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enums.h
Go to the documentation of this file.
1
#ifndef GAME_EDITOR_ENUMS_H
2
#define GAME_EDITOR_ENUMS_H
3
4
constexpr
const
char
*
g_apGametileOpNames
[] = {
5
"Air"
,
6
"Hookable"
,
7
"Death"
,
8
"Unhookable"
,
9
"Hookthrough"
,
10
"Freeze"
,
11
"Unfreeze"
,
12
"Deep Freeze"
,
13
"Deep Unfreeze"
,
14
"Blue Check-Tele"
,
15
"Red Check-Tele"
,
16
"Live Freeze"
,
17
"Live Unfreeze"
,
18
};
19
enum class
EGameTileOp
20
{
21
AIR
,
22
HOOKABLE
,
23
DEATH
,
24
UNHOOKABLE
,
25
HOOKTHROUGH
,
26
FREEZE
,
27
UNFREEZE
,
28
DEEP_FREEZE
,
29
DEEP_UNFREEZE
,
30
BLUE_CHECK_TELE
,
31
RED_CHECK_TELE
,
32
LIVE_FREEZE
,
33
LIVE_UNFREEZE
,
34
};
35
36
constexpr
const
char
*
g_apAutoMapReferenceNames
[] = {
37
"Game Layer"
,
38
"Hookable"
,
39
"Death"
,
40
"Unhookable"
,
41
"Freeze"
,
42
"Unfreeze"
,
43
"Deep Freeze"
,
44
"Deep Unfreeze"
,
45
"Live Freeze"
,
46
"Live Unfreeze"
,
47
};
48
49
#endif
g_apAutoMapReferenceNames
constexpr const char * g_apAutoMapReferenceNames[]
Definition:
enums.h:36
EGameTileOp
EGameTileOp
Definition:
enums.h:20
EGameTileOp::DEEP_FREEZE
@ DEEP_FREEZE
EGameTileOp::DEEP_UNFREEZE
@ DEEP_UNFREEZE
EGameTileOp::FREEZE
@ FREEZE
EGameTileOp::AIR
@ AIR
EGameTileOp::UNHOOKABLE
@ UNHOOKABLE
EGameTileOp::LIVE_FREEZE
@ LIVE_FREEZE
EGameTileOp::UNFREEZE
@ UNFREEZE
EGameTileOp::HOOKABLE
@ HOOKABLE
EGameTileOp::DEATH
@ DEATH
EGameTileOp::LIVE_UNFREEZE
@ LIVE_UNFREEZE
EGameTileOp::HOOKTHROUGH
@ HOOKTHROUGH
EGameTileOp::BLUE_CHECK_TELE
@ BLUE_CHECK_TELE
EGameTileOp::RED_CHECK_TELE
@ RED_CHECK_TELE
g_apGametileOpNames
constexpr const char * g_apGametileOpNames[]
Definition:
enums.h:4
src
game
editor
enums.h
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