DDraceNetwork Docs
CGameWorld Member List

This is the complete list of members for CGameWorld, including all inherited members.

BlocksSave(int ClientId)CGameWorld
CGameWorld()CGameWorld
CGameWorld()CGameWorld
Clear()CGameWorld
ClosestCharacter(vec2 Pos, float Radius, const CEntity *pNotThis)CGameWorld
Collision()CGameWorldinline
Config()CGameWorldinline
CopyWorld(CGameWorld *pFrom)CGameWorld
CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask)CGameWorld
ENTTYPE_CHARACTER enum valueCGameWorld
ENTTYPE_DOOR enum valueCGameWorld
ENTTYPE_DRAGGER enum valueCGameWorld
ENTTYPE_FLAG enum valueCGameWorld
ENTTYPE_GUN enum valueCGameWorld
ENTTYPE_LASER enum valueCGameWorld
ENTTYPE_LIGHT enum valueCGameWorld
ENTTYPE_PICKUP enum valueCGameWorld
ENTTYPE_PLASMA enum valueCGameWorld
ENTTYPE_PROJECTILE enum valueCGameWorld
FindEntities(vec2 Pos, float Radius, CEntity **ppEnts, int Max, int Type)CGameWorld
FindEntities(vec2 Pos, float Radius, CEntity **ppEnts, int Max, int Type)CGameWorld
FindFirst(int Type)CGameWorld
FindFirst(int Type)CGameWorld
FindLast(int Type)CGameWorld
FindMatch(int ObjId, int ObjType, const void *pObjData)CGameWorld
GameServer()CGameWorldinline
GameTick()CGameWorldinline
GameTickSpeed()CGameWorldinline
GetCharacterById(int Id)CGameWorldinline
GetEntity(int Id, int EntityType)CGameWorld
GetTuning(int i)CGameWorldinline
GetTuning(int i)CGameWorldinline
InsertEntity(CEntity *pEntity, bool Last=false)CGameWorld
InsertEntity(CEntity *pEntity)CGameWorld
IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, const CCharacter *pNotThis=nullptr, int CollideWith=-1, const CCharacter *pThisOnly=nullptr)CGameWorld
IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, const CCharacter *pNotThis=nullptr, int CollideWith=-1, const CCharacter *pThisOnly=nullptr)CGameWorld
IntersectedCharacters(vec2 Pos0, vec2 Pos1, float Radius, const CEntity *pNotThis=nullptr)CGameWorld
IntersectedCharacters(vec2 Pos0, vec2 Pos1, float Radius, const CEntity *pNotThis=nullptr)CGameWorld
IsLocalTeam(int OwnerId) constCGameWorld
m_apCharactersCGameWorldprivate
m_apFirstEntityTypesCGameWorldprivate
m_BugDDRaceInputCGameWorld
m_CoreCGameWorld
m_GameTickCGameWorld
m_InfiniteAmmoCGameWorld
m_IsDDRaceCGameWorld
m_IsFNGCGameWorld
m_IsSoloCGameWorld
m_IsValidCopyCGameWorld
m_IsVanillaCGameWorld
m_LocalClientIdCGameWorld
m_NoWeakHookAndBounceCGameWorld
m_PausedCGameWorld
m_pChildCGameWorld
m_pCollisionCGameWorld
m_pConfigCGameWorldprivate
m_pGameServerCGameWorldprivate
m_pNextTraverseEntityCGameWorldprivate
m_pParentCGameWorld
m_PredictDDRaceCGameWorld
m_PredictFreezeCGameWorld
m_PredictTilesCGameWorld
m_PredictWeaponsCGameWorld
m_pServerCGameWorldprivate
m_pTuningListCGameWorld
m_ResetRequestedCGameWorld
m_TeamsCGameWorld
m_UseTuneZonesCGameWorld
m_WorldConfigCGameWorld
NetCharAdd(int ObjId, CNetObj_Character *pChar, CNetObj_DDNetCharacter *pExtended, int GameTeam, bool IsLocal)CGameWorld
NetObjAdd(int ObjId, int ObjType, const void *pObjData, const CNetObj_EntityEx *pDataEx)CGameWorld
NetObjBegin(CTeamsCore Teams, int LocalClientId)CGameWorld
NetObjEnd()CGameWorld
NUM_ENTTYPES enum valueCGameWorld
OnModified() constCGameWorld
PostSnap()CGameWorld
ReleaseHooked(int ClientId)CGameWorld
ReleaseHooked(int ClientId)CGameWorld
RemoveCharacter(CCharacter *pChar)CGameWorld
RemoveEntities()CGameWorldprivate
RemoveEntities()CGameWorldprivate
RemoveEntitiesFromPlayer(int PlayerId)CGameWorld
RemoveEntitiesFromPlayers(int PlayerIds[], int NumPlayers)CGameWorld
RemoveEntity(CEntity *pEntity)CGameWorld
RemoveEntity(CEntity *pEntity)CGameWorld
Reset()CGameWorldprivate
Server()CGameWorldinline
SetGameServer(CGameContext *pGameServer)CGameWorld
Snap(int SnappingClient)CGameWorld
SwapClients(int Client1, int Client2)CGameWorld
Switchers()CGameWorldinline
Teams()CGameWorldinline
Tick()CGameWorld
Tick()CGameWorld
Tuning()CGameWorld
Tuning()CGameWorld
TuningList()CGameWorldinline
TuningList()CGameWorldinline
~CGameWorld()CGameWorld
~CGameWorld()CGameWorld