1#ifndef GAME_EDITOR_EDITOR_ACTION_H
2#define GAME_EDITOR_EDITOR_ACTION_H
Definition: editor_action.h:9
CEditor * m_pEditor
Definition: editor_action.h:26
char m_aDisplayText[256]
Definition: editor_action.h:27
IEditorAction(CEditor *pEditor)
Definition: editor_action.h:11
virtual ~IEditorAction()=default
const char * DisplayText() const
Definition: editor_action.h:23
virtual bool IsEmpty()
Definition: editor_action.h:21