1#ifndef GAME_EDITOR_LAYER_SELECTOR_H
2#define GAME_EDITOR_LAYER_SELECTOR_H
Definition component.h:13
CHoverTile(int Group, int Layer)
Definition layer_selector.h:9
int m_Layer
Definition layer_selector.h:16
int m_Group
Definition layer_selector.h:15
Definition layer_selector.h:20
std::vector< CHoverTile > m_vHoverTiles
Definition layer_selector.h:22
int m_SelectionOffset
Definition layer_selector.h:21
void OnInit(CEditor *pEditor) override
Definition layer_selector.cpp:7
bool SelectByTile()
Definition layer_selector.cpp:14
void UpdateHoveredTiles()
Definition layer_selector.cpp:58