1#ifndef GAME_EDITOR_SMOOTH_VALUE_H
2#define GAME_EDITOR_SMOOTH_VALUE_H
15 CSmoothValue(
float InitialValue,
float MinValue,
float MaxValue);
41 float Progress(
float CurrentTime)
const;
Definition editor_object.h:19
void SetValue(float Target)
Definition smooth_value.cpp:9
bool UpdateValue()
Definition smooth_value.cpp:40
float m_ValueSmoothingEnd
Definition smooth_value.h:48
float m_MaxValue
Definition smooth_value.h:51
void SetValueRange(float MinValue, float MaxValue)
Definition smooth_value.cpp:84
float m_MinValue
Definition smooth_value.h:50
float m_Value
Definition smooth_value.h:44
float m_ValueSmoothingTarget
Definition smooth_value.h:46
void ScaleValue(float Factor)
Definition smooth_value.cpp:34
float GetValue() const
Definition smooth_value.cpp:73
void SetValueInstant(float Target)
Definition smooth_value.cpp:78
float Progress(float CurrentTime) const
Definition smooth_value.cpp:68
float GetMinValue() const
Definition smooth_value.cpp:90
CCubicBezier m_ValueSmoothing
Definition smooth_value.h:45
float m_ValueSmoothingStart
Definition smooth_value.h:47
bool m_Smoothing
Definition smooth_value.h:43
float GetMaxValue() const
Definition smooth_value.cpp:95