2#ifndef GAME_CLIENT_PREDICTION_ENTITIES_DRAGGER_H
3#define GAME_CLIENT_PREDICTION_ENTITIES_DRAGGER_H
int m_TargetId
Definition dragger.h:14
float m_Strength
Definition dragger.h:12
void Read(const CLaserData *pData)
Definition dragger.cpp:148
void Tick() override
Definition dragger.cpp:14
vec2 m_Core
Definition dragger.h:11
void DraggerBeamTick()
Definition dragger.cpp:92
float GetStrength() const
Definition dragger.h:24
CDragger(CGameWorld *pGameWorld, int Id, const CLaserData *pData)
Definition dragger.cpp:128
void DraggerBeamReset()
Definition dragger.cpp:87
bool Match(CDragger *pDragger)
Definition dragger.cpp:154
bool m_IgnoreWalls
Definition dragger.h:13
void LookForPlayersToDrag()
Definition dragger.cpp:27
friend CGameWorld
Definition entity.h:17
CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0)
Definition entity.cpp:11
Definition laser_data.h:13
vector2_base< float > vec2
Definition vmath.h:161