Go to the source code of this file.
|
enum class | EGameTileOp {
AIR
, HOOKABLE
, DEATH
, UNHOOKABLE
,
HOOKTHROUGH
, FREEZE
, UNFREEZE
, DEEP_FREEZE
,
DEEP_UNFREEZE
, BLUE_CHECK_TELE
, RED_CHECK_TELE
, LIVE_FREEZE
,
LIVE_UNFREEZE
} |
|
◆ EGameTileOp
Enumerator |
---|
AIR | |
HOOKABLE | |
DEATH | |
UNHOOKABLE | |
HOOKTHROUGH | |
FREEZE | |
UNFREEZE | |
DEEP_FREEZE | |
DEEP_UNFREEZE | |
BLUE_CHECK_TELE | |
RED_CHECK_TELE | |
LIVE_FREEZE | |
LIVE_UNFREEZE | |
◆ g_apAutoMapReferenceNames
constexpr const char* g_apAutoMapReferenceNames[] |
|
constexpr |
Initial value:= {
"Game Layer",
"Hookable",
"Death",
"Unhookable",
"Freeze",
"Unfreeze",
"Deep Freeze",
"Deep Unfreeze",
"Live Freeze",
"Live Unfreeze",
}
◆ g_apGametileOpNames
constexpr const char* g_apGametileOpNames[] |
|
constexpr |
Initial value:= {
"Air",
"Hookable",
"Death",
"Unhookable",
"Hookthrough",
"Freeze",
"Unfreeze",
"Deep Freeze",
"Deep Unfreeze",
"Blue Check-Tele",
"Red Check-Tele",
"Live Freeze",
"Live Unfreeze",
}