DDraceNetwork Docs
|
#include <engine/demo.h>
#include <engine/graphics.h>
#include <engine/keys.h>
#include <engine/serverbrowser.h>
#include <engine/shared/config.h>
#include <engine/storage.h>
#include <game/client/gameclient.h>
#include <game/client/render.h>
#include <game/layers.h>
#include <game/mapitems.h>
#include <game/mapitems_ex.h>
#include <game/client/components/camera.h>
#include <game/client/components/mapimages.h>
#include <game/localization.h>
#include "maplayers.h"
#include <chrono>
Classes | |
struct | STmpQuadVertexTextured |
struct | STmpQuadVertex |
struct | STmpQuad |
struct | STmpQuadTextured |
Functions | |
static void | FillTmpTile (SGraphicTile *pTmpTile, SGraphicTileTexureCoords *pTmpTex, unsigned char Flags, unsigned char Index, int x, int y, const ivec2 &Offset, int Scale) |
static void | FillTmpTileSpeedup (SGraphicTile *pTmpTile, SGraphicTileTexureCoords *pTmpTex, unsigned char Flags, int x, int y, const ivec2 &Offset, int Scale, short AngleRotate) |
static bool | AddTile (std::vector< SGraphicTile > &vTmpTiles, std::vector< SGraphicTileTexureCoords > &vTmpTileTexCoords, unsigned char Index, unsigned char Flags, int x, int y, bool DoTextureCoords, bool FillSpeedup=false, int AngleRotate=-1, const ivec2 &Offset=ivec2{0, 0}, int Scale=32) |
void | mem_copy_special (void *pDest, void *pSource, size_t Size, size_t Count, size_t Steps) |
|
static |
|
static |
|
static |
void mem_copy_special | ( | void * | pDest, |
void * | pSource, | ||
size_t | Size, | ||
size_t | Count, | ||
size_t | Steps | ||
) |