DDraceNetwork Documentation
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CItems Member List

This is the complete list of members for CItems, including all inherited members.

Client() constCComponentInterfacesprotected
Collision() constCComponentInterfacesprotected
Config() constCComponentInterfacesprotected
ConfigManager() constCComponentInterfacesprotected
Console() constCComponentInterfacesprotected
DemoPlayer() constCComponentInterfacesprotected
DemoRecorder(int Recorder) constCComponentInterfacesprotected
Engine() constCComponentInterfacesprotected
Favorites() constCComponentInterfacesprotected
GameClient() constCComponentInterfacesinlineprotected
Graphics() constCComponentInterfacesprotected
Http() constCComponentInterfacesprotected
Input() constCComponentInterfacesprotected
Kernel() constCComponentInterfacesprotected
Layers() constCComponentInterfacesprotected
LocalTime() constCComponentInterfacesprotected
m_aParticleSplatOffsetCItemsprivate
m_aPickupWeaponArmorOffsetCItemsprivate
m_aPickupWeaponOffsetCItemsprivate
m_aProjectileOffsetCItemsprivate
m_BlueFlagOffsetCItemsprivate
m_DoorHeadOffsetCItemsprivate
m_FreezeHeadOffsetCItemsprivate
m_ItemsQuadContainerIndexCItemsprivate
m_pClientCComponentInterfacesprivate
m_PickupArmorOffsetCItemsprivate
m_PickupHealthOffsetCItemsprivate
m_PickupNinjaOffsetCItemsprivate
m_PulleyHeadOffsetCItemsprivate
m_RedFlagOffsetCItemsprivate
OnConsoleInit()CComponentinlinevirtual
OnCursorMove(float x, float y, IInput::ECursorType CursorType)CComponentinlinevirtual
OnInit() overrideCItemsvirtual
OnInput(const IInput::CEvent &Event)CComponentinlinevirtual
OnInterfacesInit(CGameClient *pClient)CComponentInterfacesvirtual
OnMapLoad()CComponentinlinevirtual
OnMessage(int Msg, void *pRawMsg)CComponentinlinevirtual
OnNewSnapshot()CComponentinlinevirtual
OnRelease()CComponentinlinevirtual
OnRender() overrideCItemsvirtual
OnReset()CComponentinlinevirtual
OnShutdown()CComponentinlinevirtual
OnStateChange(int NewState, int OldState)CComponentinlinevirtual
OnTouchState(const std::vector< IInput::CTouchFingerState > &vTouchFingerStates)CComponentinlinevirtual
OnUpdate()CComponentinlinevirtual
OnWindowResize()CComponentinlinevirtual
ReconstructSmokeTrail(const CProjectileData *pCurrent, int DestroyTick)CItems
RenderFlag(const CNetObj_Flag *pPrev, const CNetObj_Flag *pCurrent, const CNetObj_GameData *pPrevGameData, const CNetObj_GameData *pCurGameData)CItemsprivate
RenderFlags()CItemsprivate
RenderLaser(const CLaserData *pCurrent, bool IsPredicted=false)CItemsprivate
RenderLaser(vec2 From, vec2 Pos, ColorRGBA OuterColor, ColorRGBA InnerColor, float TicksBody, float TicksHead, int Type) constCItems
RenderMap() constCComponentInterfacesprotected
RenderPickup(const CNetObj_Pickup *pPrev, const CNetObj_Pickup *pCurrent, bool IsPredicted, int Flags)CItemsprivate
RenderProjectile(const CProjectileData *pCurrent, int ItemId)CItemsprivate
RenderTools() constCComponentInterfacesprotected
ServerBrowser() constCComponentInterfacesprotected
Sizeof() const overrideCItemsinlinevirtual
Sound() constCComponentInterfacesprotected
Storage() constCComponentInterfacesprotected
TextRender() constCComponentInterfacesprotected
time() constCComponentInterfacesprotected
Ui() constCComponentInterfacesprotected
~CComponentInterfaces()=defaultCComponentInterfacesvirtual