This is the complete list of members for CGameControllerDDRace, including all inherited members.
CanBeMovedOnBalance(int ClientId) | IGameController | virtual |
CanJoinTeam(int Team, int NotThisId, char *pErrorReason, int ErrorReasonSize) | IGameController | virtual |
CanSpawn(int Team, vec2 *pOutPos, int DDTeam) | IGameController | virtual |
CGameControllerDDRace(class CGameContext *pGameServer) | CGameControllerDDRace | |
ChangeMap(const char *pToMap) | IGameController | |
ClampTeam(int Team) | IGameController | |
Config() | IGameController | inlineprotected |
DoActivityCheck() | IGameController | protected |
DoTeamChange(class CPlayer *pPlayer, int Team, bool DoChatMsg=true) override | CGameControllerDDRace | virtual |
DoWarmup(int Seconds) | IGameController | |
EndRound() | IGameController | |
EvaluateSpawnPos(CSpawnEval *pEval, vec2 Pos, int DDTeam) | IGameController | protected |
EvaluateSpawnType(CSpawnEval *pEval, int Type, int DDTeam) | IGameController | protected |
GameServer() const | IGameController | inlineprotected |
GetAutoTeam(int NotThisId) | IGameController | virtual |
GetMaskForPlayerWorldEvent(int Asker, int ExceptID=-1) | IGameController | |
GetTeamName(int Team) | IGameController | virtual |
HandleCharacterTiles(class CCharacter *pChr, int MapIndex) override | CGameControllerDDRace | virtual |
IGameController(class CGameContext *pGameServer) | IGameController | |
IsForceBalanced() | IGameController | |
IsTeamPlay() | IGameController | inline |
m_aMapWish | IGameController | protected |
m_avSpawnPoints | IGameController | private |
m_CurrentRecord | IGameController | |
m_ForceBalanced | IGameController | protected |
m_GameFlags | IGameController | protected |
m_GameOverTick | IGameController | protected |
m_pConfig | IGameController | private |
m_pGameServer | IGameController | private |
m_pGameType | IGameController | |
m_pLoadBestTimeResult | IGameController | |
m_pServer | IGameController | private |
m_RoundCount | IGameController | protected |
m_RoundStartTick | IGameController | protected |
m_SuddenDeath | IGameController | protected |
m_Teams | IGameController | private |
m_UnbalancedTick | IGameController | protected |
m_Warmup | IGameController | protected |
OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int Weapon) | IGameController | virtual |
OnCharacterSpawn(class CCharacter *pChr) | IGameController | virtual |
OnEntity(int Index, int x, int y, int Layer, int Flags, bool Initial, int Number=0) | IGameController | virtual |
OnPlayerConnect(class CPlayer *pPlayer) override | CGameControllerDDRace | virtual |
OnPlayerDisconnect(class CPlayer *pPlayer, const char *pReason) override | CGameControllerDDRace | virtual |
OnReset() override | CGameControllerDDRace | virtual |
ResetGame() | IGameController | protected |
Score() | CGameControllerDDRace | |
Server() const | IGameController | inlineprotected |
SetArmorProgress(CCharacter *pCharacer, int Progress) override | CGameControllerDDRace | virtual |
Snap(int SnappingClient) | IGameController | virtual |
StartRound() | IGameController | |
Teams() | IGameController | inline |
Tick() override | CGameControllerDDRace | virtual |
~CGameControllerDDRace() | CGameControllerDDRace | |
~IGameController() | IGameController | virtual |