DDraceNetwork Docs
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#include <gameclient.h>
Classes | |
struct | CCharacterInfo |
struct | CSpectateInfo |
Public Attributes | |
const CNetObj_Character * | m_pLocalCharacter |
const CNetObj_Character * | m_pLocalPrevCharacter |
const CNetObj_PlayerInfo * | m_pLocalInfo |
const CNetObj_SpectatorInfo * | m_pSpectatorInfo |
const CNetObj_SpectatorInfo * | m_pPrevSpectatorInfo |
const CNetObj_Flag * | m_apFlags [2] |
const CNetObj_GameInfo * | m_pGameInfoObj |
const CNetObj_GameData * | m_pGameDataObj |
int | m_GameDataSnapId |
const CNetObj_PlayerInfo * | m_apPlayerInfos [MAX_CLIENTS] |
const CNetObj_PlayerInfo * | m_apInfoByScore [MAX_CLIENTS] |
const CNetObj_PlayerInfo * | m_apInfoByName [MAX_CLIENTS] |
const CNetObj_PlayerInfo * | m_apInfoByDDTeamScore [MAX_CLIENTS] |
const CNetObj_PlayerInfo * | m_apInfoByDDTeamName [MAX_CLIENTS] |
int | m_LocalClientId |
int | m_NumPlayers |
int | m_aTeamSize [2] |
int | m_HighestClientId |
struct CGameClient::CSnapState::CSpectateInfo | m_SpecInfo |
CCharacterInfo | m_aCharacters [MAX_CLIENTS] |
CCharacterInfo CGameClient::CSnapState::m_aCharacters[MAX_CLIENTS] |
const CNetObj_Flag* CGameClient::CSnapState::m_apFlags[2] |
const CNetObj_PlayerInfo* CGameClient::CSnapState::m_apInfoByDDTeamName[MAX_CLIENTS] |
const CNetObj_PlayerInfo* CGameClient::CSnapState::m_apInfoByDDTeamScore[MAX_CLIENTS] |
const CNetObj_PlayerInfo* CGameClient::CSnapState::m_apInfoByName[MAX_CLIENTS] |
const CNetObj_PlayerInfo* CGameClient::CSnapState::m_apInfoByScore[MAX_CLIENTS] |
const CNetObj_PlayerInfo* CGameClient::CSnapState::m_apPlayerInfos[MAX_CLIENTS] |
int CGameClient::CSnapState::m_aTeamSize[2] |
int CGameClient::CSnapState::m_GameDataSnapId |
int CGameClient::CSnapState::m_HighestClientId |
int CGameClient::CSnapState::m_LocalClientId |
int CGameClient::CSnapState::m_NumPlayers |
const CNetObj_GameData* CGameClient::CSnapState::m_pGameDataObj |
const CNetObj_GameInfo* CGameClient::CSnapState::m_pGameInfoObj |
const CNetObj_Character* CGameClient::CSnapState::m_pLocalCharacter |
const CNetObj_PlayerInfo* CGameClient::CSnapState::m_pLocalInfo |
const CNetObj_Character* CGameClient::CSnapState::m_pLocalPrevCharacter |
const CNetObj_SpectatorInfo* CGameClient::CSnapState::m_pPrevSpectatorInfo |
const CNetObj_SpectatorInfo* CGameClient::CSnapState::m_pSpectatorInfo |
struct CGameClient::CSnapState::CSpectateInfo CGameClient::CSnapState::m_SpecInfo |