1#ifndef GAME_EDITOR_EDITOR_ACTION_H
2#define GAME_EDITOR_EDITOR_ACTION_H
CMapObject(CEditorMap *pMap)
Definition map_object.cpp:6
char m_aDisplayText[256]
Definition editor_action.h:20
const char * DisplayText() const
Definition editor_action.h:17
virtual bool IsEmpty()
Definition editor_action.h:15
IEditorAction(CEditorMap *pMap)
Definition editor_action.h:9