BlocksSave(int ClientId) | CGameWorld | |
CGameWorld() | CGameWorld | |
CGameWorld() | CGameWorld | |
Clear() | CGameWorld | |
ClosestCharacter(vec2 Pos, float Radius, const CEntity *pNotThis) | CGameWorld | |
Collision() | CGameWorld | inline |
Config() | CGameWorld | inline |
CopyWorld(CGameWorld *pFrom) | CGameWorld | |
CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask) | CGameWorld | |
ENTTYPE_CHARACTER enum value | CGameWorld | |
ENTTYPE_DOOR enum value | CGameWorld | |
ENTTYPE_DRAGGER enum value | CGameWorld | |
ENTTYPE_FLAG enum value | CGameWorld | |
ENTTYPE_GUN enum value | CGameWorld | |
ENTTYPE_LASER enum value | CGameWorld | |
ENTTYPE_LIGHT enum value | CGameWorld | |
ENTTYPE_PICKUP enum value | CGameWorld | |
ENTTYPE_PLASMA enum value | CGameWorld | |
ENTTYPE_PROJECTILE enum value | CGameWorld | |
FindEntities(vec2 Pos, float Radius, CEntity **ppEnts, int Max, int Type) | CGameWorld | |
FindEntities(vec2 Pos, float Radius, CEntity **ppEnts, int Max, int Type) | CGameWorld | |
FindFirst(int Type) | CGameWorld | |
FindFirst(int Type) | CGameWorld | |
FindLast(int Type) | CGameWorld | |
FindMatch(int ObjId, int ObjType, const void *pObjData) | CGameWorld | |
GameServer() | CGameWorld | inline |
GameTick() | CGameWorld | inline |
GameTickSpeed() | CGameWorld | inline |
GetCharacterById(int Id) | CGameWorld | inline |
GetEntity(int Id, int EntityType) | CGameWorld | |
GetTuning(int i) | CGameWorld | inline |
GetTuning(int i) | CGameWorld | inline |
InsertEntity(CEntity *pEntity, bool Last=false) | CGameWorld | |
InsertEntity(CEntity *pEntity) | CGameWorld | |
IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, const CCharacter *pNotThis=nullptr, int CollideWith=-1, const CCharacter *pThisOnly=nullptr) | CGameWorld | |
IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, const CCharacter *pNotThis=nullptr, int CollideWith=-1, const CCharacter *pThisOnly=nullptr) | CGameWorld | |
IntersectedCharacters(vec2 Pos0, vec2 Pos1, float Radius, const CEntity *pNotThis=nullptr) | CGameWorld | |
IntersectedCharacters(vec2 Pos0, vec2 Pos1, float Radius, const CEntity *pNotThis=nullptr) | CGameWorld | |
IsLocalTeam(int OwnerId) const | CGameWorld | |
m_apCharacters | CGameWorld | private |
m_apFirstEntityTypes | CGameWorld | private |
m_BugDDRaceInput | CGameWorld | |
m_Core | CGameWorld | |
m_GameTick | CGameWorld | |
m_InfiniteAmmo | CGameWorld | |
m_IsDDRace | CGameWorld | |
m_IsFNG | CGameWorld | |
m_IsSolo | CGameWorld | |
m_IsValidCopy | CGameWorld | |
m_IsVanilla | CGameWorld | |
m_LocalClientId | CGameWorld | |
m_NoWeakHookAndBounce | CGameWorld | |
m_Paused | CGameWorld | |
m_pChild | CGameWorld | |
m_pCollision | CGameWorld | |
m_pConfig | CGameWorld | private |
m_pGameServer | CGameWorld | private |
m_pNextTraverseEntity | CGameWorld | private |
m_pParent | CGameWorld | |
m_PredictDDRace | CGameWorld | |
m_PredictFreeze | CGameWorld | |
m_PredictTiles | CGameWorld | |
m_PredictWeapons | CGameWorld | |
m_pServer | CGameWorld | private |
m_pTuningList | CGameWorld | |
m_ResetRequested | CGameWorld | |
m_Teams | CGameWorld | |
m_UseTuneZones | CGameWorld | |
m_WorldConfig | CGameWorld | |
NetCharAdd(int ObjId, CNetObj_Character *pChar, CNetObj_DDNetCharacter *pExtended, int GameTeam, bool IsLocal) | CGameWorld | |
NetObjAdd(int ObjId, int ObjType, const void *pObjData, const CNetObj_EntityEx *pDataEx) | CGameWorld | |
NetObjBegin(CTeamsCore Teams, int LocalClientId) | CGameWorld | |
NetObjEnd() | CGameWorld | |
NUM_ENTTYPES enum value | CGameWorld | |
OnModified() const | CGameWorld | |
PostSnap() | CGameWorld | |
ReleaseHooked(int ClientId) | CGameWorld | |
ReleaseHooked(int ClientId) | CGameWorld | |
RemoveCharacter(CCharacter *pChar) | CGameWorld | |
RemoveEntities() | CGameWorld | private |
RemoveEntities() | CGameWorld | private |
RemoveEntitiesFromPlayer(int PlayerId) | CGameWorld | |
RemoveEntitiesFromPlayers(int PlayerIds[], int NumPlayers) | CGameWorld | |
RemoveEntity(CEntity *pEntity) | CGameWorld | |
RemoveEntity(CEntity *pEntity) | CGameWorld | |
Reset() | CGameWorld | private |
Server() | CGameWorld | inline |
SetGameServer(CGameContext *pGameServer) | CGameWorld | |
Snap(int SnappingClient) | CGameWorld | |
SwapClients(int Client1, int Client2) | CGameWorld | |
Switchers() | CGameWorld | inline |
Teams() | CGameWorld | inline |
Tick() | CGameWorld | |
Tick() | CGameWorld | |
Tuning() | CGameWorld | |
Tuning() | CGameWorld | |
TuningList() | CGameWorld | inline |
TuningList() | CGameWorld | inline |
~CGameWorld() | CGameWorld | |
~CGameWorld() | CGameWorld | |