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graphics.h
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1/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2/* If you are missing that file, acquire a complete release at teeworlds.com. */
3#ifndef ENGINE_GRAPHICS_H
4#define ENGINE_GRAPHICS_H
5
6#include "image.h"
7#include "kernel.h"
8#include "warning.h"
9
10#include <base/color.h>
11#include <base/system.h>
12
13#include <cstddef>
14#include <cstdint>
15#include <functional>
16#include <optional>
17#include <vector>
18
19#define GRAPHICS_TYPE_UNSIGNED_BYTE 0x1401
20#define GRAPHICS_TYPE_UNSIGNED_SHORT 0x1403
21#define GRAPHICS_TYPE_INT 0x1404
22#define GRAPHICS_TYPE_UNSIGNED_INT 0x1405
23#define GRAPHICS_TYPE_FLOAT 0x1406
24
26{
29
30 // the attributes of the container
32 {
34 unsigned int m_Type;
36 void *m_pOffset;
37
38 //0: float, 1:integer
39 unsigned int m_FuncType;
40 };
41 std::vector<SAttribute> m_vAttributes;
42};
43
45{
49 // allows easier upload for uniform buffers because of the alignment requirements
50 float m_Padding;
51};
52
54{
59};
60
62{
67};
68
69/*
70 Structure: CVideoMode
71*/
73{
74public:
79 uint32_t m_Format;
80};
81
84
86{
88 {
89 u = TexCoord.u;
90 v = TexCoord.v;
91 return *this;
92 }
93
94 GL_STexCoord3D &operator=(const vec3 &TexCoord)
95 {
96 u = TexCoord.u;
97 v = TexCoord.v;
98 w = TexCoord.w;
99 return *this;
100 }
101
102 float u, v, w;
103};
104
106//use normalized color values
108
110{
114};
115
117{
121};
122
124{
128};
129
130static constexpr size_t gs_GraphicsMaxQuadsRenderCount = 256;
131static constexpr size_t gs_GraphicsMaxParticlesRenderCount = 512;
132
134{
138
140};
141
143{
147
148 // special value to tell the backend to identify the current backend
150
152};
153
155{
157 {
162
163 // should stay at last position in this enum
165 };
166
168 {
169 char m_aName[256];
171 };
172 std::vector<STWGraphicGpuItem> m_vGpus;
174};
175
177
178typedef std::function<void()> WINDOW_RESIZE_FUNC;
179typedef std::function<void()> WINDOW_PROPS_CHANGED_FUNC;
180
181typedef std::function<bool(uint32_t &Width, uint32_t &Height, CImageInfo::EImageFormat &Format, std::vector<uint8_t> &vDstData)> TGLBackendReadPresentedImageData;
182
183class IGraphics : public IInterface
184{
185 MACRO_INTERFACE("graphics")
186protected:
191
192public:
193 enum
194 {
198 };
199
201 {
202 friend class IGraphics;
203 int m_Id;
204
205 public:
207 m_Id(-1)
208 {
209 }
210
211 bool IsValid() const { return Id() >= 0; }
212 bool IsNullTexture() const { return Id() == 0; }
213 int Id() const { return m_Id; }
214 void Invalidate() { m_Id = -1; }
215 };
216
217 int ScreenWidth() const { return m_ScreenWidth; }
218 int ScreenHeight() const { return m_ScreenHeight; }
219 float ScreenAspect() const { return (float)ScreenWidth() / (float)ScreenHeight(); }
220 float ScreenHiDPIScale() const { return m_ScreenHiDPIScale; }
223
224 virtual void WarnPngliteIncompatibleImages(bool Warn) = 0;
225 virtual void SetWindowParams(int FullscreenMode, bool IsBorderless) = 0;
226 virtual bool SetWindowScreen(int Index) = 0;
227 virtual bool SetVSync(bool State) = 0;
228 virtual bool SetMultiSampling(uint32_t ReqMultiSamplingCount, uint32_t &MultiSamplingCountBackend) = 0;
229 virtual int GetWindowScreen() = 0;
230 virtual void Move(int x, int y) = 0;
231 virtual bool Resize(int w, int h, int RefreshRate) = 0;
232 virtual void ResizeToScreen() = 0;
233 virtual void GotResized(int w, int h, int RefreshRate) = 0;
234 virtual void UpdateViewport(int X, int Y, int W, int H, bool ByResize) = 0;
235
245
246 virtual void WindowDestroyNtf(uint32_t WindowId) = 0;
247 virtual void WindowCreateNtf(uint32_t WindowId) = 0;
248
249 // ForceClearNow forces the backend to trigger a clear, even at performance cost, else it might be delayed by one frame
250 virtual void Clear(float r, float g, float b, bool ForceClearNow = false) = 0;
251
252 virtual void ClipEnable(int x, int y, int w, int h) = 0;
253 virtual void ClipDisable() = 0;
254
255 virtual void MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY) = 0;
256 virtual void GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY) = 0;
257
258 // TODO: These should perhaps not be virtuals
259 virtual void BlendNone() = 0;
260 virtual void BlendNormal() = 0;
261 virtual void BlendAdditive() = 0;
262 virtual void WrapNormal() = 0;
263 virtual void WrapClamp() = 0;
264
265 virtual uint64_t TextureMemoryUsage() const = 0;
266 virtual uint64_t BufferMemoryUsage() const = 0;
267 virtual uint64_t StreamedMemoryUsage() const = 0;
268 virtual uint64_t StagingMemoryUsage() const = 0;
269
270 virtual const TTwGraphicsGpuList &GetGpus() const = 0;
271
272 virtual bool LoadPng(CImageInfo &Image, const char *pFilename, int StorageType) = 0;
273 virtual bool LoadPng(CImageInfo &Image, const uint8_t *pData, size_t DataSize, const char *pContextName) = 0;
274
275 virtual bool CheckImageDivisibility(const char *pContextName, CImageInfo &Image, int DivX, int DivY, bool AllowResize) = 0;
276 virtual bool IsImageFormatRgba(const char *pContextName, const CImageInfo &Image) = 0;
277
278 virtual void UnloadTexture(CTextureHandle *pIndex) = 0;
279 virtual CTextureHandle LoadTextureRaw(const CImageInfo &Image, int Flags, const char *pTexName = nullptr) = 0;
280 virtual CTextureHandle LoadTextureRawMove(CImageInfo &Image, int Flags, const char *pTexName = nullptr) = 0;
281 virtual CTextureHandle LoadTexture(const char *pFilename, int StorageType, int Flags = 0) = 0;
282 virtual void TextureSet(CTextureHandle Texture) = 0;
284
285 // pTextData & pTextOutlineData are automatically free'd
286 virtual bool LoadTextTextures(size_t Width, size_t Height, CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture, uint8_t *pTextData, uint8_t *pTextOutlineData) = 0;
287 virtual bool UnloadTextTextures(CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture) = 0;
288 virtual bool UpdateTextTexture(CTextureHandle TextureId, int x, int y, size_t Width, size_t Height, uint8_t *pData, bool IsMovedPointer) = 0;
289
290 virtual CTextureHandle LoadSpriteTexture(const CImageInfo &FromImageInfo, const struct CDataSprite *pSprite) = 0;
291
292 virtual bool IsImageSubFullyTransparent(const CImageInfo &FromImageInfo, int x, int y, int w, int h) = 0;
293 virtual bool IsSpriteTextureFullyTransparent(const CImageInfo &FromImageInfo, const struct CDataSprite *pSprite) = 0;
294
295 virtual void FlushVertices(bool KeepVertices = false) = 0;
296 virtual void FlushVerticesTex3D() = 0;
297
298 // specific render functions
299 virtual void RenderTileLayer(int BufferContainerIndex, const ColorRGBA &Color, char **pOffsets, unsigned int *pIndicedVertexDrawNum, size_t NumIndicesOffset) = 0;
300 virtual void RenderBorderTiles(int BufferContainerIndex, const ColorRGBA &Color, char *pIndexBufferOffset, const vec2 &Offset, const vec2 &Scale, uint32_t DrawNum) = 0;
301 virtual void RenderQuadLayer(int BufferContainerIndex, SQuadRenderInfo *pQuadInfo, size_t QuadNum, int QuadOffset) = 0;
302 virtual void RenderText(int BufferContainerIndex, int TextQuadNum, int TextureSize, int TextureTextIndex, int TextureTextOutlineIndex, const ColorRGBA &TextColor, const ColorRGBA &TextOutlineColor) = 0;
303
304 // opengl 3.3 functions
305
307 {
308 // tell the backend that the buffer only needs to be valid for the span of one frame. Buffer size is not allowed to be bigger than GL_SVertex * MAX_VERTICES
310 };
311
312 // if a pointer is passed as moved pointer, it requires to be allocated with malloc()
313 virtual int CreateBufferObject(size_t UploadDataSize, void *pUploadData, int CreateFlags, bool IsMovedPointer = false) = 0;
314 virtual void RecreateBufferObject(int BufferIndex, size_t UploadDataSize, void *pUploadData, int CreateFlags, bool IsMovedPointer = false) = 0;
315 virtual void DeleteBufferObject(int BufferIndex) = 0;
316
317 virtual int CreateBufferContainer(struct SBufferContainerInfo *pContainerInfo) = 0;
318 // destroying all buffer objects means, that all referenced VBOs are destroyed automatically, so the user does not need to save references to them
319 virtual void DeleteBufferContainer(int &ContainerIndex, bool DestroyAllBO = true) = 0;
320 virtual void IndicesNumRequiredNotify(unsigned int RequiredIndicesCount) = 0;
321
322 // returns true if the driver age type is supported, passing BACKEND_TYPE_AUTO for BackendType will query the values for the currently used backend
323 virtual bool GetDriverVersion(EGraphicsDriverAgeType DriverAgeType, int &Major, int &Minor, int &Patch, const char *&pName, EBackendType BackendType) = 0;
324 virtual bool IsConfigModernAPI() = 0;
325 virtual bool IsTileBufferingEnabled() = 0;
326 virtual bool IsQuadBufferingEnabled() = 0;
327 virtual bool IsTextBufferingEnabled() = 0;
329 virtual bool Uses2DTextureArrays() = 0;
330 virtual bool HasTextureArraysSupport() = 0;
331
332 virtual const char *GetVendorString() = 0;
333 virtual const char *GetVersionString() = 0;
334 virtual const char *GetRendererString() = 0;
335
337 {
338 float m_X0, m_Y0, m_X1, m_Y1;
340 CLineItem(float x0, float y0, float x1, float y1) :
341 m_X0(x0), m_Y0(y0), m_X1(x1), m_Y1(y1) {}
342 };
343 virtual void LinesBegin() = 0;
344 virtual void LinesEnd() = 0;
345 virtual void LinesDraw(const CLineItem *pArray, int Num) = 0;
346
347 virtual void QuadsBegin() = 0;
348 virtual void QuadsEnd() = 0;
349 virtual void QuadsTex3DBegin() = 0;
350 virtual void QuadsTex3DEnd() = 0;
351 virtual void TrianglesBegin() = 0;
352 virtual void TrianglesEnd() = 0;
353 virtual void QuadsEndKeepVertices() = 0;
354 virtual void QuadsDrawCurrentVertices(bool KeepVertices = true) = 0;
355 virtual void QuadsSetRotation(float Angle) = 0;
356 virtual void QuadsSetSubset(float TopLeftU, float TopLeftV, float BottomRightU, float BottomRightV) = 0;
357 virtual void QuadsSetSubsetFree(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, int Index = -1) = 0;
358
360 {
363 CFreeformItem(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) :
364 m_X0(x0), m_Y0(y0), m_X1(x1), m_Y1(y1), m_X2(x2), m_Y2(y2), m_X3(x3), m_Y3(y3) {}
365 };
366
368 {
371 CQuadItem(float x, float y, float w, float h) :
372 m_X(x), m_Y(y), m_Width(w), m_Height(h) {}
373 };
374 virtual void QuadsDraw(CQuadItem *pArray, int Num) = 0;
375 virtual void QuadsDrawTL(const CQuadItem *pArray, int Num) = 0;
376
377 virtual void QuadsTex3DDrawTL(const CQuadItem *pArray, int Num) = 0;
378
379 virtual int CreateQuadContainer(bool AutomaticUpload = true) = 0;
380 virtual void QuadContainerChangeAutomaticUpload(int ContainerIndex, bool AutomaticUpload) = 0;
381 virtual void QuadContainerUpload(int ContainerIndex) = 0;
382 virtual int QuadContainerAddQuads(int ContainerIndex, CQuadItem *pArray, int Num) = 0;
383 virtual int QuadContainerAddQuads(int ContainerIndex, CFreeformItem *pArray, int Num) = 0;
384 virtual void QuadContainerReset(int ContainerIndex) = 0;
385 virtual void DeleteQuadContainer(int &ContainerIndex) = 0;
386 virtual void RenderQuadContainer(int ContainerIndex, int QuadDrawNum) = 0;
387 virtual void RenderQuadContainer(int ContainerIndex, int QuadOffset, int QuadDrawNum, bool ChangeWrapMode = true) = 0;
388 virtual void RenderQuadContainerEx(int ContainerIndex, int QuadOffset, int QuadDrawNum, float X, float Y, float ScaleX = 1.f, float ScaleY = 1.f) = 0;
389 virtual void RenderQuadContainerAsSprite(int ContainerIndex, int QuadOffset, float X, float Y, float ScaleX = 1.f, float ScaleY = 1.f) = 0;
390
392 {
394 float m_Scale;
396 };
397
398 virtual void RenderQuadContainerAsSpriteMultiple(int ContainerIndex, int QuadOffset, int DrawCount, SRenderSpriteInfo *pRenderInfo) = 0;
399
400 virtual void QuadsDrawFreeform(const CFreeformItem *pArray, int Num) = 0;
401 virtual void QuadsText(float x, float y, float Size, const char *pText) = 0;
402
403 enum
404 {
410
415
417 };
418 virtual void DrawRectExt(float x, float y, float w, float h, float r, int Corners) = 0;
419 virtual void DrawRectExt4(float x, float y, float w, float h, ColorRGBA ColorTopLeft, ColorRGBA ColorTopRight, ColorRGBA ColorBottomLeft, ColorRGBA ColorBottomRight, float r, int Corners) = 0;
420 virtual int CreateRectQuadContainer(float x, float y, float w, float h, float r, int Corners) = 0;
421 virtual void DrawRect(float x, float y, float w, float h, ColorRGBA Color, int Corners, float Rounding) = 0;
422 virtual void DrawRect4(float x, float y, float w, float h, ColorRGBA ColorTopLeft, ColorRGBA ColorTopRight, ColorRGBA ColorBottomLeft, ColorRGBA ColorBottomRight, int Corners, float Rounding) = 0;
423 virtual void DrawCircle(float CenterX, float CenterY, float Radius, int Segments) = 0;
424
426 {
428 float m_R, m_G, m_B, m_A;
430 CColorVertex(int i, float r, float g, float b, float a) :
431 m_Index(i), m_R(r), m_G(g), m_B(b), m_A(a) {}
432 CColorVertex(int i, ColorRGBA Color) :
433 m_Index(i), m_R(Color.r), m_G(Color.g), m_B(Color.b), m_A(Color.a) {}
434 };
435 virtual void SetColorVertex(const CColorVertex *pArray, size_t Num) = 0;
436 virtual void SetColor(float r, float g, float b, float a) = 0;
437 virtual void SetColor(ColorRGBA Color) = 0;
438 virtual void SetColor4(ColorRGBA TopLeft, ColorRGBA TopRight, ColorRGBA BottomLeft, ColorRGBA BottomRight) = 0;
439 virtual void ChangeColorOfCurrentQuadVertices(float r, float g, float b, float a) = 0;
440 virtual void ChangeColorOfQuadVertices(size_t QuadOffset, unsigned char r, unsigned char g, unsigned char b, unsigned char a) = 0;
441
450 virtual void ReadPixel(ivec2 Position, ColorRGBA *pColor) = 0;
451 virtual void TakeScreenshot(const char *pFilename) = 0;
452 virtual void TakeCustomScreenshot(const char *pFilename) = 0;
453 virtual int GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen) = 0;
454 virtual void GetCurrentVideoMode(CVideoMode &CurMode, int Screen) = 0;
455 virtual void Swap() = 0;
456 virtual int GetNumScreens() const = 0;
457 virtual const char *GetScreenName(int Screen) const = 0;
458
459 // synchronization
460 virtual void InsertSignal(class CSemaphore *pSemaphore) = 0;
461 virtual bool IsIdle() const = 0;
462 virtual void WaitForIdle() = 0;
463
464 virtual void SetWindowGrab(bool Grab) = 0;
465 virtual void NotifyWindow() = 0;
466
467 // be aware that this function should only be called from the graphics thread, and even then you should really know what you are doing
468 // this function always returns the pixels in RGB
470
471 virtual std::optional<SWarning> CurrentWarning() = 0;
472
473 // returns true if the error msg was shown
474 virtual bool ShowMessageBox(unsigned Type, const char *pTitle, const char *pMsg) = 0;
475 virtual bool IsBackendInitialized() = 0;
476
477protected:
479 {
480 CTextureHandle Tex;
481 Tex.m_Id = Index;
482 return Tex;
483 }
484};
485
487{
488 MACRO_INTERFACE("enginegraphics")
489public:
490 virtual int Init() = 0;
491 virtual void Shutdown() override = 0;
492
493 virtual void Minimize() = 0;
494 virtual void Maximize() = 0;
495
496 virtual int WindowActive() = 0;
497 virtual int WindowOpen() = 0;
498};
499
501
502#endif
Definition: image.h:12
EImageFormat
Definition: image.h:18
Definition: threading.h:8
Definition: graphics.h:73
int m_RefreshRate
Definition: graphics.h:77
uint32_t m_Format
Definition: graphics.h:79
int m_CanvasHeight
Definition: graphics.h:75
int m_Red
Definition: graphics.h:78
int m_Blue
Definition: graphics.h:78
int m_CanvasWidth
Definition: graphics.h:75
int m_WindowHeight
Definition: graphics.h:76
int m_Green
Definition: graphics.h:78
int m_WindowWidth
Definition: graphics.h:76
Definition: color.h:210
Definition: graphics.h:487
virtual int Init()=0
virtual void Maximize()=0
virtual int WindowOpen()=0
virtual void Minimize()=0
virtual void Shutdown() override=0
virtual int WindowActive()=0
Definition: graphics.h:201
void Invalidate()
Definition: graphics.h:214
CTextureHandle()
Definition: graphics.h:206
bool IsNullTexture() const
Definition: graphics.h:212
bool IsValid() const
Definition: graphics.h:211
int m_Id
Definition: graphics.h:203
int Id() const
Definition: graphics.h:213
Definition: graphics.h:184
virtual int GetWindowScreen()=0
virtual void QuadsDrawFreeform(const CFreeformItem *pArray, int Num)=0
virtual void QuadsEnd()=0
int m_ScreenWidth
Definition: graphics.h:187
virtual void AddWindowResizeListener(WINDOW_RESIZE_FUNC pFunc)=0
virtual bool GetDriverVersion(EGraphicsDriverAgeType DriverAgeType, int &Major, int &Minor, int &Patch, const char *&pName, EBackendType BackendType)=0
virtual void QuadsSetSubsetFree(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, int Index=-1)=0
virtual bool UnloadTextTextures(CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture)=0
virtual bool IsQuadBufferingEnabled()=0
virtual void WrapNormal()=0
virtual bool IsSpriteTextureFullyTransparent(const CImageInfo &FromImageInfo, const struct CDataSprite *pSprite)=0
virtual void QuadsDrawTL(const CQuadItem *pArray, int Num)=0
virtual void QuadsDraw(CQuadItem *pArray, int Num)=0
virtual CTextureHandle LoadSpriteTexture(const CImageInfo &FromImageInfo, const struct CDataSprite *pSprite)=0
virtual int QuadContainerAddQuads(int ContainerIndex, CQuadItem *pArray, int Num)=0
virtual void WrapClamp()=0
virtual void DrawRect(float x, float y, float w, float h, ColorRGBA Color, int Corners, float Rounding)=0
virtual void TrianglesEnd()=0
virtual void GetCurrentVideoMode(CVideoMode &CurMode, int Screen)=0
virtual void WarnPngliteIncompatibleImages(bool Warn)=0
int ScreenHeight() const
Definition: graphics.h:218
virtual void BlendNormal()=0
virtual const char * GetVersionString()=0
virtual void RenderQuadContainer(int ContainerIndex, int QuadDrawNum)=0
virtual void UpdateViewport(int X, int Y, int W, int H, bool ByResize)=0
virtual bool IsIdle() const =0
virtual void QuadsSetRotation(float Angle)=0
virtual TGLBackendReadPresentedImageData & GetReadPresentedImageDataFuncUnsafe()=0
virtual void ChangeColorOfCurrentQuadVertices(float r, float g, float b, float a)=0
virtual void TextureSet(CTextureHandle Texture)=0
CTextureHandle CreateTextureHandle(int Index)
Definition: graphics.h:478
virtual uint64_t TextureMemoryUsage() const =0
virtual void TrianglesBegin()=0
virtual void TakeCustomScreenshot(const char *pFilename)=0
virtual void Move(int x, int y)=0
virtual void RenderQuadContainerAsSprite(int ContainerIndex, int QuadOffset, float X, float Y, float ScaleX=1.f, float ScaleY=1.f)=0
EBufferObjectCreateFlags
Definition: graphics.h:307
@ BUFFER_OBJECT_CREATE_FLAGS_ONE_TIME_USE_BIT
Definition: graphics.h:309
float ScreenHiDPIScale() const
Definition: graphics.h:220
virtual void SetColor4(ColorRGBA TopLeft, ColorRGBA TopRight, ColorRGBA BottomLeft, ColorRGBA BottomRight)=0
virtual CTextureHandle LoadTextureRawMove(CImageInfo &Image, int Flags, const char *pTexName=nullptr)=0
virtual bool IsQuadContainerBufferingEnabled()=0
virtual void ReadPixel(ivec2 Position, ColorRGBA *pColor)=0
virtual void BlendNone()=0
virtual bool Uses2DTextureArrays()=0
virtual bool LoadTextTextures(size_t Width, size_t Height, CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture, uint8_t *pTextData, uint8_t *pTextOutlineData)=0
virtual int CreateRectQuadContainer(float x, float y, float w, float h, float r, int Corners)=0
void TextureClear()
Definition: graphics.h:283
virtual void TakeScreenshot(const char *pFilename)=0
virtual uint64_t BufferMemoryUsage() const =0
virtual void RenderBorderTiles(int BufferContainerIndex, const ColorRGBA &Color, char *pIndexBufferOffset, const vec2 &Offset, const vec2 &Scale, uint32_t DrawNum)=0
float m_ScreenHiDPIScale
Definition: graphics.h:190
virtual uint64_t StreamedMemoryUsage() const =0
virtual void QuadsText(float x, float y, float Size, const char *pText)=0
virtual void QuadsSetSubset(float TopLeftU, float TopLeftV, float BottomRightU, float BottomRightV)=0
virtual void RecreateBufferObject(int BufferIndex, size_t UploadDataSize, void *pUploadData, int CreateFlags, bool IsMovedPointer=false)=0
virtual void QuadsTex3DEnd()=0
virtual int GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen)=0
virtual int CreateBufferObject(size_t UploadDataSize, void *pUploadData, int CreateFlags, bool IsMovedPointer=false)=0
virtual bool SetMultiSampling(uint32_t ReqMultiSamplingCount, uint32_t &MultiSamplingCountBackend)=0
virtual int GetNumScreens() const =0
virtual CTextureHandle LoadTextureRaw(const CImageInfo &Image, int Flags, const char *pTexName=nullptr)=0
int WindowWidth() const
Definition: graphics.h:221
virtual void ClipEnable(int x, int y, int w, int h)=0
virtual void RenderTileLayer(int BufferContainerIndex, const ColorRGBA &Color, char **pOffsets, unsigned int *pIndicedVertexDrawNum, size_t NumIndicesOffset)=0
virtual bool IsConfigModernAPI()=0
virtual void UnloadTexture(CTextureHandle *pIndex)=0
virtual bool SetWindowScreen(int Index)=0
virtual void LinesEnd()=0
virtual void LinesDraw(const CLineItem *pArray, int Num)=0
virtual void QuadsTex3DBegin()=0
virtual const char * GetScreenName(int Screen) const =0
virtual bool SetVSync(bool State)=0
virtual void ResizeToScreen()=0
virtual void Swap()=0
virtual const char * GetVendorString()=0
virtual bool IsBackendInitialized()=0
virtual int CreateQuadContainer(bool AutomaticUpload=true)=0
virtual void SetColorVertex(const CColorVertex *pArray, size_t Num)=0
virtual void DrawRectExt(float x, float y, float w, float h, float r, int Corners)=0
int m_ScreenHeight
Definition: graphics.h:188
virtual void AddWindowPropChangeListener(WINDOW_PROPS_CHANGED_FUNC pFunc)=0
virtual void QuadsTex3DDrawTL(const CQuadItem *pArray, int Num)=0
virtual void DrawRectExt4(float x, float y, float w, float h, ColorRGBA ColorTopLeft, ColorRGBA ColorTopRight, ColorRGBA ColorBottomLeft, ColorRGBA ColorBottomRight, float r, int Corners)=0
virtual void SetColor(ColorRGBA Color)=0
virtual void WindowDestroyNtf(uint32_t WindowId)=0
virtual uint64_t StagingMemoryUsage() const =0
virtual bool IsTileBufferingEnabled()=0
virtual bool IsTextBufferingEnabled()=0
virtual void GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY)=0
virtual void WaitForIdle()=0
virtual bool LoadPng(CImageInfo &Image, const char *pFilename, int StorageType)=0
virtual void NotifyWindow()=0
virtual void BlendAdditive()=0
virtual void QuadsBegin()=0
virtual void DeleteQuadContainer(int &ContainerIndex)=0
virtual void DeleteBufferObject(int BufferIndex)=0
virtual void DeleteBufferContainer(int &ContainerIndex, bool DestroyAllBO=true)=0
virtual void RenderQuadLayer(int BufferContainerIndex, SQuadRenderInfo *pQuadInfo, size_t QuadNum, int QuadOffset)=0
virtual void IndicesNumRequiredNotify(unsigned int RequiredIndicesCount)=0
virtual void WindowCreateNtf(uint32_t WindowId)=0
virtual void GotResized(int w, int h, int RefreshRate)=0
virtual bool CheckImageDivisibility(const char *pContextName, CImageInfo &Image, int DivX, int DivY, bool AllowResize)=0
virtual void RenderQuadContainer(int ContainerIndex, int QuadOffset, int QuadDrawNum, bool ChangeWrapMode=true)=0
virtual void QuadContainerChangeAutomaticUpload(int ContainerIndex, bool AutomaticUpload)=0
virtual void SetWindowParams(int FullscreenMode, bool IsBorderless)=0
virtual std::optional< SWarning > CurrentWarning()=0
virtual void FlushVerticesTex3D()=0
virtual void DrawRect4(float x, float y, float w, float h, ColorRGBA ColorTopLeft, ColorRGBA ColorTopRight, ColorRGBA ColorBottomLeft, ColorRGBA ColorBottomRight, int Corners, float Rounding)=0
virtual void QuadsEndKeepVertices()=0
virtual void QuadsDrawCurrentVertices(bool KeepVertices=true)=0
virtual void RenderQuadContainerAsSpriteMultiple(int ContainerIndex, int QuadOffset, int DrawCount, SRenderSpriteInfo *pRenderInfo)=0
virtual CTextureHandle LoadTexture(const char *pFilename, int StorageType, int Flags=0)=0
virtual int CreateBufferContainer(struct SBufferContainerInfo *pContainerInfo)=0
virtual bool HasTextureArraysSupport()=0
virtual void InsertSignal(class CSemaphore *pSemaphore)=0
virtual void RenderQuadContainerEx(int ContainerIndex, int QuadOffset, int QuadDrawNum, float X, float Y, float ScaleX=1.f, float ScaleY=1.f)=0
virtual bool Resize(int w, int h, int RefreshRate)=0
virtual void SetColor(float r, float g, float b, float a)=0
virtual int QuadContainerAddQuads(int ContainerIndex, CFreeformItem *pArray, int Num)=0
virtual const char * GetRendererString()=0
virtual void FlushVertices(bool KeepVertices=false)=0
virtual void QuadContainerReset(int ContainerIndex)=0
virtual bool UpdateTextTexture(CTextureHandle TextureId, int x, int y, size_t Width, size_t Height, uint8_t *pData, bool IsMovedPointer)=0
virtual bool LoadPng(CImageInfo &Image, const uint8_t *pData, size_t DataSize, const char *pContextName)=0
virtual void ClipDisable()=0
virtual void QuadContainerUpload(int ContainerIndex)=0
@ TEXLOAD_NO_2D_TEXTURE
Definition: graphics.h:197
@ TEXLOAD_TO_3D_TEXTURE
Definition: graphics.h:195
@ TEXLOAD_TO_2D_ARRAY_TEXTURE
Definition: graphics.h:196
virtual void Clear(float r, float g, float b, bool ForceClearNow=false)=0
virtual bool ShowMessageBox(unsigned Type, const char *pTitle, const char *pMsg)=0
virtual void LinesBegin()=0
virtual void SetWindowGrab(bool Grab)=0
int m_ScreenRefreshRate
Definition: graphics.h:189
virtual bool IsImageSubFullyTransparent(const CImageInfo &FromImageInfo, int x, int y, int w, int h)=0
virtual void MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY)=0
int ScreenWidth() const
Definition: graphics.h:217
virtual bool IsImageFormatRgba(const char *pContextName, const CImageInfo &Image)=0
@ CORNER_NONE
Definition: graphics.h:405
@ CORNER_ALL
Definition: graphics.h:416
@ CORNER_B
Definition: graphics.h:412
@ CORNER_BR
Definition: graphics.h:409
@ CORNER_T
Definition: graphics.h:411
@ CORNER_TR
Definition: graphics.h:407
@ CORNER_R
Definition: graphics.h:413
@ CORNER_L
Definition: graphics.h:414
@ CORNER_BL
Definition: graphics.h:408
@ CORNER_TL
Definition: graphics.h:406
virtual void DrawCircle(float CenterX, float CenterY, float Radius, int Segments)=0
virtual const TTwGraphicsGpuList & GetGpus() const =0
int WindowHeight() const
Definition: graphics.h:222
float ScreenAspect() const
Definition: graphics.h:219
virtual void ChangeColorOfQuadVertices(size_t QuadOffset, unsigned char r, unsigned char g, unsigned char b, unsigned char a)=0
virtual void RenderText(int BufferContainerIndex, int TextQuadNum, int TextureSize, int TextureTextIndex, int TextureTextOutlineIndex, const ColorRGBA &TextColor, const ColorRGBA &TextOutlineColor)=0
Definition: kernel.h:10
T u
Definition: vmath.h:19
T v
Definition: vmath.h:23
Definition: vmath.h:182
T v
Definition: vmath.h:190
T u
Definition: vmath.h:186
T w
Definition: vmath.h:194
IEngineGraphics * CreateEngineGraphicsThreaded()
Definition: graphics_threaded.cpp:2857
vector4_base< unsigned char > GL_SColor
Definition: graphics.h:107
ColorRGBA GL_SColorf
Definition: graphics.h:105
EBackendType
Definition: graphics.h:143
@ BACKEND_TYPE_OPENGL_ES
Definition: graphics.h:145
@ BACKEND_TYPE_OPENGL
Definition: graphics.h:144
@ BACKEND_TYPE_VULKAN
Definition: graphics.h:146
@ BACKEND_TYPE_AUTO
Definition: graphics.h:149
@ BACKEND_TYPE_COUNT
Definition: graphics.h:151
EGraphicsDriverAgeType
Definition: graphics.h:134
@ GRAPHICS_DRIVER_AGE_TYPE_DEFAULT
Definition: graphics.h:136
@ GRAPHICS_DRIVER_AGE_TYPE_COUNT
Definition: graphics.h:139
@ GRAPHICS_DRIVER_AGE_TYPE_MODERN
Definition: graphics.h:137
@ GRAPHICS_DRIVER_AGE_TYPE_LEGACY
Definition: graphics.h:135
std::function< bool(uint32_t &Width, uint32_t &Height, CImageInfo::EImageFormat &Format, std::vector< uint8_t > &vDstData)> TGLBackendReadPresentedImageData
Definition: graphics.h:181
std::function< void()> WINDOW_RESIZE_FUNC
Definition: graphics.h:178
STWGraphicGpu TTwGraphicsGpuList
Definition: graphics.h:176
static constexpr size_t gs_GraphicsMaxParticlesRenderCount
Definition: graphics.h:131
vec2 GL_SPoint
Definition: graphics.h:82
static constexpr size_t gs_GraphicsMaxQuadsRenderCount
Definition: graphics.h:130
vec2 GL_STexCoord
Definition: graphics.h:83
std::function< void()> WINDOW_PROPS_CHANGED_FUNC
Definition: graphics.h:179
#define MACRO_INTERFACE(Name)
Definition: kernel.h:25
Definition: client_data.h:29
Definition: graphics.h:86
float v
Definition: graphics.h:102
GL_STexCoord3D & operator=(const GL_STexCoord &TexCoord)
Definition: graphics.h:87
float u
Definition: graphics.h:102
GL_STexCoord3D & operator=(const vec3 &TexCoord)
Definition: graphics.h:94
float w
Definition: graphics.h:102
Definition: graphics.h:124
GL_SColor m_Color
Definition: graphics.h:126
GL_STexCoord3D m_Tex
Definition: graphics.h:127
GL_SPoint m_Pos
Definition: graphics.h:125
Definition: graphics.h:117
GL_STexCoord3D m_Tex
Definition: graphics.h:120
GL_SPoint m_Pos
Definition: graphics.h:118
GL_SColorf m_Color
Definition: graphics.h:119
Definition: graphics.h:110
GL_SColor m_Color
Definition: graphics.h:113
GL_SPoint m_Pos
Definition: graphics.h:111
GL_STexCoord m_Tex
Definition: graphics.h:112
Definition: graphics.h:426
float m_B
Definition: graphics.h:428
float m_A
Definition: graphics.h:428
CColorVertex(int i, ColorRGBA Color)
Definition: graphics.h:432
CColorVertex()
Definition: graphics.h:429
float m_R
Definition: graphics.h:428
float m_G
Definition: graphics.h:428
CColorVertex(int i, float r, float g, float b, float a)
Definition: graphics.h:430
int m_Index
Definition: graphics.h:427
Definition: graphics.h:360
float m_X2
Definition: graphics.h:361
float m_X0
Definition: graphics.h:361
float m_Y1
Definition: graphics.h:361
float m_Y0
Definition: graphics.h:361
float m_Y3
Definition: graphics.h:361
float m_X3
Definition: graphics.h:361
CFreeformItem(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3)
Definition: graphics.h:363
float m_X1
Definition: graphics.h:361
CFreeformItem()
Definition: graphics.h:362
float m_Y2
Definition: graphics.h:361
Definition: graphics.h:337
float m_X0
Definition: graphics.h:338
float m_X1
Definition: graphics.h:338
float m_Y1
Definition: graphics.h:338
CLineItem(float x0, float y0, float x1, float y1)
Definition: graphics.h:340
float m_Y0
Definition: graphics.h:338
CLineItem()
Definition: graphics.h:339
Definition: graphics.h:368
CQuadItem(float x, float y, float w, float h)
Definition: graphics.h:371
float m_Y
Definition: graphics.h:369
CQuadItem()
Definition: graphics.h:370
float m_Height
Definition: graphics.h:369
float m_X
Definition: graphics.h:369
float m_Width
Definition: graphics.h:369
Definition: graphics.h:392
vec2 m_Pos
Definition: graphics.h:393
float m_Rotation
Definition: graphics.h:395
float m_Scale
Definition: graphics.h:394
Definition: graphics.h:32
unsigned int m_FuncType
Definition: graphics.h:39
unsigned int m_Type
Definition: graphics.h:34
bool m_Normalized
Definition: graphics.h:35
void * m_pOffset
Definition: graphics.h:36
int m_DataTypeCount
Definition: graphics.h:33
Definition: graphics.h:26
int m_VertBufferBindingIndex
Definition: graphics.h:28
int m_Stride
Definition: graphics.h:27
std::vector< SAttribute > m_vAttributes
Definition: graphics.h:41
Definition: graphics.h:62
ubvec4 m_TexCoordTopRight
Definition: graphics.h:64
ubvec4 m_TexCoordBottomRight
Definition: graphics.h:65
ubvec4 m_TexCoordTopLeft
Definition: graphics.h:63
ubvec4 m_TexCoordBottomLeft
Definition: graphics.h:66
Definition: graphics.h:54
vec2 m_TopLeft
Definition: graphics.h:55
vec2 m_BottomLeft
Definition: graphics.h:58
vec2 m_BottomRight
Definition: graphics.h:57
vec2 m_TopRight
Definition: graphics.h:56
Definition: graphics.h:45
vec2 m_Offsets
Definition: graphics.h:47
float m_Padding
Definition: graphics.h:50
float m_Rotation
Definition: graphics.h:48
ColorRGBA m_Color
Definition: graphics.h:46
Definition: graphics.h:168
ETWGraphicsGpuType m_GpuType
Definition: graphics.h:170
char m_aName[256]
Definition: graphics.h:169
Definition: graphics.h:155
ETWGraphicsGpuType
Definition: graphics.h:157
@ GRAPHICS_GPU_TYPE_INTEGRATED
Definition: graphics.h:159
@ GRAPHICS_GPU_TYPE_INVALID
Definition: graphics.h:164
@ GRAPHICS_GPU_TYPE_DISCRETE
Definition: graphics.h:158
@ GRAPHICS_GPU_TYPE_VIRTUAL
Definition: graphics.h:160
@ GRAPHICS_GPU_TYPE_CPU
Definition: graphics.h:161
std::vector< STWGraphicGpuItem > m_vGpus
Definition: graphics.h:172
STWGraphicGpuItem m_AutoGpu
Definition: graphics.h:173