DDraceNetwork Docs
CGameClient::CSnapState Struct Reference

#include <gameclient.h>

Collaboration diagram for CGameClient::CSnapState:
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Classes

struct  CCharacterInfo
 
struct  CSpectateInfo
 

Public Attributes

const CNetObj_Characterm_pLocalCharacter
 
const CNetObj_Characterm_pLocalPrevCharacter
 
const CNetObj_PlayerInfom_pLocalInfo
 
const CNetObj_SpectatorInfom_pSpectatorInfo
 
const CNetObj_SpectatorInfom_pPrevSpectatorInfo
 
const CNetObj_Flagm_apFlags [2]
 
const CNetObj_GameInfom_pGameInfoObj
 
const CNetObj_GameDatam_pGameDataObj
 
int m_GameDataSnapId
 
const CNetObj_PlayerInfom_apPlayerInfos [MAX_CLIENTS]
 
const CNetObj_PlayerInfom_apInfoByScore [MAX_CLIENTS]
 
const CNetObj_PlayerInfom_apInfoByName [MAX_CLIENTS]
 
const CNetObj_PlayerInfom_apInfoByDDTeamScore [MAX_CLIENTS]
 
const CNetObj_PlayerInfom_apInfoByDDTeamName [MAX_CLIENTS]
 
int m_LocalClientId
 
int m_NumPlayers
 
int m_aTeamSize [2]
 
int m_HighestClientId
 
struct CGameClient::CSnapState::CSpectateInfo m_SpecInfo
 
CCharacterInfo m_aCharacters [MAX_CLIENTS]
 

Member Data Documentation

◆ m_aCharacters

CCharacterInfo CGameClient::CSnapState::m_aCharacters[MAX_CLIENTS]

◆ m_apFlags

const CNetObj_Flag* CGameClient::CSnapState::m_apFlags[2]

◆ m_apInfoByDDTeamName

const CNetObj_PlayerInfo* CGameClient::CSnapState::m_apInfoByDDTeamName[MAX_CLIENTS]

◆ m_apInfoByDDTeamScore

const CNetObj_PlayerInfo* CGameClient::CSnapState::m_apInfoByDDTeamScore[MAX_CLIENTS]

◆ m_apInfoByName

const CNetObj_PlayerInfo* CGameClient::CSnapState::m_apInfoByName[MAX_CLIENTS]

◆ m_apInfoByScore

const CNetObj_PlayerInfo* CGameClient::CSnapState::m_apInfoByScore[MAX_CLIENTS]

◆ m_apPlayerInfos

const CNetObj_PlayerInfo* CGameClient::CSnapState::m_apPlayerInfos[MAX_CLIENTS]

◆ m_aTeamSize

int CGameClient::CSnapState::m_aTeamSize[2]

◆ m_GameDataSnapId

int CGameClient::CSnapState::m_GameDataSnapId

◆ m_HighestClientId

int CGameClient::CSnapState::m_HighestClientId

◆ m_LocalClientId

int CGameClient::CSnapState::m_LocalClientId

◆ m_NumPlayers

int CGameClient::CSnapState::m_NumPlayers

◆ m_pGameDataObj

const CNetObj_GameData* CGameClient::CSnapState::m_pGameDataObj

◆ m_pGameInfoObj

const CNetObj_GameInfo* CGameClient::CSnapState::m_pGameInfoObj

◆ m_pLocalCharacter

const CNetObj_Character* CGameClient::CSnapState::m_pLocalCharacter

◆ m_pLocalInfo

const CNetObj_PlayerInfo* CGameClient::CSnapState::m_pLocalInfo

◆ m_pLocalPrevCharacter

const CNetObj_Character* CGameClient::CSnapState::m_pLocalPrevCharacter

◆ m_pPrevSpectatorInfo

const CNetObj_SpectatorInfo* CGameClient::CSnapState::m_pPrevSpectatorInfo

◆ m_pSpectatorInfo

const CNetObj_SpectatorInfo* CGameClient::CSnapState::m_pSpectatorInfo

◆ m_SpecInfo

struct CGameClient::CSnapState::CSpectateInfo CGameClient::CSnapState::m_SpecInfo

The documentation for this struct was generated from the following file: