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Here is a list of all file members with links to the files they belong to:
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_
- f -
f2fx() :
math.h
FAKETUNE_FREEZE :
character.h
FAKETUNE_JETPACK :
character.h
FAKETUNE_NOCOLL :
character.h
FAKETUNE_NOHAMMER :
character.h
FAKETUNE_NOHOOK :
character.h
FAKETUNE_NOJUMP :
character.h
FAKETUNE_SOLO :
character.h
FAntiPingInterfereCallback :
gamecore.h
FButtonActiveCallback :
quick_action.h
FButtonClickCallback :
quick_action.h
FButtonColorCallback :
quick_action.h
FButtonDisabledCallback :
quick_action.h
FCallbackLayerInit :
render_layer.h
FCallbackMapRendererInit :
map_renderer.h
FDataProcessor :
datafile.h
FDropdownRenderCallback :
editor.h
FErrorHandler :
map.h
FILETYPE_EXTENSIONS :
file_browser.cpp
FillTmpTile() :
render_layer.cpp
FillTmpTileSpeedup() :
render_layer.cpp
find_next_power_of_two_minus_one() :
secure.cpp
FindEnv() :
map_find_env.cpp
FIndexModifyFunction :
layer.h
FONT_NAME_SIZE :
text.cpp
FONT_SIZE :
console.cpp
,
infomessages.cpp
,
menus_settings_controls.cpp
,
editor_server_settings.cpp
FONTSIZE :
menus_ingame_touch_controls.cpp
FormatMapDownloadFilename() :
client.cpp
FormatPngliteIncompatibilityWarning() :
graphics_threaded.cpp
FormatServerbrowserPing() :
menus_browser.cpp
FormatUpdaterDestPath() :
updater.cpp
FormatUuid() :
uuid_manager.cpp
,
uuid_manager.h
fs_chdir() :
fs.cpp
,
fs.h
fs_executable_path() :
fs.cpp
,
fs.h
fs_file_time() :
fs.cpp
,
fs.h
fs_filename() :
fs.cpp
,
fs.h
fs_getcwd() :
fs.cpp
,
fs.h
fs_is_dir() :
fs.cpp
,
fs.h
fs_is_file() :
fs.cpp
,
fs.h
fs_is_relative_path() :
fs.cpp
,
fs.h
fs_listdir() :
fs.cpp
,
fs.h
FS_LISTDIR_CALLBACK :
types.h
FS_LISTDIR_CALLBACK_FILEINFO :
types.h
fs_listdir_fileinfo() :
fs.cpp
,
fs.h
fs_makedir() :
fs.cpp
,
fs.h
fs_makedir_rec_for() :
fs.cpp
,
fs.h
fs_normalize_path() :
fs.cpp
,
fs.h
fs_parent_dir() :
fs.cpp
,
fs.h
fs_remove() :
fs.cpp
,
fs.h
fs_removedir() :
fs.cpp
,
fs.h
fs_rename() :
fs.cpp
,
fs.h
fs_split_file_extension() :
fs.cpp
,
fs.h
fs_storage_path() :
fs.cpp
,
fs.h
FuzzyMatch() :
prompt.cpp
fx2f() :
math.h
fx2i() :
math.h
fxpscale :
math.h
FxToTilePos() :
map_find_env.cpp
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