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CGameControllerMod Member List
This is the complete list of members for
CGameControllerMod
, including all inherited members.
CanJoinTeam
(int Team, int NotThisId, char *pErrorReason, int ErrorReasonSize)
IGameController
virtual
CanSpawn
(int Team, vec2 *pOutPos, int ClientId)
IGameController
virtual
CGameControllerMod
(class CGameContext *pGameServer)
CGameControllerMod
ChangeMap
(const char *pToMap)
IGameController
Config
()
IGameController
inline
protected
DoActivityCheck
()
IGameController
protected
DoTeamChange
(class CPlayer *pPlayer, int Team, bool DoChatMsg)
IGameController
virtual
DoWarmup
(int Seconds)
IGameController
virtual
EndRound
()
IGameController
virtual
ESpawnType
enum name
IGameController
protected
EvaluateSpawnPos
(CSpawnEval *pEval, vec2 Pos, int ClientId)
IGameController
protected
EvaluateSpawnType
(CSpawnEval *pEval, ESpawnType SpawnType, int ClientId)
IGameController
protected
GameFlags
() const
IGameController
inline
GameServer
() const
IGameController
inline
protected
GetAutoTeam
(int NotThisId)
IGameController
virtual
GetMaskForPlayerWorldEvent
(int Asker, int ExceptID=-1)
IGameController
GetTeamName
(int Team)
IGameController
virtual
HandleCharacterTiles
(class CCharacter *pChr, int MapIndex)
IGameController
virtual
IGameController
(class CGameContext *pGameServer)
IGameController
IsGamePaused
() const
IGameController
IsTeamPlay
() const
IGameController
inline
IsValidTeam
(int Team)
IGameController
virtual
m_aMapWish
IGameController
protected
m_avSpawnPoints
IGameController
private
m_CurrentRecord
IGameController
m_GameFlags
IGameController
protected
m_GameOverTick
IGameController
protected
m_pConfig
IGameController
private
m_pGameServer
IGameController
private
m_pGameType
IGameController
m_pLoadBestTimeResult
IGameController
m_pServer
IGameController
private
m_RoundCount
IGameController
protected
m_RoundStartTick
IGameController
protected
m_SuddenDeath
IGameController
protected
m_Teams
IGameController
private
m_Warmup
IGameController
protected
NUM_SPAWNTYPES
enum value
IGameController
protected
OnCharacterDeath
(class CCharacter *pVictim, class CPlayer *pKiller, int Weapon)
IGameController
virtual
OnCharacterSpawn
(class CCharacter *pChr)
IGameController
virtual
OnEntity
(int Index, int x, int y, int Layer, int Flags, bool Initial, int Number=0)
IGameController
virtual
OnPlayerConnect
(class CPlayer *pPlayer)
IGameController
virtual
OnPlayerDisconnect
(class CPlayer *pPlayer, const char *pReason)
IGameController
virtual
OnReset
()
IGameController
virtual
ResetGame
()
IGameController
protected
Server
() const
IGameController
inline
protected
SetArmorProgress
(CCharacter *pCharacter, int Progress)
IGameController
inline
virtual
SetGamePaused
(bool Paused)
IGameController
Snap
(int SnappingClient)
IGameController
virtual
SnapMapBestTime
(int SnappingClient)
IGameController
inline
virtual
SnapPlayerScore
(int SnappingClient, CPlayer *pPlayer)
IGameController
inline
virtual
SnapPlayerTime
(int SnappingClient, CPlayer *pPlayer)
IGameController
inline
virtual
SPAWNTYPE_BLUE
enum value
IGameController
protected
SPAWNTYPE_DEFAULT
enum value
IGameController
protected
SPAWNTYPE_RED
enum value
IGameController
protected
StartRound
()
IGameController
virtual
Teams
()
IGameController
inline
Tick
() override
CGameControllerMod
virtual
TileFlagsToPickupFlags
(int TileFlags) const
IGameController
~CGameControllerMod
() override
CGameControllerMod
~IGameController
()
IGameController
virtual
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