| BlocksSave(int ClientId) | CEntity | inlinevirtual |
| CanCollide(int ClientId) override | CProjectile | virtual |
| CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0) | CEntity | |
| CEntity() | CEntity | inline |
| CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0) | CEntity | |
| CGameWorld class | CProjectile | friend |
| CItems class | CProjectile | friend |
| Collision() | CEntity | inline |
| Collision() | CEntity | inline |
| Config() | CEntity | inline |
| CProjectile(CGameWorld *pGameWorld, int Type, int Owner, vec2 Pos, vec2 Dir, int Span, bool Freeze, bool Explosive, int SoundImpact, int Layer=0, int Number=0) | CProjectile | |
| CProjectile(CGameWorld *pGameWorld, int Id, const CProjectileData *pProj) | CProjectile | |
| CProjectile(CGameWorld *pGameWorld, int Type, int Owner, vec2 Pos, vec2 Dir, int Span, bool Freeze, bool Explosive, int SoundImpact, vec2 InitDir, int Layer=0, int Number=0) | CProjectile | |
| Destroy() | CEntity | inlinevirtual |
| Destroy() | CEntity | inlinevirtual |
| FillExtraInfo(CNetObj_DDNetProjectile *pProj) | CProjectile | |
| FillExtraInfoLegacy(CNetObj_DDRaceProjectile *pProj) | CProjectile | |
| FillInfo(CNetObj_Projectile *pProj) | CProjectile | |
| GameLayerClipped(vec2 CheckPos) | CEntity | |
| GameLayerClipped(vec2 CheckPos) | CEntity | |
| GameServer() | CEntity | inline |
| GameWorld() | CEntity | inline |
| GameWorld() | CEntity | inline |
| GetData() const | CProjectile | |
| GetDirection() const | CProjectile | inline |
| GetId() const | CEntity | inline |
| GetId() const | CEntity | inline |
| GetNearestAirPos(vec2 Pos, vec2 PrevPos, vec2 *pOutPos) | CEntity | |
| GetNearestAirPosPlayer(vec2 PlayerPos, vec2 *pOutPos) | CEntity | |
| GetOwner() const | CProjectile | inline |
| GetOwnerId() const override | CProjectile | inlinevirtual |
| GetPos(float Time) | CProjectile | |
| GetPos(float Time) | CProjectile | |
| CEntity::GetPos() const | CEntity | inline |
| GetProximityRadius() const | CEntity | inline |
| GetProximityRadius() const | CEntity | inline |
| GetStartTick() const | CProjectile | inline |
| GetTuning(int i) | CEntity | inline |
| GetTuning(int i) | CEntity | inline |
| GlobalTuning() | CEntity | inline |
| GlobalTuning() | CEntity | inline |
| Keep() | CEntity | inline |
| m_BelongsToPracticeTeam | CProjectile | private |
| m_Bouncing | CProjectile | private |
| m_DDRaceTeam | CProjectile | private |
| m_DestroyTick | CEntity | |
| m_Direction | CProjectile | private |
| m_Explosive | CProjectile | private |
| m_Force | CProjectile | private |
| m_Freeze | CProjectile | private |
| m_Id | CEntity | protected |
| m_InitDir | CProjectile | private |
| m_IsSolo | CProjectile | private |
| m_LastRenderTick | CEntity | |
| m_Layer | CEntity | |
| m_LifeSpan | CProjectile | private |
| m_MarkedForDestroy | CEntity | protected |
| m_Number | CEntity | |
| m_ObjType | CEntity | protected |
| m_Owner | CProjectile | private |
| m_pCCollision | CEntity | private |
| m_pChild | CEntity | |
| m_pGameWorld | CEntity | protected |
| m_pNextTypeEntity | CEntity | private |
| m_Pos | CEntity | |
| m_pParent | CEntity | |
| m_pPrevTypeEntity | CEntity | private |
| m_ProximityRadius | CEntity | |
| m_SnapTicks | CEntity | |
| m_SoundImpact | CProjectile | private |
| m_StartTick | CProjectile | private |
| m_TuneZone | CProjectile | private |
| m_Type | CProjectile | private |
| Match(CProjectile *pProj) | CProjectile | |
| NetworkClipped(int SnappingClient) const | CEntity | |
| NetworkClipped(int SnappingClient, vec2 CheckPos) const | CEntity | |
| NetworkClippedLine(int SnappingClient, vec2 StartPos, vec2 EndPos) const | CEntity | |
| NextEntity() | CEntity | inline |
| PreTick() | CEntity | inlinevirtual |
| Reset() override | CProjectile | virtual |
| Server() | CEntity | inline |
| SetBouncing(int Value) | CProjectile | |
| SetBouncing(int Value) | CProjectile | |
| Snap(int SnappingClient) override | CProjectile | virtual |
| SwapClients(int Client1, int Client2) override | CProjectile | virtual |
| Switchers() | CEntity | inline |
| Switchers() | CEntity | inline |
| Tick() override | CProjectile | virtual |
| Tick() override | CProjectile | virtual |
| TickDeferred() | CEntity | inlinevirtual |
| TickDeferred() | CEntity | inlinevirtual |
| TickPaused() override | CProjectile | virtual |
| TuningList() | CEntity | inline |
| TuningList() | CEntity | inline |
| TypeNext() | CEntity | inline |
| TypeNext() | CEntity | inline |
| TypePrev() | CEntity | inline |
| TypePrev() | CEntity | inline |
| ~CEntity() | CEntity | virtual |
| ~CEntity() | CEntity | virtual |