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Here is a list of all functions with links to the classes they belong to:
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~
- t -
TakeCustomScreenshot() :
CGraphics_Threaded
,
IGraphics
TakeDamage() :
CCharacter
TakenChoice() :
CVoting
TakePreInputBudget() :
CServer
TakesClientId() :
CConsole::CCommand
,
IConsole::ICommandInfo
TakeScreenshot() :
CGraphics_Threaded
,
IGraphics
Target() :
CGameClient::CCursorInfo
Team() :
CCharacter
,
CTeamsCore
TeamFinished() :
CGameTeams
TeamFlock() :
CGameTeams
TeamForClient() :
CGameTeams
TeamLocked() :
CGameTeams
TeamMask() :
CCharacter
,
CGameTeams
Teams() :
CCharacter
,
CGameWorld
,
IGameController
TeamsCore() :
CCharacter
TeamSize() :
CGameTeams
TeamSuper() :
CTeamsCore
TearDown() :
Async
,
Jobs
,
TimestampTest
TeeFinished() :
CGameTeams
TeeHistorian() :
CGameContext
,
TeeHistorian
Teehistorian() :
CAntibot
TeeHistorianActive() :
CGameContext
TeehistorianRecordAntibot() :
CGameContext
,
IGameServer
TeehistorianRecordAuthLogin() :
CGameContext
,
IGameServer
TeehistorianRecordPlayerDrop() :
CGameContext
,
IGameServer
TeehistorianRecordPlayerFinish() :
CGameContext
,
IGameServer
TeehistorianRecordPlayerJoin() :
CGameContext
,
IGameServer
TeehistorianRecordPlayerName() :
CGameContext
,
IGameServer
TeehistorianRecordPlayerRejoin() :
CGameContext
,
IGameServer
TeehistorianRecordTeamFinish() :
CGameContext
,
IGameServer
TeeHistorianWrite() :
CGameContext
TeeInfos() :
CPlayer
TeeRenderInfo() :
CManagedTeeRenderInfo
TeeStarted() :
CGameTeams
TeleAllGet() :
CCollision
TeleAllSize() :
CCollision
TeleCheckOuts() :
CCollision
TeleIns() :
CCollision
TeleLayer() :
CCollision
,
CLayers
TeleOthers() :
CCollision
TeleOuts() :
CCollision
Teleport() :
CGameContext
TestBox() :
CCollision
TestMapLocally() :
CEditor
Text() :
CTextRender
,
ITextRender
TextBoundingBox() :
CTextRender
,
ITextRender
TextColor() :
CTextRender
,
ITextRender
TextEx() :
CTextRender
,
ITextRender
TextModeOff() :
CFontTyper
TextModeOn() :
CFontTyper
TextOutlineColor() :
CTextRender
,
ITextRender
TextRender() :
CClient
,
CComponentInterfaces
,
CEditor
,
CEditorObject
,
CGameClient
,
CLineInput
,
CMapObject
,
CRenderComponent
,
CRenderMap
,
CRenderTools
,
CUi
,
CUIElementBase
TextSelectionColor() :
CTextRender
,
ITextRender
Texture() :
CGlyphMap
Texture2DTo3D() :
CCommandProcessorFragment_GLBase
TextureClear() :
IGraphics
TextureCreate() :
CCommandProcessorFragment_OpenGL3_3
,
CCommandProcessorFragment_OpenGL
TextureDimension() :
CGlyphMap
TextureLoadFlags() :
CGraphics_Threaded
,
IGraphics
TextureMemoryUsage() :
CGraphics_Threaded
,
CGraphicsBackend_SDL_GL
,
IGraphics
,
IGraphicsBackend
TextureSet() :
CGraphics_Threaded
,
IGraphics
TextureUpdate() :
CCommandProcessorFragment_OpenGL3_3
,
CCommandProcessorFragment_OpenGL
TextWidth() :
CTextRender
,
ITextRender
ThemeScan() :
CMenuBackground
ThreadFunc() :
CGraphicsBackend_Threaded
ThreadMain() :
CHttpCurl
Tick() :
CCharacter
,
CCharacterCore
,
CDragger
,
CDraggerBeam
,
CEntity
,
CGameControllerDDNet
,
CGameControllerMod
,
CGameTeams
,
CGameWorld
,
CGun
,
CLaser
,
CLight
,
CPickup
,
CPlasma
,
CPlayer
,
CPlayerMapping
,
CProjectile
,
IGameController
,
IServer
,
TeeHistorian
TickDeferred() :
CCharacter
,
CCharacterCore
,
CEntity
TickPaused() :
CCharacter
,
CEntity
,
CLaser
,
CPickup
,
CProjectile
TickSpeed() :
IServer
TickStartTime() :
CServer
TileArtCheckColors() :
CEditor
TileExists() :
CCollision
TileExistsNext() :
CCollision
TileFlagsToPickupFlags() :
IGameController
Time() :
CDemoPlayer
,
CVideo
,
IVideo
time() :
CComponentInterfaces
TimeFromFinishMessage() :
CRaceHelper
TimeFromSecondsStr() :
CRaceHelper
TimeFromStr() :
CRaceHelper
Timeout() :
IHttpRequest
TimeoutIds() :
CSnapIdPool
ToAbsolute() :
CLinearScrollbarScale
,
CLogarithmicScrollbarScale
,
IScrollbarScale
Toggle() :
CGameConsole
,
CMapGrid
,
CProofMode
ToggleAutoSpecCamera() :
CCamera
ToggleEnvPoint() :
CEditorMap
ToggleSelectQuad() :
CEditorMap
ToggleSelectQuadPoint() :
CEditorMap
ToGhostInfo() :
CGhostHeader
ToLogLevel() :
IConsole
ToLogLevelFilter() :
IConsole
TopLeft() :
CUIRect
TopState() :
CJsonWriter
ToRelative() :
CLinearScrollbarScale
,
CLogarithmicScrollbarScale
,
IScrollbarScale
ToSixup() :
CTeeInfo
ToSkinDescriptor() :
CGameClient::CClientData
TotalOverhang() :
CPlayerMapping
TotalSize() :
CSnapshot
TotalTime() :
CSample
TouchDeltaToViewport() :
CInput
TouchFingerStates() :
CInput
,
IInput
TouchPositionToViewport() :
CInput
ToUnixTimestamp() :
CMysqlConnection
,
CSqliteConnection
,
IDbConnection
ToUuid() :
CItemEx
Translate() :
IServer
TranslateGameMsg() :
CGameClient
TranslateSnap() :
CGameClient
,
IGameClient
TranslateSysMsg() :
CClient
TranslateType() :
CStorage
TraverseChain() :
CConsole
TrianglesBegin() :
CGraphics_Threaded
,
IGraphics
TrianglesEnd() :
CGraphics_Threaded
,
IGraphics
True() :
CMysqlConnection
,
CSqliteConnection
,
IDbConnection
TryAcceptClient() :
CNetServer
TryRenderStart() :
CGhost
TryRespawn() :
CPlayer
TrySetRescue() :
CCharacter
TuneColorIndexToColor() :
CTuneColorMapper
TuneLayer() :
CCollision
,
CLayers
TuneNumberToColorIndex() :
CTuneColorMapper
TuningList() :
CEntity
,
CGameClient
,
CGameContext
,
CGameWorld
Type() :
CDatafileItem
,
CEnvelope
,
CPickup
,
CSkins::CSkinContainer
TypeName() :
CCommunityCountryServer
,
CCommunityServer
,
CLayer
,
CLayerFront
,
CLayerGame
,
CLayerQuads
,
CLayerSounds
,
CLayerSpeedup
,
CLayerSwitch
,
CLayerTele
,
CLayerTiles
,
CLayerTune
TypeNext() :
CEntity
TypePrev() :
CEntity
Types() :
CCommunity
TypesFilter() :
CServerBrowser
,
IServerBrowser
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