DDraceNetwork Docs
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This is the complete list of members for CEffects, including all inherited members.
AirJump(vec2 Pos, float Alpha=1.0f) | CEffects | |
BulletTrail(vec2 Pos, float Alpha=1.f, float TimePassed=0.f) | CEffects | |
CEffects() | CEffects | |
Client() const | CComponent | |
Collision() const | CComponent | protected |
Confetti(vec2 Pos, float Alpha=1.0f) | CEffects | |
Config() const | CComponent | protected |
ConfigManager() const | CComponent | protected |
Console() const | CComponent | protected |
DamageIndicator(vec2 Pos, vec2 Dir, float Alpha=1.0f) | CEffects | |
DemoPlayer() const | CComponent | protected |
DemoRecorder(int Recorder) const | CComponent | protected |
Engine() const | CComponent | protected |
Explosion(vec2 Pos, float Alpha=1.0f) | CEffects | |
Favorites() const | CComponent | protected |
FreezingFlakes(vec2 Pos, vec2 Size, float Alpha=1.0f) | CEffects | |
GameClient() const | CComponent | inline |
Graphics() const | CComponent | protected |
HammerHit(vec2 Pos, float Alpha=1.0f) | CEffects | |
Http() const | CComponent | protected |
Input() const | CComponent | protected |
Kernel() const | CComponent | protected |
Layers() const | CComponent | protected |
LocalTime() const | CComponent | protected |
m_Add100hz | CEffects | private |
m_Add50hz | CEffects | private |
m_Add5hz | CEffects | private |
m_pClient | CComponent | protected |
OnConsoleInit() | CComponent | inlinevirtual |
OnCursorMove(float x, float y, IInput::ECursorType CursorType) | CComponent | inlinevirtual |
OnInit() | CComponent | inlinevirtual |
OnInput(const IInput::CEvent &Event) | CComponent | inlinevirtual |
OnMapLoad() | CComponent | inlinevirtual |
OnMessage(int Msg, void *pRawMsg) | CComponent | inlinevirtual |
OnNewSnapshot() | CComponent | inlinevirtual |
OnRefreshSkins() | CComponent | inlinevirtual |
OnRelease() | CComponent | inlinevirtual |
OnRender() override | CEffects | virtual |
OnReset() | CComponent | inlinevirtual |
OnShutdown() | CComponent | inlinevirtual |
OnStateChange(int NewState, int OldState) | CComponent | inlinevirtual |
OnWindowResize() | CComponent | inlinevirtual |
PlayerDeath(vec2 Pos, int ClientId, float Alpha=1.0f) | CEffects | |
PlayerSpawn(vec2 Pos, float Alpha=1.0f) | CEffects | |
PowerupShine(vec2 Pos, vec2 Size, float Alpha=1.0f) | CEffects | |
RenderTools() const | CComponent | protected |
ServerBrowser() const | CComponent | protected |
Sizeof() const override | CEffects | inlinevirtual |
SkidTrail(vec2 Pos, vec2 Vel, float Alpha=1.0f) | CEffects | |
SmokeTrail(vec2 Pos, vec2 Vel, float Alpha=1.f, float TimePassed=0.f) | CEffects | |
Sound() const | CComponent | protected |
SparkleTrail(vec2 Pos, float Alpha=1.0f) | CEffects | |
Storage() const | CComponent | protected |
TextRender() const | CComponent | protected |
time() const | CComponent | protected |
Ui() const | CComponent | protected |
Update() | CEffects | |
~CComponent() | CComponent | inlinevirtual |