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enums.h
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#ifndef GAME_EDITOR_ENUMS_H
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#define GAME_EDITOR_ENUMS_H
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constexpr
const
char
*
g_apGametileOpNames
[] = {
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"Air"
,
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"Hookable"
,
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"Death"
,
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"Unhookable"
,
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"Hookthrough"
,
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"Freeze"
,
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"Unfreeze"
,
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"Deep Freeze"
,
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"Deep Unfreeze"
,
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"Blue Check-Tele"
,
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"Red Check-Tele"
,
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"Live Freeze"
,
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"Live Unfreeze"
,
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};
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enum class
EGameTileOp
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{
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AIR
,
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HOOKABLE
,
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DEATH
,
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UNHOOKABLE
,
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HOOKTHROUGH
,
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FREEZE
,
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UNFREEZE
,
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DEEP_FREEZE
,
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DEEP_UNFREEZE
,
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BLUE_CHECK_TELE
,
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RED_CHECK_TELE
,
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LIVE_FREEZE
,
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LIVE_UNFREEZE
,
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};
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#endif
EGameTileOp
EGameTileOp
Definition:
enums.h:20
EGameTileOp::DEEP_FREEZE
@ DEEP_FREEZE
EGameTileOp::DEEP_UNFREEZE
@ DEEP_UNFREEZE
EGameTileOp::FREEZE
@ FREEZE
EGameTileOp::AIR
@ AIR
EGameTileOp::UNHOOKABLE
@ UNHOOKABLE
EGameTileOp::LIVE_FREEZE
@ LIVE_FREEZE
EGameTileOp::UNFREEZE
@ UNFREEZE
EGameTileOp::HOOKABLE
@ HOOKABLE
EGameTileOp::DEATH
@ DEATH
EGameTileOp::LIVE_UNFREEZE
@ LIVE_UNFREEZE
EGameTileOp::HOOKTHROUGH
@ HOOKTHROUGH
EGameTileOp::BLUE_CHECK_TELE
@ BLUE_CHECK_TELE
EGameTileOp::RED_CHECK_TELE
@ RED_CHECK_TELE
g_apGametileOpNames
constexpr const char * g_apGametileOpNames[]
Definition:
enums.h:4
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