2#ifndef GAME_CLIENT_PREDICTION_ENTITIES_DRAGGER_H
3#define GAME_CLIENT_PREDICTION_ENTITIES_DRAGGER_H
float GetStrength()
Definition: dragger.h:24
int m_TargetId
Definition: dragger.h:14
float m_Strength
Definition: dragger.h:12
void Read(const CLaserData *pData)
Definition: dragger.cpp:151
void Tick() override
Definition: dragger.cpp:12
vec2 m_Core
Definition: dragger.h:11
void DraggerBeamTick()
Definition: dragger.cpp:95
CDragger(CGameWorld *pGameWorld, int Id, const CLaserData *pData)
Definition: dragger.cpp:131
void DraggerBeamReset()
Definition: dragger.cpp:90
bool Match(CDragger *pDragger)
Definition: dragger.cpp:157
bool m_IgnoreWalls
Definition: dragger.h:13
void LookForPlayersToDrag()
Definition: dragger.cpp:30
Definition: gameworld.h:17
Definition: laser_data.h:13