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enums.h
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1#ifndef GAME_EDITOR_ENUMS_H
2#define GAME_EDITOR_ENUMS_H
3
4constexpr const char *GAME_TILE_OP_NAMES[] = {
5 "Air",
6 "Hookable",
7 "Death",
8 "Unhookable",
9 "Hookthrough",
10 "Freeze",
11 "Unfreeze",
12 "Deep Freeze",
13 "Deep Unfreeze",
14 "Blue Check-Tele",
15 "Red Check-Tele",
16 "Live Freeze",
17 "Live Unfreeze",
18};
35
36constexpr const char *AUTOMAP_REFERENCE_NAMES[] = {
37 "Game Layer",
38 "Hookable",
39 "Death",
40 "Unhookable",
41 "Freeze",
42 "Unfreeze",
43 "Deep Freeze",
44 "Deep Unfreeze",
45 "Live Freeze",
46 "Live Unfreeze",
47};
48
49#endif
constexpr const char * GAME_TILE_OP_NAMES[]
Definition enums.h:4
EGameTileOp
Definition enums.h:20
@ DEEP_FREEZE
Definition enums.h:28
@ DEEP_UNFREEZE
Definition enums.h:29
@ FREEZE
Definition enums.h:26
@ AIR
Definition enums.h:21
@ UNHOOKABLE
Definition enums.h:24
@ LIVE_FREEZE
Definition enums.h:32
@ UNFREEZE
Definition enums.h:27
@ HOOKABLE
Definition enums.h:22
@ DEATH
Definition enums.h:23
@ LIVE_UNFREEZE
Definition enums.h:33
@ HOOKTHROUGH
Definition enums.h:25
@ BLUE_CHECK_TELE
Definition enums.h:30
@ RED_CHECK_TELE
Definition enums.h:31
constexpr const char * AUTOMAP_REFERENCE_NAMES[]
Definition enums.h:36