DDraceNetwork Docs
gameworld.cpp File Reference
#include "test.h"
#include <gtest/gtest.h>
#include <base/logger.h>
#include <base/system.h>
#include <base/types.h>
#include <engine/engine.h>
#include <engine/kernel.h>
#include <engine/server/databases/connection.h>
#include <engine/server/databases/connection_pool.h>
#include <engine/server/register.h>
#include <engine/server/server.h>
#include <engine/server/server_logger.h>
#include <engine/shared/assertion_logger.h>
#include <engine/shared/config.h>
#include <game/generated/protocol.h>
#include <game/server/entities/character.h>
#include <game/server/gamecontext.h>
#include <game/server/gameworld.h>
#include <game/version.h>
#include <memory>
#include <thread>
Include dependency graph for gameworld.cpp:

Classes

class  CTestGameWorld
 

Functions

bool IsInterrupted ()
 
std::vector< std::string > FetchAndroidServerCommandQueue ()
 
 TEST_F (CTestGameWorld, ClosestCharacter)
 
 TEST_F (CTestGameWorld, IntersectEntity)
 

Variables

std::vector< std::string > FakeQueue
 

Function Documentation

◆ FetchAndroidServerCommandQueue()

std::vector< std::string > FetchAndroidServerCommandQueue ( )

◆ IsInterrupted()

bool IsInterrupted ( )

◆ TEST_F() [1/2]

TEST_F ( CTestGameWorld  ,
ClosestCharacter   
)

◆ TEST_F() [2/2]

TEST_F ( CTestGameWorld  ,
IntersectEntity   
)

Variable Documentation

◆ FakeQueue

std::vector<std::string> FakeQueue