DDraceNetwork Docs
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#include "test.h"
#include <gtest/gtest.h>
#include <base/logger.h>
#include <base/system.h>
#include <base/types.h>
#include <engine/engine.h>
#include <engine/kernel.h>
#include <engine/server/databases/connection.h>
#include <engine/server/databases/connection_pool.h>
#include <engine/server/register.h>
#include <engine/server/server.h>
#include <engine/server/server_logger.h>
#include <engine/shared/assertion_logger.h>
#include <engine/shared/config.h>
#include <game/generated/protocol.h>
#include <game/server/entities/character.h>
#include <game/server/gamecontext.h>
#include <game/server/gameworld.h>
#include <game/version.h>
#include <memory>
#include <thread>
Classes | |
class | CTestGameWorld |
Functions | |
bool | IsInterrupted () |
std::vector< std::string > | FetchAndroidServerCommandQueue () |
TEST_F (CTestGameWorld, ClosestCharacter) | |
TEST_F (CTestGameWorld, IntersectEntity) | |
Variables | |
std::vector< std::string > | FakeQueue |
std::vector< std::string > FetchAndroidServerCommandQueue | ( | ) |
bool IsInterrupted | ( | ) |
TEST_F | ( | CTestGameWorld | , |
ClosestCharacter | |||
) |
TEST_F | ( | CTestGameWorld | , |
IntersectEntity | |||
) |
std::vector<std::string> FakeQueue |