DDraceNetwork Docs
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
CGameWorld Member List

This is the complete list of members for CGameWorld, including all inherited members.

BlocksSave(int ClientId)CGameWorld
CGameWorld()CGameWorld
CGameWorld()CGameWorld
Clear()CGameWorld
ClosestCharacter(vec2 Pos, float Radius, const CEntity *pNotThis)CGameWorld
Collision()CGameWorldinline
Config()CGameWorldinline
CopyWorld(CGameWorld *pFrom)CGameWorld
CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask)CGameWorld
EmulateBug(int Bug) constCGameWorld
ENTTYPE_CHARACTER enum valueCGameWorld
ENTTYPE_DOOR enum valueCGameWorld
ENTTYPE_DRAGGER enum valueCGameWorld
ENTTYPE_FLAG enum valueCGameWorld
ENTTYPE_GUN enum valueCGameWorld
ENTTYPE_LASER enum valueCGameWorld
ENTTYPE_LIGHT enum valueCGameWorld
ENTTYPE_PICKUP enum valueCGameWorld
ENTTYPE_PLASMA enum valueCGameWorld
ENTTYPE_PROJECTILE enum valueCGameWorld
FindEntities(vec2 Pos, float Radius, CEntity **ppEnts, int Max, int Type)CGameWorld
FindEntities(vec2 Pos, float Radius, CEntity **ppEnts, int Max, int Type)CGameWorld
FindFirst(int Type)CGameWorld
FindFirst(int Type)CGameWorld
FindLast(int Type)CGameWorld
FindMatch(int ObjId, int ObjType, const void *pObjData)CGameWorld
GameServer()CGameWorldinline
GameTick()CGameWorldinline
GameTickSpeed()CGameWorldinline
GetCharacterById(int Id)CGameWorldinline
GetEntity(int Id, int EntityType)CGameWorld
GetTuning(int i)CGameWorldinline
GetTuning(int i)CGameWorldinline
InsertEntity(CEntity *pEntity, bool Last=false)CGameWorld
InsertEntity(CEntity *pEntity)CGameWorld
IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, const CCharacter *pNotThis=nullptr, int CollideWith=-1, const CCharacter *pThisOnly=nullptr)CGameWorld
IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, const CCharacter *pNotThis=nullptr, int CollideWith=-1, const CCharacter *pThisOnly=nullptr)CGameWorld
IntersectedCharacters(vec2 Pos0, vec2 Pos1, float Radius, const CEntity *pNotThis=nullptr)CGameWorld
IntersectedCharacters(vec2 Pos0, vec2 Pos1, float Radius, const CEntity *pNotThis=nullptr)CGameWorld
IntersectEntity(vec2 Pos0, vec2 Pos1, float Radius, int Type, vec2 &NewPos, const CEntity *pNotThis=nullptr, int CollideWith=-1, const CEntity *pThisOnly=nullptr)CGameWorld
IntersectEntity(vec2 Pos0, vec2 Pos1, float Radius, int Type, vec2 &NewPos, const CEntity *pNotThis=nullptr, int CollideWith=-1, const CEntity *pThisOnly=nullptr)CGameWorld
IsLocalTeam(int OwnerId) constCGameWorld
m_apCharactersCGameWorldprivate
m_apFirstEntityTypesCGameWorldprivate
m_BugDDRaceInputCGameWorld
m_CoreCGameWorld
m_GameTickCGameWorld
m_InfiniteAmmoCGameWorld
m_IsDDRaceCGameWorld
m_IsFNGCGameWorld
m_IsSoloCGameWorld
m_IsValidCopyCGameWorld
m_IsVanillaCGameWorld
m_LocalClientIdCGameWorld
m_NoWeakHookAndBounceCGameWorld
m_PausedCGameWorld
m_pChildCGameWorld
m_pCollisionCGameWorld
m_pConfigCGameWorldprivate
m_pGameServerCGameWorldprivate
m_pMapBugsCGameWorld
m_pNextTraverseEntityCGameWorldprivate
m_pParentCGameWorld
m_PredictDDRaceCGameWorld
m_PredictFreezeCGameWorld
m_PredictTilesCGameWorld
m_PredictWeaponsCGameWorld
m_pServerCGameWorldprivate
m_pTuningListCGameWorld
m_ResetRequestedCGameWorld
m_TeamsCGameWorld
m_UseTuneZonesCGameWorld
m_WorldConfigCGameWorld
NetCharAdd(int ObjId, CNetObj_Character *pChar, CNetObj_DDNetCharacter *pExtended, int GameTeam, bool IsLocal)CGameWorld
NetObjAdd(int ObjId, int ObjType, const void *pObjData, const CNetObj_EntityEx *pDataEx)CGameWorld
NetObjBegin(CTeamsCore Teams, int LocalClientId)CGameWorld
NetObjEnd()CGameWorld
NUM_ENTTYPES enum valueCGameWorld
OnModified() constCGameWorld
PostSnap()CGameWorld
ReleaseHooked(int ClientId)CGameWorld
ReleaseHooked(int ClientId)CGameWorld
RemoveCharacter(CCharacter *pChar)CGameWorld
RemoveEntities()CGameWorldprivate
RemoveEntities()CGameWorldprivate
RemoveEntitiesFromPlayer(int PlayerId)CGameWorld
RemoveEntitiesFromPlayers(int PlayerIds[], int NumPlayers)CGameWorld
RemoveEntity(CEntity *pEntity)CGameWorld
RemoveEntity(CEntity *pEntity)CGameWorld
Reset()CGameWorldprivate
Server()CGameWorldinline
SetGameServer(CGameContext *pGameServer)CGameWorld
Snap(int SnappingClient)CGameWorld
SwapClients(int Client1, int Client2)CGameWorld
Switchers()CGameWorldinline
Teams()CGameWorldinline
Tick()CGameWorld
Tick()CGameWorld
Tuning()CGameWorld
Tuning()CGameWorld
TuningList()CGameWorldinline
TuningList()CGameWorldinline
~CGameWorld()CGameWorld
~CGameWorld()CGameWorld