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DDNet documentation
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#include "menus.h"#include <base/dbg.h>#include <base/fs.h>#include <base/math.h>#include <base/str.h>#include <engine/font_icons.h>#include <engine/graphics.h>#include <engine/shared/config.h>#include <engine/storage.h>#include <engine/textrender.h>#include <engine/updater.h>#include <game/client/animstate.h>#include <game/client/components/background.h>#include <game/client/components/chat.h>#include <game/client/components/console.h>#include <game/client/components/countryflags.h>#include <game/client/components/emoticon.h>#include <game/client/components/mapimages.h>#include <game/client/components/menu_background.h>#include <game/client/components/nameplates.h>#include <game/client/components/skins.h>#include <game/client/components/tooltips.h>#include <game/client/gameclient.h>#include <game/client/skin.h>#include <game/client/ui.h>#include <game/client/ui_listbox.h>#include <game/client/ui_scrollregion.h>#include <game/localization.h>#include <array>#include <memory>#include <numeric>#include <string>#include <vector>Enumerations | |
| enum | { APPEARANCE_TAB_HUD = 0 , APPEARANCE_TAB_CHAT = 1 , APPEARANCE_TAB_NAME_PLATE = 2 , APPEARANCE_TAB_HOOK_COLLISION = 3 , APPEARANCE_TAB_INFO_MESSAGES = 4 , APPEARANCE_TAB_LASER = 5 , NUMBER_OF_APPEARANCE_TABS = 6 } |