Go to the source code of this file.
|
| enum class | EGameTileOp {
AIR
, HOOKABLE
, DEATH
, UNHOOKABLE
,
HOOKTHROUGH
, FREEZE
, UNFREEZE
, DEEP_FREEZE
,
DEEP_UNFREEZE
, BLUE_CHECK_TELE
, RED_CHECK_TELE
, LIVE_FREEZE
,
LIVE_UNFREEZE
} |
◆ EGameTileOp
| Enumerator |
|---|
| AIR | |
| HOOKABLE | |
| DEATH | |
| UNHOOKABLE | |
| HOOKTHROUGH | |
| FREEZE | |
| UNFREEZE | |
| DEEP_FREEZE | |
| DEEP_UNFREEZE | |
| BLUE_CHECK_TELE | |
| RED_CHECK_TELE | |
| LIVE_FREEZE | |
| LIVE_UNFREEZE | |
◆ AUTOMAP_REFERENCE_NAMES
| const char* AUTOMAP_REFERENCE_NAMES[] |
|
constexpr |
Initial value: = {
"Game Layer",
"Hookable",
"Death",
"Unhookable",
"Freeze",
"Unfreeze",
"Deep Freeze",
"Deep Unfreeze",
"Live Freeze",
"Live Unfreeze",
}
◆ GAME_TILE_OP_NAMES
| const char* GAME_TILE_OP_NAMES[] |
|
constexpr |
Initial value: = {
"Air",
"Hookable",
"Death",
"Unhookable",
"Hookthrough",
"Freeze",
"Unfreeze",
"Deep Freeze",
"Deep Unfreeze",
"Blue Check-Tele",
"Red Check-Tele",
"Live Freeze",
"Live Unfreeze",
}